- 2,006
- Port Washington
- GTP_skeeter23
Ok to try this again I whipped up a crude example of what I was talking about...
I plotted this map of Road America (Circuit and Kart layout) using http://www.gpsvisualizer.com/draw/ and placed some random points to try to illustrate how GPS records data (this is the red line). Again there are so many variables in GPS tracking resolution, accuracy, and presented sample that I could only create a "sort of" reference.
The yellow line represents what a possible, theorhetical, smoothing algorithym in the game might do. Again this is only for demonstration purposes of a possibility.
As you can see since there would be more datapoints collected over the course of a full size racetrack the results would be more accurate than when you try to recreate smaller detail like the Karting track.
Now, if you were to slow down you would obviously collect more data points and have a much more accurate model. However, what happens if there is a cap on captured datapoints? This...
I must say that I am still very excited because even if we can't recreate what we want exactly there will still be an endless stream of great tracks being made.
The point is though that we still don't know and honestly I don't really expect to for some time yet but the stuff in this thread is great and any coming limitations in the software shouldn't deter us from dreaming up what we would map if/when we can 💡
I plotted this map of Road America (Circuit and Kart layout) using http://www.gpsvisualizer.com/draw/ and placed some random points to try to illustrate how GPS records data (this is the red line). Again there are so many variables in GPS tracking resolution, accuracy, and presented sample that I could only create a "sort of" reference.
The yellow line represents what a possible, theorhetical, smoothing algorithym in the game might do. Again this is only for demonstration purposes of a possibility.
As you can see since there would be more datapoints collected over the course of a full size racetrack the results would be more accurate than when you try to recreate smaller detail like the Karting track.
Now, if you were to slow down you would obviously collect more data points and have a much more accurate model. However, what happens if there is a cap on captured datapoints? This...
I must say that I am still very excited because even if we can't recreate what we want exactly there will still be an endless stream of great tracks being made.
The point is though that we still don't know and honestly I don't really expect to for some time yet but the stuff in this thread is great and any coming limitations in the software shouldn't deter us from dreaming up what we would map if/when we can 💡