What's more important to you? Cars or Tracks?

  • Thread starter machschnel
  • 53 comments
  • 2,968 views

Cars or tracks?

  • Cars

    Votes: 13 11.7%
  • Tracks

    Votes: 50 45.0%
  • Both

    Votes: 48 43.2%
  • Dont care

    Votes: 0 0.0%

  • Total voters
    111
GT4 was decent but the real world tracks were pretty lacking, only eight locations, nine if you count Monaco. GT5 barely improved, 10 real world tracks, 11 if you include Monaco. I'd like to see that number rise to at least 20 in GT6.

It ain't even so much about Real World tracks as it is just Good/Great tracks GT5 probably could have used more compared to forget what it was called, but those tracks were by far the worse in the game Oh it's called Cape Ring(Completely hated it so much).
 
I would be happy as a pig in the mud if there were 100 NEW tracks in GT5, there are tons out there....all F1 tracks, all test tracks (Nardo), a few NASCAR tracks (they're all basically the same), all IndyCar tracks, all old and storied tracks (EVEN IF...they are not on the face on the earth anymore). All city tracks. I stress a city location with cops and traffic to mimic real life driving (to an extent), as a free-drive thing.
 
I'm hopeful only because of that comment by a reliable source (Lucas) that GT6 will have a lot of tracks. I don't read too much into rumours but assuming he wasn't misquoted by that then I see something he says as being reliable.
 
I'm hopeful only because of that comment by a reliable source (Lucas) that GT6 will have a lot of tracks. I don't read too much into rumours but assuming he wasn't misquoted by that then I see something he says as being reliable.

Agreed. I always go back to read about that, how he's helping with GT6's physics and track choices. So I too have hope that GT6 will feature a ton of tracks. :)
 
I definitely prefer tracks over cars, but with that being side, we still need a good collection cars so i see both as important.

the over 1000 cars gimmick was pretty silly imo. PD decide to make the original Fiat 500 a premium car, which probably gets driven once around autumn ring mini as a joke while the bugatti veyron and the RUF yellowbird are standard. I think Forza 4 has a really good selection even though it's half the size of GT5's
 
More tracks and more cars, but I wouldn't mind a variety of cars but not eleventy hundred miatas and skylines.
 
Both
1. would love more tracks, and then to be able to create my own A-spec / seasonals
then set up my own opposition, and hopefully have improved AI so I could tune the settings so that it is just beyond my current skill level. This will give me the benefit of having more tracks - got all the DLC tracks, but don't feel I have had full value out of them yet! Like having the variety of configurations, including reverse - even at real world tracks. Wouls love it even more if old variations were included ie Silverstone, 70s, 80s, as well as current!!

2. cars, much more variety - particularly in 60s-00s from Europe. Therefore the overwhelming numbers of Japanese cars feels out of proportion. But then if I had the equiverlent number of SD1 Rovers, Ford Capri's and Audi 80s i'd love it! Would love to have Ford Escorts galore!!

So - please more variety of cars and tracks
 
I dont need 1000 cars "only" 200 good HQ cars will make it for me. For the tracks 30 different HQ track are enough.
 
For visual quality, tracks are more important than cars, since I never see my cars ever except for the little thumbnail icon in my garage and when I'm in a pit stop.

For quantity, I'd say cars over tracks. You can have all the tracks in the world, but if you only have a limited number of cars to use those tracks will wear thin in no time.
 
Pretty much why I say we need a balance of both of them which GT4 had.

I do admit though you might not even drive every car in the game, but if A-spec Career mode is done right you'll get very very close to it.
 
I see the overall number of cars less important than having groups of cars that make sense together. In gt5, it seems like there are just a bunch of random cars thrown together that don't fit together well. Then its up to us to attempt to competitvely balance them with the few tools we have. They should pick target cars or categories and gather cars that match up together naturally like they do in real life racing series.

More importantly, the number of tracks and variety of tracks keeps the game fresh. At this point, there are only a fraction of the available tracks that promote good racing online. More real world tracks that are different lengths and configurations are needed to keep the game relevant.
 
SimonK
Why would I have to choose between the two exactly?

So you know which is really more important to you

SimonK
..so where are you going to drive all these cars, over the same 15 or 20 tracks?

Give me 600 well picked cars and 20 tracks over 60 well picked tracks and 200 cars.

Its not fair people are using the "1000 cars" number as a reason cars arent more important. GT5's car list was bad in almost every way possible. If it had 2000 cars but maintained the Japanese bias and other problems it would still be bad. The track list may have been lacking in pure numbers, but the quality was there. GT5's car list didnt have quality and its numbers were extremely deceiving thanks to endless trim differences counting as different cars.

GT4 had more tracks then GT5, but I'd argue GT5 has a better, more quality track list. Daytona and its roadcourse, Indianapolis and its roadcourse, Nurburgring 24hr, Nurburgring GP, Monza, Spa, imo make for a better track list then GT4's fictional track overkill.

If they asked me do I want to keep GT5's car list or track list for GT6, I'd take the track list anyday.
 
So you know which is really more important to you



Give me 600 well picked cars and 20 tracks over 60 well picked tracks and 200 cars.

Its not fair people are using the "1000 cars" number as a reason cars arent more important. GT5's car list was bad in almost every way possible. If it had 2000 cars but maintained the Japanese bias and other problems it would still be bad. The track list may have been lacking in pure numbers, but the quality was there. GT5's car list didnt have quality and its numbers were extremely deceiving thanks to endless trim differences counting as different cars.

GT4 had more tracks then GT5, but I'd argue GT5 has a better, more quality track list. Daytona and its roadcourse, Indianapolis and its roadcourse, Nurburgring 24hr, Nurburgring GP, Monza, Spa, imo make for a better track list then GT4's fictional track overkill.

If they asked me do I want to keep GT5's car list or track list for GT6, I'd take the track list anyday.

Quality of tracks was not there some of the trees looked awful on certain tracks and at the top there was I'm guessing messed up pixels as it looked very off.

You say give you 600 cars and 20 tracks that's virtually what we just had and it was the worse combo ever.

Look I'd take 600 cars and 100 tracks(including Variations) if you don't have that many different places to race it gets old very fast. What's the point of Nascar or Rallying if all you got is 3 different places to race.

That's why I liked GT4 Rallying if I remember it had 6-9 tracks if I remember correctly at that time I was pleased right now I'd hope for somewhere in the 15-20 range.
 
Quality of tracks was not there some of the trees looked awful on certain tracks and at the top there was I'm guessing messed up pixels as it looked very off.
He's talking about the quality of the track selection, not the visual quality of the tracks.
 
I voted tracks too. I'd take a game with 1 car and 50 tracks over a game with 50 cars and 1 track in a heartbeat. No matter how you slice it, I think a track worth more in a racing game than any car. Online, any car list shrinks since people end up driving the best car that's available. That doesn't happen with a list of courses. I could only dream of having all of GT4's tracks + Bathurst, Silverstone, Willows, SSR11, etc. in a single game with day/night/weather change.
 
He's talking about the quality of the track selection, not the visual quality of the tracks.

Oh well never mind my post then

As for the guy above neither scenario would work trust me. If you're just talking about 1 random stock car the entire time. It depends if you're talking about something like Spy Hunter for PS2 then I'd understand cause you can customize it and everything.
 
I'd take 50/50 of both. Like 40 different tracks(variants should already be included). And. Maybe 500-600 old-new cars. Not every classic car should be revived from GT4-GT5. I want more racing categorys from FIA, Auto Union Racing. That's my start off, they can bring dlcs for cars later, ALL TRACKS SHOULD BE INCLUDED WITH THE DISCs, I don't want no special preorder track and no dlc tracks. I have exception for car dlcs.
 
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Well, your title makes me feel like you are talking about the "quality" of cars and tracks, so I voted cars. Because I hate standard cars, and I hate that the car customizability in GT5 is just far worse than FZ4.

But then in your post you mentioned the "number" of them, now if you are talking about quantity I honestly wouldn't care less. It's the fact that they put crappy GT4 stuff into GT5 that downgrades the game. They prefer quantity over quality and this makes me sad. I am a 90's kid and most of the cars in their "more than 1000 collections" are cars that are way older than me, and I will probably never find an interest to drive/collect them. I bought the game because I want to drive cars that I can see on the street but can't afford to buy. The fact that most of their cars are Japanese cars is another disappointment, I know its a Japanese firm, but still ...

Just my personal opinion tho, I actually bought a used PS3 and a refurbished wheel just for this game.
 
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