What is The Fascination With Tyre Restrictions?

Of course, you use the best of everything that you can in real life. That works in real life, because not everyone is rich, and most fall within at least the same realm of wealth, so the competition ends up being close.

If we promote that in-game, where everyone is rich, everyone will use the very best car that exists. That would force others to either lose pitifully or use that same very best car.

Tyre restricitons (as with all others) are present to keep racing competitive without forcing people to use the best car. That makes it more accesible, and promotes creativity.

Though, it does irritate me when we're not allowed to use worse tyres. I still see no rationale behind that.
 
Going a little off topic here. This will probably never happen, but i hope PD simulates tires as they are supposed to wear out...you'd never tires gone within 3 laps, for instance (even soft tires).

Most racing slicks go off their absolute peak after 2 or 3 laps, but they're not trashed by then, just lost a couple tenths out of them. They way PD simulate it, where racing medium becomes like driving on the rim itself after a few laps is strange and inrealistic.

We do have Beginner/Intermediate/Expert classes.

Yes, why not have the intermediate events on pro physics and no tyre restrictions, with the pro events having realistic tyre choices. (Eg, 500-550 PP on N3 tyres, or sports tyres, 600-700 PP on sports tyres, 750 PP and up on race tyres)
 
We all already know that TYRE ENGINE IS THE WORST PART OF GRAN TURISMO GAMES and last bit of physics engine that makes their simulation incomplete. So we'll see if they are going to change that.
 
I don't think it's that people love restrictions, it's just the only way you can race without everyone chosing racing slicks, Normal cars such as the Ford Focus should't be using these tires and low pp doesn't warrant racing tires, yet everyone uses them as there are faster, it is unrealistic that people are you are allowed to use them, does anyone know anyone who has racing tires on their road car? People want a realistic racing experiance, (which as of now needs restrictions) what's wrong with that? I think for GT5, PD should look at making tires restricted per each car, for example a standard road car shouldn't have slicks available to it, it's just unrealistic, touring and racing cars should however use racing slicks and normal and sports tires should be unavailable. This would help to stop mis-matches afterall these cars are in different classes and the game needs to reflect that better.
 
...PD should look at making tires restricted per each car, for example a standard road car shouldn't have slicks available to it, it's just unrealistic...
How so? If I want to go and buy slicks for my old-as-the-sky Volvo estate and then track it, what's stopping me? Apart from my wallet, absolutely nothing. It's not unrealistic by any means, it might be against common sense but it's certainly not unrealistic because it can easily be done. And the tyres are definitely available.
 
I don't think it's that people love restrictions, it's just the only way you can race without everyone chosing racing slicks, Normal cars such as the Ford Focus should't be using these tires and low pp doesn't warrant racing tires, yet everyone uses them as there are faster, it is unrealistic that people are you are allowed to use them, does anyone know anyone who has racing tires on their road car? People want a realistic racing experiance, (which as of now needs restrictions) what's wrong with that? I think for GT5, PD should look at making tires restricted per each car, for example a standard road car shouldn't have slicks available to it, it's just unrealistic, touring and racing cars should however use racing slicks and normal and sports tires should be unavailable. This would help to stop mis-matches afterall these cars are in different classes and the game needs to reflect that better.

I don't think I'd restrict tyres for certain cars either, because I love turning road cars into my own race cars and racing against the actual race cars with them.;)
 
I heard a wise man say its selfish to take away tire choice. That is if you want to run the Ferrari California on N1 tires Knock yourself out dont try to make everyone have to. You have the freedom to make your own event within an event. Esp now that races are longer. I think Kneedragger had a great point when R tires are pushed too hard it requires faster reaction, And I think it requires just as much skill to pilot a car with R tires as S because of the added corner speeds,things happen much faster.
 
And I think it requires just as much skill to pilot a car with R tires as S because of the added corner speeds,things happen much faster.

Yes in real life that's right, but not in GT5p now, because game tyre engine is making R tyres more progresive and predictable on limit than sports and normal tyres. And that's just plain wrong, because slicks in real life are sticking to the tarmac very well, but then they abruptly lose traction.
 
Yes in real life that's right, but not in GT5p now, because game tyre engine is making R tyres more progresive and predictable on limit than sports and normal tyres. And that's just plain wrong, because slicks in real life are sticking to the tarmac very well, but then they abruptly lose traction.

GT5 doesn't do that though, grippier tyres are more snappy when pushed past their limit. Don't believe me? Try drifting with different tyre compounds........
 
The main reason why people find it ''boring'' to drive on R tyres, is because you have to take power away to make it more fair. S tyres arn't that much different, but when you add more power onto it it gets more lively!

I believe R tyres and S tyres provide different levels of driving satisfaction, on Gran Turismo and in real life. I believe harder compound tyres are more challenging for everyone in terms of power delivery, but adding to what Paulie said above, softer compound tyres do bite in a totally different manner to harder rubber. The reason for this, is because you're going faster around most corners, so when the traction does give, the concequences are much harder to deal with because you've gone past the point of correction.

And remember, if you want to play a real driving simulator, why pick up Gran Turismo? GT is a game, always has been, always will be and some of you need to realise this before you can truely enjoy it for what it is.

r-factor is as close to a racing simulator available on the market, but do you really want to do hour qualifying sessions and 4hour races? I do, but not every bloody day! Pick up and play is what GT offers and anyone who cares so much about their love for S tyres should think about getting a decent gaming pc and a copy of r-factor.

Done.
 
The main reason why people find it ''boring'' to drive on R tyres, is because you have to take power away to make it more fair. S tyres arn't that much different, but when you add more power onto it it gets more lively!

I believe R tyres and S tyres provide different levels of driving satisfaction, on Gran Turismo and in real life. I believe harder compound tyres are more challenging for everyone in terms of power delivery, but adding to what Paulie said above, softer compound tyres do bite in a totally different manner to harder rubber. The reason for this, is because you're going faster around most corners, so when the traction does give, the concequences are much harder to deal with because you've gone past the point of correction.

And remember, if you want to play a real driving simulator, why pick up Gran Turismo? GT is a game, always has been, always will be and some of you need to realise this before you can truely enjoy it for what it is.

r-factor is as close to a racing simulator available on the market, but do you really want to do hour qualifying sessions and 4hour races? I do, but not every bloody day! Pick up and play is what GT offers and anyone who cares so much about their love for S tyres should think about getting a decent gaming pc and a copy of r-factor.

Done.

Good example where you definitely need to add 'PAD user'. :)
 
For me this 'realistic' tyre choice argument breaks when you consider how realistic tyre restrictions are in racing. Racing cars generally use slicks, little argument there. What about stock cars? well stock cars don't race, there's dilemma no.1. stock cars have to have safety modifications first to be eligible for competition purposes, an issue that Gran Turismo can conveniently skirt as it doesn't have to conform to safety standards So who cares, lets imagine are cars now have fire extinguishers and role cages and are otherwise stock. In real life what series would they enter now, what regs would they be subject to?

Again there is a problem, different cars different race series, how can we possibly pin down realistic regs for each individual race event? Ok well in gran Turismo cars conform to Performance points, again not realistic, so we are going to struggle to compare to real life realistic regs.

Ok, so we choose 650 PP for this, and there are a good number cars that can enter this, tuned track day beasts, clio, amuse/opera 350z, infact basically all the track ready gran turismo tuned cars can enter, as can top of the line supercars as can bang for buck sports cars Evo, subaru, Rx-7. All of these have to be encompassed by 'realistic' tyre regs.

Right so that means, my Ferrari F40, his tuned Z06 and your Rx-7 have to run on the same type and compound of tyres width and radius excluded of course. Well not a problem normal race series allow slicks most commonly, so why can't they be used here? that wouldn't be unrealistic. Of course some superstock series run with ordinary street tyres but we still have the problem of all the cars having different stock tyres in real life, not to mention the cars aren't stock anyway because they all have to be tuned to meet 650PP, so running the tuned engine without upgrading the tyres is unrealistic.

Of course its not necessarily realistic to put slicks on stock cars either, in real life chucking slicks on your road car will destroy it quickly on the track, your looking at ruined drivetrains, toasted brakes, suspension damage, even a warped and distorted chassis (but don't worry our imaginary role cage will stop that ;) )

You can't really say what is and isn't realistic tyre choices for race events because PD's physics model doesn't simulate mechanical damage, weather and other factors which determine tyre restrictions in real life. Just as long as I don't have N1's on my Ford GTLM or R3's on my Suzuki cervo then there is no realism problem. A 650PP race series could just as easily be run on sports or racing tyres and its really only down to preference on which would be the right choice. Personally I would go with 650PP or > for R tyres and 450 < for N tyres but who am I to say that is the right thing to do. Wouldn't it just be much easier if PD just say; 'why don't you choose yourself'? Or have some resistricted races and some de-restricted races?
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