Haha this exactly! You always here things like "this game is completely unplayable because it drops below 60fps", or screen tear, etc.Makes me laugh when you see the threads for todays games, people moaning about the sounds or number of cars or tracks or trees, non of that ever happened back in the day, sega rally could be completed in about 15 mins i think, 3 cars and 4 tracks, the 4th was the bonus..I remember neighbors and mates all coming round to see games etc, mouths open Oh my god, that is ace...
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Numerous classics have aged quite well, racing or otherwise. Of the ones I contributed to this thread, F-ZERO is continually worth a go once in a while; its handling/gameplay has held up better than many other racing games over the years.It seems games, and in particular the racing genre, have gotten better exponentially as time has moved on.
Back in the early 2000s we had a GameWorks that had a pair of Initial D racing rigs. On Thursdays they ran a $10 gets you unlimited play from 7-close. They also ran that with dollar wells and drafts. A few of us would circle those machines and race the whole time. That was my intro to touge and Initial D.WRC Arcade got me into Rally & Gran Turismo 1 got me into circuit racing games.
I can't find all the 'arcade' driving games that I used to play but did find this:-
A very early driver that was a predecessor for 'chequered flag' on the Spectrum, much the same game.
Pole Positions (1+2), Sega 'Hang-on/Super Hang-on', Out-run - the list goes on, I only usually played drivers or the Track and Field/Hyper Olympics in the Arcades in the late 70s early 80s.
Will try and rack my brains to try and find the others but were probably too early for YouTube footage.