What to Expect?

Very excited/curious about this whole gts thing. Looking forward to more details being released. What I'm expecting at this point? Seeing as it'll be the host for the FIA championships I'm expecting all FIA certified tracks as the track list. Not sure how many that might be, 15 perhaps? I'd expect 1 or 2 to be new to gt tracks and a car count of no more than 150. But I also expect to be completely wrong about all of that one way or the other. Anyway I'm excited!
Me 2... wether it's FIA tracks or cars I'm happy to see Sim racing and PD take a giant leap...
 
NOTE! (This isn't any hype or to set expectations per say... it's just a way to see how the community feels about a new game being released on the Playstation 4. And what to expect from the FIA and PS4 engine.

I only use driving titles, so after buying Driveclub and using it once, I'm chuffed that P.D has announced GT Sport. Buying the PS4 when I did turned out to be a massive personal FAIL. I sadly guessed (wrongly) that GT7 Prologue would be forthcoming and that history would indeed repeat itself. I was set to sell my PS4 recently, which has had approx 12hrs use in over a year of ownership - max. But I'll now keep it.

My hopes for GT-S are as follows really...

I'd like to think they'll support my wheel (Thrustmaster T500RS), as DC did - despite it not being an official wheel. I'd expect them to fix the poor framerate issues of GT6. To me, the GT-S trailer doesn't seem to have the same shader quality of GT6. If that's the case, there's more chance of it being locked to 60FPS @ 1080p. I hope P.D use 60FPS as a minimum.

To allow P.D to achieve 60FPS locked, at all times, I expect them to only feature enough cars and detail to make this possible. I hated Driveclub because it was launched at 30fps, my eyes just couldn't cope with it, it was shocking. Sure, it looked nice, but it always looked on the verge of stuttering to me. I expect Kaz to do "whatever it takes" to get to the magic 60FPS number. I'd prefer them to build the experience "tuned" around the framerate. If that means 8 cars and 400,000 poly models, then so be it.

I'd expect to see a drastic leap in the sound samples/sound engine. Many of you hated previous games due to this detail. I expect that the studio alone will be responsible for driving this quality measure, as I doubt the FIA will really care much. This is a funny one - I expect not to be charged the price of a full GT7 game, for something that's not going to be. I don't think this FIA side-project will be as big as a full GT7 type release. I don't love the FIA enough to pay a premium for it either. Make no mistake, we could all end up paying more money for something that comes with a FIA partnership.

I fully expect the game will be "over-priced" to the tune of £10/$18. The FIA won't do P.D or us any favours. I expect GT-S will land in beta with no more than 65 cars and 15 tracks to begin with. If it includes previous Gran Turismo circuit content, and previously released premium cars, then obviously more. This would depend on whether, when the content was developed on PC, whether they had full HD textures for absolutely everything. You'd kind of assume they did lol.

I'd expect content will be added each month. Some of this I'd guess will be in line with making content available for a "competition/hotlap" window. Each month say announcing content, that will be available to download the following month. It would be nice to think that each track will be the newer variant - which will allow day to night, rain, etc.

I'd expect the handling will still have a GT feel to it, whilst simulating much more. Basically I mean, whilst it'll be new, it'll be engineered and feel familiar to anyone who's ever played GT before. Whilst I doubt my next statement will be true, I'd love for rally content to be included. In fact, I'd love to see bikes and trucks included too. Possibly GT-S will include lots of different classes out of the box, again expanding over time. This is the type of conversation I'd expect P.D and the FIA to have had behind closed doors already.

I expect that there won't be a mixture of different quality models within GT-S. Despite Kaz saying that std and prem cars will coexist, I doubt GT-S will feature anything other than a premium end model. I doubt that the FIA would endorse lower quality. Whilst it's likely that they might not be as mental as the initial premium cars released before - I do expect that they'll all be highly detailed, and fairly identical in terms of model poly count etc.

I fully expect, that whilst GT-S is advertised/launched as a BETA, P.D won't allow 2 way feedback as a means to seek to improve the game through its development. I fully expect that BETA will actually mean, that GT-S will arrive by March 2016 with features, code, and content under development/construction. It'll mean BETA, more likely in the way of a game with bugs to iron out. Unfinished, polish left to add, placeholders for content, etc. I do not think that BETA to P.D means, we'll all have a huge input in how the game changes/evolves. GT

Some of your biggest gripes, either took an eternity to see any movement at all, or remained unfixed regardless. I think people who believe they'll be able to influence GT-S in any meaningful way, will be wrong. Had P.D been a caring/sharing company, who had learned lessons of old, they'd have built official hype up to that announcement the other day. What they do and how they do it will still remain as broken tomorrow, as it was yesterday. All of the new talent that is being recruited into P.D will sadly join a very backward P.D, despite their constant talk of vision.

I only hope, that on the run up to launch, that GTPlanet are allowed to be involved in gaining more news directly about this project. In the scheme of things - there isn't a lot of time left before it lands!

In all the time since this site started spreading the word about all things GT related - it would be nice if Kaz/P.D would repay that with direct communication and the odd official "exclusive" regarding GT Sport.

The FIA tie-in could, in theory, make for an interesting partnership. But, it also adds more cooks into the GT kitchen. That, sadly, might not be the benefit that we all expect. Potentially, each announcement now has to pass through two lots of P.R departments - and let's be honest here - P.D were never brilliant at this to start with.

Is this whole project building a new/full GT7 experience? Which if so, in parts we're all going to be paying to develop. Maybe this is the new face of GT, this is GT7 with a different name? Sure, if you look at Forza Motorsport & Forza Horizons, 2 similar titles can live side by side - it certainly would make P.D even more money.

I expect this new title is "GT7"! That this is a new format that will stay.

Kaz already said on record that this is the best accolade he'd received in 15 years. To make sure this partnership enjoys every success, they'll likely have to make sure everyone has no option but to "opt-in". The easiest way to force that, is a new game with no option. Enter GT Sport.

So, that said, I expect that the single player will all bolt within this title. It'll get rolling FIA Championship events, delivered in the same way that the current events get delivered in GT6. If they split up GT7 and created a break away game, not everyone would care enough (casual gamers) to adopt just the FIA version. This would be bad.

Just what the FIA involvement may add remains to be seen, but it obviously would be possible to link FIA real life events in the Calendar to DLC/updates in Gran Turismo Sport. At those events, real life driver laps could be recreated within the game too.

During the course of writing this post, I thought GT Sport was a new side project. Now I think it's the new name for Gran Turismo, with a FIA icon within the game, so you can run the dedicated area inside GT. I expect that FIA related features/news will be fed to all players - once the game loads. Much like content gets delivered in Windows 8 onwards. I think the emphasis on a BETA product really comes from the fact that there hasn't been enough development time to create a whole new game and work on all the previous/new content. Whether we like it or not, FIA involvement will slow development down too. Every track will have to be assessed by them., etc.

There's far too many gaps in the information for me to get excited about Gran Turismo. For me, the next version is going to have to be very special. It'll have to be locked at 60fps minimum for a start. There is a glimmer of hope that I'll keep (and use!) my PS4, for that I am pleased.
 
I only use driving titles, so after buying Driveclub and using it once, I'm chuffed that P.D has announced GT Sport. Buying the PS4 when I did turned out to be a massive personal FAIL. I sadly guessed (wrongly) that GT7 Prologue would be forthcoming and that history would indeed repeat itself. I was set to sell my PS4 recently, which has had approx 12hrs use in over a year of ownership - max. But I'll now keep it.

My hopes for GT-S are as follows really...

I'd like to think they'll support my wheel (Thrustmaster T500RS), as DC did - despite it not being an official wheel. I'd expect them to fix the poor framerate issues of GT6. To me, the GT-S trailer doesn't seem to have the same shader quality of GT6. If that's the case, there's more chance of it being locked to 60FPS @ 1080p. I hope P.D use 60FPS as a minimum.

To allow P.D to achieve 60FPS locked, at all times, I expect them to only feature enough cars and detail to make this possible. I hated Driveclub because it was launched at 30fps, my eyes just couldn't cope with it, it was shocking. Sure, it looked nice, but it always looked on the verge of stuttering to me. I expect Kaz to do "whatever it takes" to get to the magic 60FPS number. I'd prefer them to build the experience "tuned" around the framerate. If that means 8 cars and 400,000 poly models, then so be it.

I'd expect to see a drastic leap in the sound samples/sound engine. Many of you hated previous games due to this detail. I expect that the studio alone will be responsible for driving this quality measure, as I doubt the FIA will really care much. This is a funny one - I expect not to be charged the price of a full GT7 game, for something that's not going to be. I don't think this FIA side-project will be as big as a full GT7 type release. I don't love the FIA enough to pay a premium for it either. Make no mistake, we could all end up paying more money for something that comes with a FIA partnership.

I fully expect the game will be "over-priced" to the tune of £10/$18. The FIA won't do P.D or us any favours. I expect GT-S will land in beta with no more than 65 cars and 15 tracks to begin with. If it includes previous Gran Turismo circuit content, and previously released premium cars, then obviously more. This would depend on whether, when the content was developed on PC, whether they had full HD textures for absolutely everything. You'd kind of assume they did lol.

I'd expect content will be added each month. Some of this I'd guess will be in line with making content available for a "competition/hotlap" window. Each month say announcing content, that will be available to download the following month. It would be nice to think that each track will be the newer variant - which will allow day to night, rain, etc.

I'd expect the handling will still have a GT feel to it, whilst simulating much more. Basically I mean, whilst it'll be new, it'll be engineered and feel familiar to anyone who's ever played GT before. Whilst I doubt my next statement will be true, I'd love for rally content to be included. In fact, I'd love to see bikes and trucks included too. Possibly GT-S will include lots of different classes out of the box, again expanding over time. This is the type of conversation I'd expect P.D and the FIA to have had behind closed doors already.

I expect that there won't be a mixture of different quality models within GT-S. Despite Kaz saying that std and prem cars will coexist, I doubt GT-S will feature anything other than a premium end model. I doubt that the FIA would endorse lower quality. Whilst it's likely that they might not be as mental as the initial premium cars released before - I do expect that they'll all be highly detailed, and fairly identical in terms of model poly count etc.

I fully expect, that whilst GT-S is advertised/launched as a BETA, P.D won't allow 2 way feedback as a means to seek to improve the game through its development. I fully expect that BETA will actually mean, that GT-S will arrive by March 2016 with features, code, and content under development/construction. It'll mean BETA, more likely in the way of a game with bugs to iron out. Unfinished, polish left to add, placeholders for content, etc. I do not think that BETA to P.D means, we'll all have a huge input in how the game changes/evolves. GT

Some of your biggest gripes, either took an eternity to see any movement at all, or remained unfixed regardless. I think people who believe they'll be able to influence GT-S in any meaningful way, will be wrong. Had P.D been a caring/sharing company, who had learned lessons of old, they'd have built official hype up to that announcement the other day. What they do and how they do it will still remain as broken tomorrow, as it was yesterday. All of the new talent that is being recruited into P.D will sadly join a very backward P.D, despite their constant talk of vision.

I only hope, that on the run up to launch, that GTPlanet are allowed to be involved in gaining more news directly about this project. In the scheme of things - there isn't a lot of time left before it lands!

In all the time since this site started spreading the word about all things GT related - it would be nice if Kaz/P.D would repay that with direct communication and the odd official "exclusive" regarding GT Sport.

The FIA tie-in could, in theory, make for an interesting partnership. But, it also adds more cooks into the GT kitchen. That, sadly, might not be the benefit that we all expect. Potentially, each announcement now has to pass through two lots of P.R departments - and let's be honest here - P.D were never brilliant at this to start with.

Is this whole project building a new/full GT7 experience? Which if so, in parts we're all going to be paying to develop. Maybe this is the new face of GT, this is GT7 with a different name? Sure, if you look at Forza Motorsport & Forza Horizons, 2 similar titles can live side by side - it certainly would make P.D even more money.

I expect this new title is "GT7"! That this is a new format that will stay.

Kaz already said on record that this is the best accolade he'd received in 15 years. To make sure this partnership enjoys every success, they'll likely have to make sure everyone has no option but to "opt-in". The easiest way to force that, is a new game with no option. Enter GT Sport.

So, that said, I expect that the single player will all bolt within this title. It'll get rolling FIA Championship events, delivered in the same way that the current events get delivered in GT6. If they split up GT7 and created a break away game, not everyone would care enough (casual gamers) to adopt just the FIA version. This would be bad.

Just what the FIA involvement may add remains to be seen, but it obviously would be possible to link FIA real life events in the Calendar to DLC/updates in Gran Turismo Sport. At those events, real life driver laps could be recreated within the game too.

During the course of writing this post, I thought GT Sport was a new side project. Now I think it's the new name for Gran Turismo, with a FIA icon within the game, so you can run the dedicated area inside GT. I expect that FIA related features/news will be fed to all players - once the game loads. Much like content gets delivered in Windows 8 onwards. I think the emphasis on a BETA product really comes from the fact that there hasn't been enough development time to create a whole new game and work on all the previous/new content. Whether we like it or not, FIA involvement will slow development down too. Every track will have to be assessed by them., etc.

There's far too many gaps in the information for me to get excited about Gran Turismo. For me, the next version is going to have to be very special. It'll have to be locked at 60fps minimum for a start. There is a glimmer of hope that I'll keep (and use!) my PS4, for that I am pleased.
Damn Dude, you wrote an entire one page essay right there.
 
I only use driving titles, so after buying Driveclub and using it once, I'm chuffed that P.D has announced GT Sport. Buying the PS4 when I did turned out to be a massive personal FAIL. I sadly guessed (wrongly) that GT7 Prologue would be forthcoming and that history would indeed repeat itself. I was set to sell my PS4 recently, which has had approx 12hrs use in over a year of ownership - max. But I'll now keep it.

My hopes for GT-S are as follows really...

I'd like to think they'll support my wheel (Thrustmaster T500RS), as DC did - despite it not being an official wheel. I'd expect them to fix the poor framerate issues of GT6. To me, the GT-S trailer doesn't seem to have the same shader quality of GT6. If that's the case, there's more chance of it being locked to 60FPS @ 1080p. I hope P.D use 60FPS as a minimum.

To allow P.D to achieve 60FPS locked, at all times, I expect them to only feature enough cars and detail to make this possible. I hated Driveclub because it was launched at 30fps, my eyes just couldn't cope with it, it was shocking. Sure, it looked nice, but it always looked on the verge of stuttering to me. I expect Kaz to do "whatever it takes" to get to the magic 60FPS number. I'd prefer them to build the experience "tuned" around the framerate. If that means 8 cars and 400,000 poly models, then so be it.

I'd expect to see a drastic leap in the sound samples/sound engine. Many of you hated previous games due to this detail. I expect that the studio alone will be responsible for driving this quality measure, as I doubt the FIA will really care much. This is a funny one - I expect not to be charged the price of a full GT7 game, for something that's not going to be. I don't think this FIA side-project will be as big as a full GT7 type release. I don't love the FIA enough to pay a premium for it either. Make no mistake, we could all end up paying more money for something that comes with a FIA partnership.

I fully expect the game will be "over-priced" to the tune of £10/$18. The FIA won't do P.D or us any favours. I expect GT-S will land in beta with no more than 65 cars and 15 tracks to begin with. If it includes previous Gran Turismo circuit content, and previously released premium cars, then obviously more. This would depend on whether, when the content was developed on PC, whether they had full HD textures for absolutely everything. You'd kind of assume they did lol.

I'd expect content will be added each month. Some of this I'd guess will be in line with making content available for a "competition/hotlap" window. Each month say announcing content, that will be available to download the following month. It would be nice to think that each track will be the newer variant - which will allow day to night, rain, etc.

I'd expect the handling will still have a GT feel to it, whilst simulating much more. Basically I mean, whilst it'll be new, it'll be engineered and feel familiar to anyone who's ever played GT before. Whilst I doubt my next statement will be true, I'd love for rally content to be included. In fact, I'd love to see bikes and trucks included too. Possibly GT-S will include lots of different classes out of the box, again expanding over time. This is the type of conversation I'd expect P.D and the FIA to have had behind closed doors already.

I expect that there won't be a mixture of different quality models within GT-S. Despite Kaz saying that std and prem cars will coexist, I doubt GT-S will feature anything other than a premium end model. I doubt that the FIA would endorse lower quality. Whilst it's likely that they might not be as mental as the initial premium cars released before - I do expect that they'll all be highly detailed, and fairly identical in terms of model poly count etc.

I fully expect, that whilst GT-S is advertised/launched as a BETA, P.D won't allow 2 way feedback as a means to seek to improve the game through its development. I fully expect that BETA will actually mean, that GT-S will arrive by March 2016 with features, code, and content under development/construction. It'll mean BETA, more likely in the way of a game with bugs to iron out. Unfinished, polish left to add, placeholders for content, etc. I do not think that BETA to P.D means, we'll all have a huge input in how the game changes/evolves. GT

Some of your biggest gripes, either took an eternity to see any movement at all, or remained unfixed regardless. I think people who believe they'll be able to influence GT-S in any meaningful way, will be wrong. Had P.D been a caring/sharing company, who had learned lessons of old, they'd have built official hype up to that announcement the other day. What they do and how they do it will still remain as broken tomorrow, as it was yesterday. All of the new talent that is being recruited into P.D will sadly join a very backward P.D, despite their constant talk of vision.

I only hope, that on the run up to launch, that GTPlanet are allowed to be involved in gaining more news directly about this project. In the scheme of things - there isn't a lot of time left before it lands!

In all the time since this site started spreading the word about all things GT related - it would be nice if Kaz/P.D would repay that with direct communication and the odd official "exclusive" regarding GT Sport.

The FIA tie-in could, in theory, make for an interesting partnership. But, it also adds more cooks into the GT kitchen. That, sadly, might not be the benefit that we all expect. Potentially, each announcement now has to pass through two lots of P.R departments - and let's be honest here - P.D were never brilliant at this to start with.

Is this whole project building a new/full GT7 experience? Which if so, in parts we're all going to be paying to develop. Maybe this is the new face of GT, this is GT7 with a different name? Sure, if you look at Forza Motorsport & Forza Horizons, 2 similar titles can live side by side - it certainly would make P.D even more money.

I expect this new title is "GT7"! That this is a new format that will stay.

Kaz already said on record that this is the best accolade he'd received in 15 years. To make sure this partnership enjoys every success, they'll likely have to make sure everyone has no option but to "opt-in". The easiest way to force that, is a new game with no option. Enter GT Sport.

So, that said, I expect that the single player will all bolt within this title. It'll get rolling FIA Championship events, delivered in the same way that the current events get delivered in GT6. If they split up GT7 and created a break away game, not everyone would care enough (casual gamers) to adopt just the FIA version. This would be bad.

Just what the FIA involvement may add remains to be seen, but it obviously would be possible to link FIA real life events in the Calendar to DLC/updates in Gran Turismo Sport. At those events, real life driver laps could be recreated within the game too.

During the course of writing this post, I thought GT Sport was a new side project. Now I think it's the new name for Gran Turismo, with a FIA icon within the game, so you can run the dedicated area inside GT. I expect that FIA related features/news will be fed to all players - once the game loads. Much like content gets delivered in Windows 8 onwards. I think the emphasis on a BETA product really comes from the fact that there hasn't been enough development time to create a whole new game and work on all the previous/new content. Whether we like it or not, FIA involvement will slow development down too. Every track will have to be assessed by them., etc.

There's far too many gaps in the information for me to get excited about Gran Turismo. For me, the next version is going to have to be very special. It'll have to be locked at 60fps minimum for a start. There is a glimmer of hope that I'll keep (and use!) my PS4, for that I am pleased.
Kudos on the extra effort put into that post. Well done.
 
I only use driving titles, so after buying Driveclub and using it once, I'm chuffed that P.D has announced GT Sport. Buying the PS4 when I did turned out to be a massive personal FAIL. I sadly guessed (wrongly) that GT7 Prologue would be forthcoming and that history would indeed repeat itself. I was set to sell my PS4 recently, which has had approx 12hrs use in over a year of ownership - max. But I'll now keep it.

My hopes for GT-S are as follows really...

I'd like to think they'll support my wheel (Thrustmaster T500RS), as DC did - despite it not being an official wheel. I'd expect them to fix the poor framerate issues of GT6. To me, the GT-S trailer doesn't seem to have the same shader quality of GT6. If that's the case, there's more chance of it being locked to 60FPS @ 1080p. I hope P.D use 60FPS as a minimum.

To allow P.D to achieve 60FPS locked, at all times, I expect them to only feature enough cars and detail to make this possible. I hated Driveclub because it was launched at 30fps, my eyes just couldn't cope with it, it was shocking. Sure, it looked nice, but it always looked on the verge of stuttering to me. I expect Kaz to do "whatever it takes" to get to the magic 60FPS number. I'd prefer them to build the experience "tuned" around the framerate. If that means 8 cars and 400,000 poly models, then so be it.

I'd expect to see a drastic leap in the sound samples/sound engine. Many of you hated previous games due to this detail. I expect that the studio alone will be responsible for driving this quality measure, as I doubt the FIA will really care much. This is a funny one - I expect not to be charged the price of a full GT7 game, for something that's not going to be. I don't think this FIA side-project will be as big as a full GT7 type release. I don't love the FIA enough to pay a premium for it either. Make no mistake, we could all end up paying more money for something that comes with a FIA partnership.

I fully expect the game will be "over-priced" to the tune of £10/$18. The FIA won't do P.D or us any favours. I expect GT-S will land in beta with no more than 65 cars and 15 tracks to begin with. If it includes previous Gran Turismo circuit content, and previously released premium cars, then obviously more. This would depend on whether, when the content was developed on PC, whether they had full HD textures for absolutely everything. You'd kind of assume they did lol.

I'd expect content will be added each month. Some of this I'd guess will be in line with making content available for a "competition/hotlap" window. Each month say announcing content, that will be available to download the following month. It would be nice to think that each track will be the newer variant - which will allow day to night, rain, etc.

I'd expect the handling will still have a GT feel to it, whilst simulating much more. Basically I mean, whilst it'll be new, it'll be engineered and feel familiar to anyone who's ever played GT before. Whilst I doubt my next statement will be true, I'd love for rally content to be included. In fact, I'd love to see bikes and trucks included too. Possibly GT-S will include lots of different classes out of the box, again expanding over time. This is the type of conversation I'd expect P.D and the FIA to have had behind closed doors already.

I expect that there won't be a mixture of different quality models within GT-S. Despite Kaz saying that std and prem cars will coexist, I doubt GT-S will feature anything other than a premium end model. I doubt that the FIA would endorse lower quality. Whilst it's likely that they might not be as mental as the initial premium cars released before - I do expect that they'll all be highly detailed, and fairly identical in terms of model poly count etc.

I fully expect, that whilst GT-S is advertised/launched as a BETA, P.D won't allow 2 way feedback as a means to seek to improve the game through its development. I fully expect that BETA will actually mean, that GT-S will arrive by March 2016 with features, code, and content under development/construction. It'll mean BETA, more likely in the way of a game with bugs to iron out. Unfinished, polish left to add, placeholders for content, etc. I do not think that BETA to P.D means, we'll all have a huge input in how the game changes/evolves. GT

Some of your biggest gripes, either took an eternity to see any movement at all, or remained unfixed regardless. I think people who believe they'll be able to influence GT-S in any meaningful way, will be wrong. Had P.D been a caring/sharing company, who had learned lessons of old, they'd have built official hype up to that announcement the other day. What they do and how they do it will still remain as broken tomorrow, as it was yesterday. All of the new talent that is being recruited into P.D will sadly join a very backward P.D, despite their constant talk of vision.

I only hope, that on the run up to launch, that GTPlanet are allowed to be involved in gaining more news directly about this project. In the scheme of things - there isn't a lot of time left before it lands!

In all the time since this site started spreading the word about all things GT related - it would be nice if Kaz/P.D would repay that with direct communication and the odd official "exclusive" regarding GT Sport.

The FIA tie-in could, in theory, make for an interesting partnership. But, it also adds more cooks into the GT kitchen. That, sadly, might not be the benefit that we all expect. Potentially, each announcement now has to pass through two lots of P.R departments - and let's be honest here - P.D were never brilliant at this to start with.

Is this whole project building a new/full GT7 experience? Which if so, in parts we're all going to be paying to develop. Maybe this is the new face of GT, this is GT7 with a different name? Sure, if you look at Forza Motorsport & Forza Horizons, 2 similar titles can live side by side - it certainly would make P.D even more money.

I expect this new title is "GT7"! That this is a new format that will stay.

Kaz already said on record that this is the best accolade he'd received in 15 years. To make sure this partnership enjoys every success, they'll likely have to make sure everyone has no option but to "opt-in". The easiest way to force that, is a new game with no option. Enter GT Sport.

So, that said, I expect that the single player will all bolt within this title. It'll get rolling FIA Championship events, delivered in the same way that the current events get delivered in GT6. If they split up GT7 and created a break away game, not everyone would care enough (casual gamers) to adopt just the FIA version. This would be bad.

Just what the FIA involvement may add remains to be seen, but it obviously would be possible to link FIA real life events in the Calendar to DLC/updates in Gran Turismo Sport. At those events, real life driver laps could be recreated within the game too.

During the course of writing this post, I thought GT Sport was a new side project. Now I think it's the new name for Gran Turismo, with a FIA icon within the game, so you can run the dedicated area inside GT. I expect that FIA related features/news will be fed to all players - once the game loads. Much like content gets delivered in Windows 8 onwards. I think the emphasis on a BETA product really comes from the fact that there hasn't been enough development time to create a whole new game and work on all the previous/new content. Whether we like it or not, FIA involvement will slow development down too. Every track will have to be assessed by them., etc.

There's far too many gaps in the information for me to get excited about Gran Turismo. For me, the next version is going to have to be very special. It'll have to be locked at 60fps minimum for a start. There is a glimmer of hope that I'll keep (and use!) my PS4, for that I am pleased.
Thanks for contributing to the post. I still need to buy a ps4 but, very excited.
 
I am not expecting much content wise. Today I was playing GT6 Seasonal events. Deep Forest is such a great track. I doubt we are going to see it in GTS :nervous:
 
I am not expecting much content wise. Today I was playing GT6 Seasonal events. Deep Forest is such a great track. I doubt we are going to see it in GTS :nervous:
You know, I'm not sure if there will be any original tracks or cars that don't exist in the real world*, due to the FIA partnership.

I should note, I have no idea of the specifics of the deal, I don't think any of us here do.

I'd love to see the MP4-31 in GT Sports, but Codemasters have the F1 licence, so it's unlikely. That being said, the MP4-30 is in iRacing, IIRC.

As for what I expect, I think it's best that I keep my expectations in check, I don't want to be disappointed because something I expected to be in the game isn't there.

*The cars that PD created specifically for Gran Turismo.
 
It would be relatively simple to get FIA certification for many of PD's tracks. It's not the tracks themselves that would be the issue, it's the trackside scenery. You could have the exact same Deep Forest and Trial Mountain layout for example, but change the trackside stuff to remove the tunnels, rocks, close guardrails and add in run off and gravel traps instead and they could easily get FIA certification. You might lose a couple of small features like the hump after the S/F line at Deep Forest where you can get airborne, but other than that the layouts could remain untouched. That would be a tradeoff I'd be willing to make and would welcome it as a new addition to the franchise.
 
I really hope they do that with Trial Mountain anyway, even if not for FIA certification. It was ok back in the PS1 days when most games were still on the arcade and unrealistic side but when you're making games with FIA certified real tracks it seems silly to still be doing fictional tracks with barefaced rocks to crash into.

Most regular roads would have a barrier there let alone a race track.
 
After waiting and waiting for GT7 to be announced the past year, I got antsy, and finally decided to get into iRacing. and by "get into" iracing, I mean "all out" investment. It gave me a bittersweet sense of satisfaction to get so invested into iracing. The plus side of this is that I can offer a well-informed opinion for anyone who wants to point the finger at the GT series for being a simcade rather than an all-out sim. Here's the thoughts summed up as briefly as I can.

Here's what i noticed when I transitioned to iRacing, and it actually lends some serious credit to Gran turismo: If you play GT with a force feedback wheel, it's very easy to adapt to iracing's physics. Even more so, if you set the force feedback in iracing to non-linear (not my cup of tea these days), it feels incredibly similar to Gran turismo's ffb alot of the time.
iRacing has arguably the most realistic tire model, and overall physics. This is of course, my opinion, however many other hardcore sim racers, and real life drivers in auto sports tend to agree.

So if you accept this opinion to have some validity, you can in turn, conclude that the physics and handling in Gran turismo can be very, VERY realistic, because of how easily it is to transition between the two. It's a point you should all give some thought to if you've played them both. The logic in my point may sound too simplistic. I mean after all, we're talking about driving/racing sims here, and there are tons of variables that affect our perception of how realistic the experience can or should feel.

Remember this though. The bigger hurdle for gran turismo in the coming years will be more about how it defines itself among sim racing enthusiasts. It has so many other things going for it besides a solid physics engine. Regardless, PD will do themselves alot of good to cater more to hardcore sim racers with driving wheels if they want GTsport to be thought of as a comparable simulator to iRacing. But frankly I don't think that's their priority, since their audience spans much wider than just the sim racing junkies. Remember, Polyphony digital has to cater to a large portion of their loyal fans and customers, who play GT with a gamepad.
. There are plenty more reasons why the GT series could classified much more as a simcade rather than an all-out sim. But there's really no reason to get worked up over it. If someone calls GT a simcade, well, that's their own opinion. The reasons behind it may be understandable, depending on their credibility.
I think it's the closest driving sim out there, just behind iracing. The ridiculous amount of cars, presentation, phenomenal soundtrack (yes, I'll occasionally drive with music), and plethora of historical tidbits about auto sports really make GT more than just a sim.

Physics are the last thing I'm concerned with.
My biggest hope is that they team up with a manufacturer and bring a new ffb wheel to market. =D
 
After waiting and waiting for GT7 to be announced the past year, I got antsy, and finally decided to get into iRacing. and by "get into" iracing, I mean "all out" investment. It gave me a bittersweet sense of satisfaction to get so invested into iracing. The plus side of this is that I can offer a well-informed opinion for anyone who wants to point the finger at the GT series for being a simcade rather than an all-out sim. Here's the thoughts summed up as briefly as I can.

Here's what i noticed when I transitioned to iRacing, and it actually lends some serious credit to Gran turismo: If you play GT with a force feedback wheel, it's very easy to adapt to iracing's physics. Even more so, if you set the force feedback in iracing to non-linear (not my cup of tea these days), it feels incredibly similar to Gran turismo's ffb alot of the time.
iRacing has arguably the most realistic tire model, and overall physics. This is of course, my opinion, however many other hardcore sim racers, and real life drivers in auto sports tend to agree.

So if you accept this opinion to have some validity, you can in turn, conclude that the physics and handling in Gran turismo can be very, VERY realistic, because of how easily it is to transition between the two. It's a point you should all give some thought to if you've played them both. The logic in my point may sound too simplistic. I mean after all, we're talking about driving/racing sims here, and there are tons of variables that affect our perception of how realistic the experience can or should feel.

Remember this though. The bigger hurdle for gran turismo in the coming years will be more about how it defines itself among sim racing enthusiasts. It has so many other things going for it besides a solid physics engine. Regardless, PD will do themselves alot of good to cater more to hardcore sim racers with driving wheels if they want GTsport to be thought of as a comparable simulator to iRacing. But frankly I don't think that's their priority, since their audience spans much wider than just the sim racing junkies. Remember, Polyphony digital has to cater to a large portion of their loyal fans and customers, who play GT with a gamepad.
. There are plenty more reasons why the GT series could classified much more as a simcade rather than an all-out sim. But there's really no reason to get worked up over it. If someone calls GT a simcade, well, that's their own opinion. The reasons behind it may be understandable, depending on their credibility.
I think it's the closest driving sim out there, just behind iracing. The ridiculous amount of cars, presentation, phenomenal soundtrack (yes, I'll occasionally drive with music), and plethora of historical tidbits about auto sports really make GT more than just a sim.

Physics are the last thing I'm concerned with.
My biggest hope is that they team up with a manufacturer and bring a new ffb wheel to market. =D
In light of your recent foray into iRacing, I'm curious to know what you think PD will have to do to live up to the promises they are making with GT Sport, in particular:

Gran Turismo looks forward to shaping the next 100 years of motorsports as a partner with the FIA.
That Gran Turismo SPORT will feature highly evolved graphics and sound quality, not to mention a totally revamped physics engine, should come as no surprise. The true beauty of Gran Turismo SPORT goes much deeper, as it will forever change the way driving games are seen. It will redefine the very definition of “gaming” and “motorsports.”
Source
Can you achieve these goals without an iRacing style driver rating system? Does the tire model need to have a "full sim" mode, with tire pressures, temps across the carcass, brake temps affecting tire temps etc or will the rather generic and relatively simple tire model suffice? What other changes need to be made to GT Sport so that the above boasts don't look like throwaway marketing lines?
 
In light of your recent foray into iRacing, I'm curious to know what you think PD will have to do to live up to the promises they are making with GT Sport, in particular:


Source
Can you achieve these goals without an iRacing style driver rating system? Does the tire model need to have a "full sim" mode, with tire pressures, temps across the carcass, brake temps affecting tire temps etc or will the rather generic and relatively simple tire model suffice? What other changes need to be made to GT Sport so that the above boasts don't look like throwaway marketing lines?
May I but in here? (Sorry if you consider this rude). At the very least I'd say that the tire model does have to be a little more in-depth than it already is, yes. Aside from deeper temperature simulation, it should also simulate blistering and flat-spotting. It's a bit odd to be able to smoke the tires and not suffer any permanent damage to them.
 
May I but in here? (Sorry if you consider this rude). At the very least I'd say that the tire model does have to be a little more in-depth than it already is, yes. Aside from deeper temperature simulation, it should also simulate blistering and flat-spotting. It's a bit odd to be able to smoke the tires and not suffer any permanent damage to them.

Thats a good point. Its one of the major gripes that sim enthusiasts want to see in the next GT.
 
Another point I was going to make is that Gran Turismo's formula for a "game" is getting a bit worn out for someone like me. After 15 years of playing driving sims including GT series with a ffb wheel, I'm tired of starting from scratch on each GT game. I'm in class A in iRacing, division 3, and I'm hungry for great competition.
The lure of GT sport for me is the competition and regulation. Iracing is genius in the way it regulates drivers who drive recklessly with the safety rating system. And the class / divisions keep you racing against others who are closer to your skill level. If Gran turismo had a way to regulate this more strictly, it would allow for more enjoyable experience per driver, per skill level.

Here's a thought. Why not have GT recognise that you're using a ffb wheel, and place you into servers or leagues with only drivers that have one. How many times have you been knocked out by a kid with a controller playing on his older brother's account?

Could GT sport be Gran Turismo's answer to organized online racing? If so, will it stand alone as a platform for online competition? At the very least, if this was the case, they could continue to expand the online competition, test as they go, see what works and what doesn't for regulation with the FIA, etc. Then Gran Turismo 7 might just end up being more of a game, collection, and celebration of driving cars, while Gt sport serves as an ongoing platform or Esport division of the franchise. Food for thought, but mostly speculation because it's a slow day at work today.

Oh, and here's some clips of the rig and wheel I just finished selling off to lucky locals. I got baby number 1 on the way, so I'm back to a trusty t500. I had one solid summer in sim racing utopia with a Lenze-powered OSW direct drive wheel system, sim vibe, 8020 chassis, Simtech PT1 Pedals, and 27" triples, or oculus DK2, depending on the mood.
 
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I'm expecting a glorified prologue. Maybe 80 cars, 8-10 tracks.

But a glorified prologue can be worth a purchase if it is a substantial improvement over previous GT titles in terms of gameplay. I know the content wont be there, but as always gameplay is much more important. And it looks as if the Nurburgring will be in it, which is already a huge upgrade in course selection over GT5 Prologue.

I'll be interested if they can deliver on all their promises of massive improvements to the physics, AI, sound, and crash physics/damage. If not, then it may not be worth my time.
 
GT fans: PD this car is undrivable,it needs to be fixed! :lol:
Not of all have this super sets for playing games... For me its trowing money... I have wheel but prefer to play with DS3... Its hates me to unbox my wheel every time when play GT or my dad play. My friends when come to me they say that cars in game are hard to drive so they give up after lap or two. For me its good how cars handle for now, little tweak are good but not to much. Sony and PD looking for money=good sale so its normal that they can make GT full sim because it would be to hard to drive for 90% players... Thinks that are most important are awesome GTmode (with qualification, fast AI, same car class, enduro races, damage mehanical/cosmetical, pit stops), better sound, event creator in arcade mode and good online for those who prefer online race.
 
It would be relatively simple to get FIA certification for many of PD's tracks. It's not the tracks themselves that would be the issue, it's the trackside scenery. You could have the exact same Deep Forest and Trial Mountain layout for example, but change the trackside stuff to remove the tunnels, rocks, close guardrails and add in run off and gravel traps instead and they could easily get FIA certification. You might lose a couple of small features like the hump after the S/F line at Deep Forest where you can get airborne, but other than that the layouts could remain untouched. That would be a tradeoff I'd be willing to make and would welcome it as a new addition to the franchise.

I really hope they do that with Trial Mountain anyway, even if not for FIA certification. It was ok back in the PS1 days when most games were still on the arcade and unrealistic side but when you're making games with FIA certified real tracks it seems silly to still be doing fictional tracks with barefaced rocks to crash into.

Most regular roads would have a barrier there let alone a race track.


Not sure FIA certification has anything to do with fictional tracks. They are probably only concerned with FIA championship and the tracks, cars, rules involved in that series.
 
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