I have grid autosport, and I can't see why everyone praises the ai in it. Yes, it's better than gt6 ai, but so is the ai on almost every game, so no big deal. Grid's ai has completely different physics to the player, just like the f1 games, so they can basically use the accelerator and brake like on off switches, and suffer no penalty. Their damage is also much more forgiving than the player's so when they pit you (which they tend to do almost every time you enter a corner ahead of them), they just drive right through you like they have a tank, and your car spins out easily, and gets badly damaged.
In grid, the big theme I have noticed, is I will try to overtake before straights, so I can get away a bit before the next corner. It seems if the ai is within a certain distance of you going into a braking zone, they will ALWAYS dive down the side trying to outbrake you, even if you are already braking really deep to avoid them doing that, they just ram into you and screw your race up, as each ai that passes drives straight into you like you don't exist if you've been spun on track.
f1 is the same. One thing that annoys me, while I'm trying desperately to look after my tyres and avoid wheelspin on corner exit, I'm always hearing any ai cars around me just mash the throttle to the floor and wheelspin through every corner. Even though they get just as much drive out of corners as if they had controlled the wheelspin, and their tyres seem to never wear, as they set almost identical lap times lap after lap until they pit.
So, after this little essay, I guess my conclusion is yes, the ai in GT6 would be better if it was like codies games, but it would still be bad enough to be totally unrealistic, and everyone would still be able to find countless things to complain about, as most people seem to hold PD to much higher standards than codies lol.