What is the point of Legendary cars other than being prohibitively expensive?

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As far as I can tell there is no difference in these cars and the rest of my garage inventory once they are purchased. The legendary status just goes away and now it's just a car I dumped a bunch of credits on. Am I missing something?

A few suspension tweaks and they can all outperform the Tomahawk.
 
It has a purpose, it try’s to simulate, like the driving too, the market in the real world. And I personally like it, also that it rotates every now and then, that’s a cool feature in my opinion.
I too remember the last time a McLaren F1 crossed an auction block in real life for millions and millions and millions of dollars and was instantly completely worthless.

You don’t understand the purpose of games if you don’t understand why there are people who like this system.
I understand the purpose of it in this game. I would think by this point you would too, since you trot some variation of this argument out every time the discussion comes up no matter how many people attempt to debate you on it. The fact that you've deluded yourself into thinking that the Legendary dealership is somehow analogous to anything on the actual collector car market is immaterial, since it's not at all representative of how actual cars in real life have dollar values assigned to them no matter how many threads you pop up in to say that it's a great idea that everyone else just doesn't understand. It's PD's interpretation of NFTs; assigning wildly artificial value to something intangible and infinite in the hopes that some people will fold under the pressure of FOMO due to PD's (deliberate) implementation or are just wealthy enough that they don't care.






Congratulations on making it to a hundred posts by the way. Maybe you'll make it after all, just like Zer0 back in the day.
 
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I bought the new Maserati today, which is a beautiful little car, however there are hardly any events that you can actually use it in. The events that allow race cars are nearly all for more powerful machines, and the events that match its PP are all road car only. I could only find two or three events in the whole game that would allow me to race it, so I think it's a fair question for OP to ask.
 
I bought the new Maserati today, which is a beautiful little car, however there are hardly any events that you can actually use it in. The events that allow race cars are nearly all for more powerful machines, and the events that match its PP are all road car only. I could only find two or three events in the whole game that would allow me to race it, so I think it's a fair question for OP to ask.
True, but I don’t think the original question was referring to this issue.
 
So you’re saying that inconvenient game design makes you want to play it? 🤔
That's one way to look at it yeah.

Wouldn't call it inconvenient to me - to you, perhaps?

I enjoy GT7, always have in the main - the economy doesn't bother me, nor does having everything I want, when I want it - but its flagrantly obvious that for someone who regularly enjoys and plays the game, content is lacking.

At this point, the dealerships and tickets prolong my enjoyment.

I wouldn't call that inconvenient (lack of events are, but that's not the topic here) , there is an incentive to log-in some play-time, as, on the whole, I enjoy GT7 as per my opening line.
 
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That's one way to look at it yeah.

Wouldn't call it inconvenient to me - to you, perhaps?

I enjoy GT7, always have in the main - the economy doesn't bother me, nor does having everything I want, when I want it - but its flagrantly obvious that for someone who regularly enjoys and plays the game, content is lacking.

At this point, the dealerships and tickets prolong my enjoyment.

I wouldn't call that inconvenient (lack of events are, but that's not the topic here) , there is an incentive to log-in some play-time, as, on the whole, I enjoy GT7 as per my opening line.
I'd say it's more of a challenge than an inconvenience.

One of the things that I didn't like about Forza 7 was that the game just handed you tons of super- and hypercars from basically the beginning of the game until you have a garage full of cars you haven't touched. GT7 does this as well, but you don't start earning higher-end cars until later in the game. I get that some people don't want the grind through the lower classes to get to their dream cars, but I like the approach the GT series has taken in its past iterations.

I like that GT7 treats a $20 million car as a $20 million car. I like having to work for it instead of it just being handed to me, because then I can actually build an appreciation for the cars that I collect as I collect them. I like having $30 million saved up only to have 3 rare cars show up in the LCD at the same time and I have to make the decision of which to buy because I can't afford all of them right now.

I think it adds a challenge of collecting cars on top of the challenge of racing cars. I think this point would be clearer to see if there were more events in the game, both to earn credits without feeling like you're grinding the same events over and over, but also events that are designed for the kinds of cars you buy from the LCD. There's definitely a lack of content in the game which affects many different aspects of people's experience with it.

I think adding the challenge of collecting cars is a good one, it's just poorly executed. Another good example of this is with the manufacturer invitations. It would make so much more sense if you were given invitations based on things like owning a number of cars from a specific manufacturer or winning so many races with a specific manufacturer's car before you are sent an invite instead of having them won arbitrarily in a fake roulette spin.
 
Don't mind it tbh.

Game would be dry and dead if we could have what we want when we want it.

Reason I log on and play daily is to check the dealerships, earn my ticket and then take it from there.

If I didn't even have to do that, this game would have been dusted time ago.

I will sincerely never understand the logic behind this reasoning. Personally, when in the realm of video games, "getting what I want when I want it" is not just reasonable, it's expected, provided it's not short-circuited with scummy tactics like paying more money to unlock it faster than everyone else. I am content spending money - once - to play a game and access what it has to offer immediately. If not, at least make the progression fun, not a work-like grind. I don't care to turn a video game into a second job. There's plenty of cars to drive, learn, and tune. That's enough "work" as it is, and driving and tuning as many as possible is - at least for me - the point of the game.

In short, if I'm gonna bust my backside doing something, I'd rather it be driving the cars and tuning them to perfection - you know, the point of a driving game?
 
I will sincerely never understand the logic behind this reasoning. Personally, when in the realm of video games, "getting what I want when I want it" is not just reasonable, it's expected, provided it's not short-circuited with scummy tactics like paying more money to unlock it faster than everyone else. I am content spending money - once - to play a game and access what it has to offer immediately. If not, at least make the progression fun, not a work-like grind. I don't care to turn a video game into a second job. There's plenty of cars to drive, learn, and tune. That's enough "work" as it is, and driving and tuning as many as possible is - at least for me - the point of the game.

In short, if I'm gonna bust my backside doing something, I'd rather it be driving the cars and tuning them to perfection - you know, the point of a driving game?
One thing I don't understand with this reasoning: many games require you to work hard to get to the next level or acquire certain game assets. How is this different?
 
One thing I don't understand with this reasoning: many games require you to work hard to get to the next level or acquire certain game assets. How is this different?

If the experience I'm offered relies on grinding and that precious "engagement" over actually enjoying the content you want, I will, by definition, waste my time doing things I don't enjoy to access content that I might. May as well cut the crap.

In other words, there are many games that just aren't fun.

EDIT: Different people will have different definitions of what's fun and I don't deny that, but I haven't really heard a convincing argument as to why spending my free time doing the equivalent of busywork is something I'm supposed to enjoy. If you're into spending 10 hours to unlock one car, more power to you. That's asinine to me and I genuinely don't understand the appeal.
 
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I will sincerely never understand the logic behind this reasoning. Personally, when in the realm of video games, "getting what I want when I want it" is not just reasonable, it's expected, provided it's not short-circuited with scummy tactics like paying more money to unlock it faster than everyone else. I am content spending money - once - to play a game and access what it has to offer immediately. If not, at least make the progression fun, not a work-like grind. I don't care to turn a video game into a second job. There's plenty of cars to drive, learn, and tune. That's enough "work" as it is, and driving and tuning as many as possible is - at least for me - the point of the game.

In short, if I'm gonna bust my backside doing something, I'd rather it be driving the cars and tuning them to perfection - you know, the point of a driving game?
It's progression right? Like in a Football game you start with a team of bums, build it up and lead them to glory or an online shooter; you start with the worst weapons and abilities, build them up, unlock attachment combos and enjoy it more and succeed more. The journey for me has always been better than the destination.

That is why I don't mind logging in and seeing what the dealerships have in store for me. It's not a job or a grind (I dont grind, I didn't Tomohawk once - dont even own it, or Alpine and tend to use stock Gr.3s for 800PPs and stock Gr.4s for 700PPs). It's not to say I'm a hero that needs a medal, it's to basically substantiate that I don't need it all now, be it results, credits, cars, wins. I enjoy the game and will get what I want when I'm in a position to and will enjoy/savour it when I do, like the F40.

If I had everything available to me to buy when I wanted it, I reckon I'd have dropped the game a while ago.

Maybe that's just me.
 
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The journey for me has always been better than the destination.

That is why I don't mind logging in and seeing what the dealerships have in store for me. It's not a job or a grind (I dont grind, I didn't Tomohawk once - dont even own it, or Alpine and tend to use stock Gr.3s for 800PPs and stock Gr.4s for 700PPs). It's not to say I'm a hero that needs a medal, it's to basically substantiate that I don't need it all now, be it results, credits, cars, wins. I enjoy the game and will get what I want when I'm in a position to and will enjoy/savour it when I do, like the F40.

If I had everything available to me to buy when I wanted it, I reckon I'd have dropped the game a while ago.

Maybe that's just me.

Not to reiterate too much, but what I'm saying is that waiting to try the car I want is time I'm simply not spending driving it and mastering it. But perhaps I am the sort of person where the more content I'm offered that I get to experience, the better. Trying every car or close to every car is going to take time, being forced to wait until I can do so is what I have a problem with.

So as far as I understand from your post, I think we're in agreement with the general principle that the journey and the progression are important. Where the disagreement seems to be is admittedly very subjective; the question of what constitutes a fun enough progression rate. I'm not the Judge of Fun, I'm not here to say what is or isn't fun for everyone. If I understand you correctly, you're saying that it's OK for the F40 you want to not be there immediately because it'll arrive, eventually, at your own pace.

And you know what? Fair enough. If the F40 is the one thing you really want, I get that. I get wanting one, two, a handful of cars and putting in the time to get them. It's not for me, but at least I understand where you're coming from now.

Hmm. Perhaps we like different kinds of progression. I like driving as many cars as possible, so roadblocks to accessing them are going to annoy me by design. If you only want your favorite dream cars, getting them too quickly cuts the fun of getting them in the first place. Suppose that is something to think about.
 
If the experience I'm offered relies on grinding and that precious "engagement" over actually enjoying the content you want, I will, by definition, waste my time doing things I don't enjoy to access content that I might. May as well cut the crap.

In other words, there are many games that just aren't fun.

EDIT: Different people will have different definitions of what's fun and I don't deny that, but I haven't really heard a convincing argument as to why spending my free time doing the equivalent of busywork is something I'm supposed to enjoy. If you're into spending 10 hours to unlock one car, more power to you. That's asinine to me and I genuinely don't understand the appeal.
People differ in their preferences. I don't grind, I play the game for fun. I don't need to have all cars on day one. I enjoy playing the game and unlocking them one by one. The one thing I don't like is that we have only 4 races with decent payout and that most of the rest simply don't give decent rewards. So you play the same 3 or 4 races over and over again to earn enough credits. That's silly and does not serve any purpose.
 
Would it be too much to ask to have a section in my car collection for these legendary cars? Just so I can say, ya, I got 10 or 20 or whatever.
Collecting cars is an important element of GT7. It would be great if GT7 allowed us to create different walk-in garages, hangars and barns where we could enjoy different sections of our car collection. E.g. a GT3 hangar, a Ferrari garage, a barn for cars waiting to be engine swapped one day, a barn for cars waiting to be sold ;), a Porsche & VW garage.
They could even make it possible to store one and the same car in more than one garage, better than in real life, as in a database.
E.g. the Ferrari GT3 could show up in the GT3 hangar, and also in the Ferrari garage.
As in scapes, GT7 could offer us 100's of buildings to use.
 
It would be great if GT7 allowed us to create different walk-in garages, hangars and barns where we could enjoy different sections of our car collection.
Would be cool if we got that garage thing some of the trailers had. You can assign maybe 10-20 cars to be shown there and when someone visits your profile they're able to freely walk around in your garage and check out your favourite cars :dopey:
 
If the experience I'm offered relies on grinding and that precious "engagement" over actually enjoying the content you want, I will, by definition, waste my time doing things I don't enjoy to access content that I might. May as well cut the crap.

In other words, there are many games that just aren't fun.

EDIT: Different people will have different definitions of what's fun and I don't deny that, but I haven't really heard a convincing argument as to why spending my free time doing the equivalent of busywork is something I'm supposed to enjoy. If you're into spending 10 hours to unlock one car, more power to you. That's asinine to me and I genuinely don't understand the appeal.
I agree totally. So much so that I sold my PS5 with GT7 for a very low price yesterday just to be rid of it. I've had enough torture from the most expensive and disappointing GT ever released,GT7. The whole point is to enjoy ones own leisure time.
 
If the experience I'm offered relies on grinding and that precious "engagement" over actually enjoying the content you want, I will, by definition, waste my time doing things I don't enjoy to access content that I might. May as well cut the crap.

In other words, there are many games that just aren't fun.

EDIT: Different people will have different definitions of what's fun and I don't deny that, but I haven't really heard a convincing argument as to why spending my free time doing the equivalent of busywork is something I'm supposed to enjoy. If you're into spending 10 hours to unlock one car, more power to you. That's asinine to me and I genuinely don't understand the appeal.
GT7 is in comparison to other games a walk in the park when it comes to getting a certain "item". Yes, if you want 436 cars it goes of the chart but even then it is possible while in many games it is impossible to get every item there is.

My main issue with GT7 is that they provide so little to do so those that want the super expensive cars end up doing the same content over and over again. In other games that is the norm because that content is very expensive to produce and it is used a way to keep people paying for subscription.

In GT7 EVERY track should have "24h" races that lasts an hour+, every track should have 15-20 lap races of 20-30 minutes duration, every track should have short races with 100k payouts and every track should have all the above with different kind of car types.

The tracks and cars are there.. just DO IT!

But no.. they are to busy adding "20 dialogues to the café"
 
It's progression right? Like in a Football game you start with a team of bums, build it up and lead them to glory or an online shooter; you start with the worst weapons and abilities, build them up, unlock attachment combos and enjoy it more and succeed more. The journey for me has always been better than the destination.
I totally agree. What a shame we didn’t get that with GT7.
 
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