I still own GT2, but I never really delved into that game in its entirety: time trials were as far as it went really when I first received it.
I rented GT3 for a couple of days one summer and was mightily impressed with what I saw, though why I never bought it escapes me (although I do have that game to thank for revealing to me the best version of Feeder's Just A Day, alongside the game's intro
). And although GT: Concept 2002 Tokyo-Geneva was my first full introduction of the series (racing the emotive Toyota Pods at night =
), it was when GT4 dropped that things truly took off. I had played various racing games before, but this was in a different league...
The scope of the career mode alone was staggering: being able to jump from driving the Mazda Demio/2 through New York's Time Square, to racing the Mazda 787B at Circuit de la Sarthe was quite something, in that it not only gave so much variety in events to compete in, but it also provided so much variety in handling characteristics. RWD, 4WD, TC, N/A, V8, V12... it was all there to be sampled, without having to leave the comfort of your couch.
To be fair, the physics of the cars in the real world will obviously be different to their virtual companions through a DS2, and most of them would be beyond the realms of possibility when it comes to actually being driven, but the fact that you could try out so many vehicle types, learn their strengths and weaknesses, as well as buy and sell them to upgrade or win new models through the events on offer, gave the game a real flavour of adventure. Exploring new regions of the map, assembling the dream garage, going toe-to-toe against new cars, mastering the layouts of tracks on offer, taking part in some of the most well known races in history etc., it all added to the game's longevity. Countless days were lost to it that's for sure, but that it was fun and rewarding to play at the same time did it no harm, which is arguably something other racing games that have come since seem to have forgotten. That includes this games subsequent pair of primary sequels.
It also introduced me to a track the likes of which I had never encountered before in gaming: the Nürburgring Nordschleife.
I'd known of the circuit beforehand, but only after playing it did my level of respect for the place go up a few notches. To drive there in real life, especially during the 24 hour races, must be quite the ride...
Throw in Photo Mode, which in my opinion trounces everything that's come since in the series, a B-Spec Mode which was actually useful, and a soundtrack that still rocks to this day, and you've got what many would perceive to be the best all-round package. Sure, other games/series have improved on the formula, and even bested it in some areas, but when the debate rises over what makes a good racing game, a single two letter, one number combination always comes to mind.
GT4.