What other games have up on GT5

  • Thread starter Conza
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From rFactor 2:

-dynamic "dry line" after rain (depending where the cars are passing)

Dry lines are actually already in GT5. Try it with your B-spec Bobs, you'll see how the spray after rain is minimal in the racing line, but when they move out to overtake (or doing dumb maneuvers - which in many cases is actually the same as Bob's artistic interpretation of an overtake, but that's another story...) the spray gets much bigger. The only reasonable explanation for that must be that the track is dryer in the racing line than elsewhere, scince what's deciding the amount of spray is the wetness % of the track.

I don't know if the dry line is dynamic though or if it's fixed to preset parts of the track...
 
Not sure what games allow this already, but I'd like the option to add ai cars to multiplayer races in order to fill the grid.
 
PaullyS
Not sure what games allow this already, but I'd like the option to add ai cars to multiplayer races in order to fill the grid.

You might have the wrong thread.
 
Dry lines are actually already in GT5. Try it with your B-spec Bobs, you'll see how the spray after rain is minimal in the racing line, but when they move out to overtake (or doing dumb maneuvers - which in many cases is actually the same as Bob's artistic interpretation of an overtake, but that's another story...) the spray gets much bigger. The only reasonable explanation for that must be that the track is dryer in the racing line than elsewhere, scince what's deciding the amount of spray is the wetness % of the track.

I don't know if the dry line is dynamic though or if it's fixed to preset parts of the track...

I think it might be dynamic. I recall that awesome 16-car GT500 B-Spec Seasonal at Spa from many months ago where the track progressively dried out on the racing line and visibly stayed wet everywhere else.
 
Dry lines are actually already in GT5. Try it with your B-spec Bobs, you'll see how the spray after rain is minimal in the racing line, but when they move out to overtake (or doing dumb maneuvers - which in many cases is actually the same as Bob's artistic interpretation of an overtake, but that's another story...) the spray gets much bigger. The only reasonable explanation for that must be that the track is dryer in the racing line than elsewhere, scince what's deciding the amount of spray is the wetness % of the track.

I don't know if the dry line is dynamic though or if it's fixed to preset parts of the track...

It isn´t dynamic as in rFactor2. Actually rFactor 2 is the first simulator that implements an entire fully dynamic dry line (cars depending or a car depending in where is passing, the track is getting more dry), but not only that, rubber accumulation, tyre degradation (visual like you can see in an F1 car in a race on TV and with effects of course, as an example, the other day I did a bad spin and after that 2 of my tyres had a "flat" and I could feel my car shaking, of course on my wheel...incredible, I had to change my tyres of course because they were damaged).
Also wind has effect on surface, temperature.

In GT5 it changes when weather is changing from wet to dry. And the line is always the same despite if you are using the wet part more than AI or even while not racing against AI...it uses a path. (I tried to do that using the wet part for more laps -while practising alone- but the inside of the track was the one that was getting more dry)

Not fully sure because I tried this a while ago (like 4 updates ago), I should try this again and see but it will be too complex for the PS3 to handle something like this now. That´s why it is like "scripted". (depending in the percentage of water on track, the dry line will be the same always)
 
Gee, I've created a monster here.

I think, from the sounds of things, GT5 has got a long way to go to catch up to some games in some areas.

I wonder if these improvements are that high of a priority?

Especially the wet/dry track stuff, the rFactor2 elements sound amazing, wind effecting temperature, dynamic dry lines, and tyre build up, all good stuff, but you have to wonder how many games it'll take before the GT series incorporates something similar (maybe better by the time they do it), I somehow doubt GT6, GT7 (second PS4 game fingers crossed), hopefully.

But like you've said, PCs will always have a processing advantage, so maybe we'll just have to accept that for the majority of the time the GT series will be behind.

It is great though, this current environment, if it has the most desired effect, of GT saying 'hang on, look at what X is doing here and Y is doing there' if they actually do that, and try and beat, or at the very least, match that capability (see spec 2.0 cameras ff/rw - met Forza 4s? Or pretty close), then every game competiting with every other will be a plus to the whole racing game industry.
 
Yes, not exactly something on PDs list, until they have near world domination I think.

Only really 'racing' components are for this thread.
 
My boys have Forza 4, and while it can't touch GT5, there are some features that I always wish Polyphony could take for GT6: direction change,weight transfer, and suspension up/down motion & how they affect handling in an accurate manor. Also, engine noises are spot on. Tire noise is much better & helpful in determining cornering limits. And for those of you without a wheel, the triggers for gas and brakes (L2 and R2) have a very long travel and are superb. And of course, the livery editor, while adding nothing to game play, is addictive.

Big +1 to American Stig's mention of iRacing's online point system. I'd like to know by somebody's rating how much of a crashing goon they are (which on XBox Live is everybody!).
 
Big +1 to American Stig's mention of iRacing's online point system. I'd like to know by somebody's rating how much of a crashing goon they are (which on XBox Live is everybody!).
I very much disagree with this. iRacing has the most idiotic system imaginable. If someone smashes into you from behind, you lose points. If you hit someone who had just spun in front of you, or they spin into your side, you lose points. As far as I could tell, it penalizes the unlucky more than the crashers. I like the intent, but it just doesn't seem to work in practice IMO.
 
I suppose that GT6 is coming out on the PlayStation 4, right? Some stuff I'd like to see to really rekindle my love for the GT franchise:

1: Every other racing game, ever: No standard cars.
2: Most Simbin-Games/Forza Motorsport 4: Engine sounds.
3: Forza Horizon: Tyre sounds.
4: iRacing/rFactor: Physics (might be too much to ask, but at least give us physics on par with FM4).
5: Gran Turismo 2: Race mod for almost all the cars.
6: Forza Motorsport 4: Car list (Sort of. Mixed with GT5's, actually).
7: Race Driver: GRID: Damage model, maybe AI.
8: Need for Speed Shift 2 Unleashed: Interior customization.
9: Forza Motorsport 4: Livery editor, upgrades and tuning options.
10: Need for Speed Shift 2 Unleashed: Track selection.
11: Need for Speed Shift 2 Unleashed: Single plyaer career mode structure.
12: Forza Motorsport 4: DLC.
13: Need for Speed Shift 2 Unleashed/Forza Motorsport 4/Forza Horizon: Autolog/Rivals Mode, leaderboards.
14: Project CARS: Graphics.
 
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I suppose that GT6 is coming out on the PlayStation 4, right? Some stuff I'd like to see to really rekindle my love for the GT franchise:

1: Every other racing game, ever: No standard cars.
2: Most Simbin-Games/Forza Motorsport 4: Engine sounds.
3: Forza Horizon: Tyre sounds.
4: iRacing/rFactor: Physics (might be too much to ask, but at least give us physics on par with FM4).
5: Gran Turismo 2: Race mod for almost all the cars.
6: Forza Motorsport 4: Car list (Sort of. Mixed with GT5's, actually).
7: Race Driver: GRID: Damage model, maybe AI.
8: Need for Speed Shift 2 Unleashed: Interior customization.
9: Forza Motorsport 4: Livery editor, upgrades and tuning options.
10: Need for Speed Shift 2 Unleashed: Track selection.
11: Need for Speed Shift 2 Unleashed: Single plyaer career mode structure.
12: Forza Motorsport 4: DLC.
13: Need for Speed Shift 2 Unleashed/Forza Motorsport 4/Forza Horizon: Autolog/Rivals Mode, leaderboards.
14: Project CARS: Graphics.

This is so true, its not even funny. THIS IS EXACTLY WHAT IS NEEDED!!!!!!!!!!!
 
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