What would your reaction be if GT5 is released without damage?

  • Thread starter skingg
  • 243 comments
  • 17,021 views
Not suprised at all,really dont expect it to be in anyway. Except for tire wear and fuel as in 3&4.
 
I would be surprised, and really disappointed with PD.
PD, Kaz, they pretty much promise damage, they did mention if they could not make it into street cars, it would be race cars strictly. (Sure they did not say "We Promise" I am just making it sound more dramatic ;))

SO yeah if GT5 came out with NO damage, it would be very disappointing. There are so many racing games these days with damage. It does not have to be realistic, but at least you crash you out of race.

PD give us something!
 
I wouldn't really care. I don't play this game to crash cars so it isn't a feature that I think is important to the game.
 
Disappointed in the fact that there won't be something new, but otherwise happy that it's retaining the old GT physics, which as we all know are far from half bad.
 
I would be perfectly satisfied with properly made colissions between car and car and properly made colissions between car and barriers, not the funny bouncing present since GT1 till now. Nothing more!
 
Indifferent silence.

If released with damage...mild amazement.

Really, I care much more about proper collision detection and car-to-car interactions than whether or not the fender is wrinkled afterwards. A car that sputters to motionless silence after ramming a wall head-on at 200mph is nothing if the PIT maneuver doesn't work properly. Though the latter is always dangerous with an immature online crowd.
 
Disappointment, but not surprised. I really cannot imagine damage in a GT game after all these years. I think there would be an uproar of upset customers though - it seems a lot of people are expecting damage.

Which reminds me... I actually had a dream last night that I was seeing damage for the first time in GT5. I should stop playing this game before bed!
 
Which reminds me... I actually had a dream last night that I was seeing damage for the first time in GT5.

Funny
I had the same dream, I was Playing GT5 game with some wheel (probably new logitech GT 25 wheel lol) Then I hit wall, and BOOM I lost my car.. I've seen my hood hood dented from cockpit view, and Race was finish and told me car was in unrepairable state. So half of my dream I was doing some Front Wheel car challenges to win some quick cash to buy another car.
That dream was about month ago!


286589gt5prologuegm5.jpg


They should at least have damange models like in pic abowe or go extra steps like pic blow.

939160_20080303_screen004.jpg
 
I don't care much about damage, although I'm curious how PD would implement it. If GT5 were to come out without damage, while it was somewhat promised for Spec III, than that would be an embarassment for PD. They would lose face and that it not taking lightly in far-eastern cultures (including the japanese culture). So for me it is not a big deal if GT5 would not have damage, but I don't expect that to happen, however long it may take PD to get it right eventually (and who knows, maybe they have implemented it to their satisfaction already and are now focussing on other stuff....).
 
^^ is that pic on the bottom from GRID? That would be sweet in GT.

Anywho, I think if GT does not include damage, it may really effect the overall scores given from reviewers. Every "review" I saw for prologue kept talking about, "it's looking good, but there is still no damage blah blah".

Me personally, I would love to see it; is it going to keep me from buying the game and playing it over and over...no...but since it has been talked about so much and there is a lot of pressure on PD from the media and the general public to implement it, it would be a mistake for them not to.

Here's to hoping... :cheers:
 
Yes, scores would drop because most of racing games today include damange, GT5 would be only sim with no damage. If GT5 comes out with no damange, I really do hope it wont get perfect 90/100 or higher but 80/100 and below!
 
I'm beginning to accept there won't be damage in GT5, so if there is, I'll be pleasantly surprised. But reading between the lines, the legal hurdles to implementing it look to be too great.

It seems that certain car companies that are quite happy to have 'arcade style' damage to their vehicles in other games, are nowhere near as happy at the prospect of YouTube flooded with realistic crash damage videos to the degree that PD want to implement.

Anyway, I'd be quite happy if damage was limited to mechanical effects, such as blowing your engine / destroying your gearbox if you downshift with your revs too high etc.

Maybe I'm reading too much into it, but vehicle damage in GT5, I wouldn't hold my breath.
 
Last edited:
Indifferent silence.

If released with damage...mild amazement.

Really, I care much more about proper collision detection and car-to-car interactions than whether or not the fender is wrinkled afterwards. A car that sputters to motionless silence after ramming a wall head-on at 200mph is nothing if the PIT maneuver doesn't work properly. Though the latter is always dangerous with an immature online crowd.

rexc
Anyway, I'd be quite happy if damage was limited to mechanical effects, such as blowing your engine / destroying your gearbox if you downshift with your revs too high etc.

My thoughts exactly! 👍 I don't expect to see cosmetic damage nor am I overly concerned with it. What I really hope to see is what's stated above. Giving the games on the market today, PD would get blasted by the media if they don't do something.

I've been a huge fan of the GT series since day one and actually bought a PSX just for GT1. However, the perpetual delays and lack of anything new except amazing graphics has left me apathetic about GT5p. I haven't played it in for quite a while and find myself playing F1:CE and FC in it's place. If they drop the ball with GT5, I look for the hardcore fanbase to take quite a hit, not mention what the media will say.

:cheers:
 
I certainly wouldn't be hurt. Right now I'm trying to find a way to turn off damage in GTR2. Multiclass racing in GTR2 (even on the "Timid" AI setting) is nothing but a destruction derby with almost every car getting crumpled after a few laps.

If they can't get the AI in GT5P right where they don't wreck you or eachother, then I don't want damage. Mechanical failures or something else will do just fine
 
My thoughts exactly! 👍 I don't expect to see cosmetic damage nor am I overly concerned with it. What I really hope to see is what's stated above. Giving the games on the market today, PD would get blasted by the media if they don't do something.

I've been a huge fan of the GT series since day one and actually bought a PSX just for GT1. However, the perpetual delays and lack of anything new except amazing graphics has left me apathetic about GT5p. I haven't played it in for quite a while and find myself playing F1:CE and FC in it's place. If they drop the ball with GT5, I look for the hardcore fanbase to take quite a hit, not mention what the media will say.

:cheers:

Thats called hitting the nail right on the head. 👍

Well said Suede53 :cheers:
 
I wouldn't care, to be honest. I'm not expecting damage or anything, however, if it does have damage, I'd be surprised.
 
I care infinitely less about photorealistic damage than I do about tire wear, fuel consumption, spiking coolant temperatures and wheel-lift.

Yes, wheel-lift.

Driving over a curb, doing over 1g of lateral acceleration, I expect to see my inside wheels at least three inches off the ground. I don't care if cars don't flip over. I don't care if they don't crumple like tin cans when you go into a tire barrier. You go that far off-track, and your race is over, anyway. I WANT TRIPODING! (and some bipoding, too). And, if possible... monopoding. On a popsicle stick.
 
Anyway, I'd be quite happy if damage was limited to mechanical effects, such as blowing your engine / destroying your gearbox if you downshift with your revs too high etc.



Same, this is what I really want, if there is no visual damage I wont really care.


I care infinitely less about photorealistic damage than I do about tire wear, fuel consumption, spiking coolant temperatures and wheel-lift.

Yes, wheel-lift.

Driving over a curb, doing over 1g of lateral acceleration, I expect to see my inside wheels at least three inches off the ground. I don't care if cars don't flip over. I don't care if they don't crumple like tin cans when you go into a tire barrier. You go that far off-track, and your race is over, anyway. I WANT TRIPODING! (and some bipoding, too). And, if possible... monopoding. On a popsicle stick.

Yes, yes, yes and YES!
 
Panel and glass damage would be the ultimate in sim, as long as the mechanical was there like having the wheel "X"degrees out, after a rub or tap going on to fully undrivable.
Also a bit of steam coming over the bonnet after running into another car or barrier, then going on to overheat.
Panels rubbing on tyres.

YES I WOULD BE VERY DISAPPIONTED WITH NO DAMAGE but it wouldn't stop me driving the game.
 
I would care more for Internal damage, with some smoke flame effects then eye candy. But at least PD should make broken fenders etc.
 
I care infinitely less about photorealistic damage than I do about tire wear, fuel consumption, spiking coolant temperatures and wheel-lift.

Yes, wheel-lift.

Driving over a curb, doing over 1g of lateral acceleration, I expect to see my inside wheels at least three inches off the ground. I don't care if cars don't flip over. I don't care if they don't crumple like tin cans when you go into a tire barrier. You go that far off-track, and your race is over, anyway. I WANT TRIPODING! (and some bipoding, too). And, if possible... monopoding. On a popsicle stick.

Great post :)

It makes me wonder... how hard would it be? I wonder if it is already possible with the physics engine but a coding restraint is in place to prevent the cars from rolling over.

Thinking about it, the cars in earlier GTs did take off on sideways angles when pushing it over rumble strips. Perhaps they still do... I don't know, it's late! :crazy:
 
True, on all counts.

In GT2, you could get the car off the ground, but once past a certain angle, it would not rotate any further.

In GT3, PD took the anti-roll technology even further, so that you could not fly off the track unless you were bang up against the invisible wall separating yourself and the scenery (cars flying on the test course were actually sliding up the wall). This led to the curious fact that you could have the car fly off the ground (zero rolling resistance) and still have the rear tires planted... leading to top speeds in excess of 1000 miles an hour.

In GT4, they removed all possibility of leaving the ground, except for hopping curbs. (but the wheels would not stay up, even with no weight on them)

I hope GT5 rectifies this. I don't care if the cars won't roll or flip. Just show me something... :lol:
 
Back