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- GTP_MisterWeary
Because DS3...totally soul-destroying!How did people find the X Chalenges so hard? I remember golding these fairly easy
Because DS3...totally soul-destroying!How did people find the X Chalenges so hard? I remember golding these fairly easy
Both of us My lap, his video
I'd add GT3's Time Attack 10 and S-Licence 8 to the list.
Couldn't do that until I found out to take the hotel hairpin in second gear.I would have to say the S license in GT3 using the GTOne in Monaco
It was an "unknown" track on GT2 built specifically for the licence tests but it's obvious inspiration was the Spa circuit.What track has that corner?? I don't play GT3 so I missed out on some of their gems.
After time goes by its so easy to forget the nightmare, but argh the complex string!!!That's the one with the RUF at Complex String right?
I found that one to be too easy, the demo car makes a lot of mistakes through his run.
Did a 4:47 first try.
Same with S-8, even the PAL gold time is still several seconds off a good run.
Messing around with GT3 some more, something like the B license MR-S gold is harder.
I used to play on a 15 inch black and white TV with digital buttons on a ps1 controller. I know that feelI got gold in everything in GT4, 100% completion. I used a PS2 controller and a 15 inch television from the 1980's that I had as a hand me down from my brother, and had used it since we had our NES. It definitely wasn't impossible!
I was 7 lolI did them with a controller, 1 PS2 and a 26" cft screen, and I was 15 years old at the time.
ExactlyYou forgot about GT5 Alfa Romeo 8C / Eiger Nordward.
GT4, Mission 34...(full concentration in seven minutes)
I see the Skyline Overtake Challenge being mentioned so many times here, but it's actually quite simple - if you gun it, you'll lose it. You have to leapfrog with 3rd place and it becomes ridiculously easy.
It'd be interesting to see how GT1 and GT2 stack up in comparison, but good luck getting data on that.I study macro economics in Germany and so i have to work with statistics and empirical methods.
During some spare time i made a small empirical analyses about the level of difficulty in the Gran Turismo Series. Therefor i used the fastest license times of GT3,GT4,GT5 and GT6 from the GTRP-Race-Database ( http://db.gtrp.de )
To define whats "difficult" i took the gap between gold time and fastest time in the database into relation with the target gold time.
So if gold is 1:40 min = 100 sec. and the best time in the database is 1:38 min = 98 sec. the gap is -2%.
This means you can lose 1,2 seconds to the fastest one in the leaderboard every minute and still earn gold.
A number close to 0 means the license is very difficult because even the best players beat the target gold time only a bit. A large number means it´s possible to be much faster than gold, the event is quite easy. For example Gold = 50 sec. and the fastest player achieved 45 sec. the gap would be 10%.
PS: I know there are other facts that make an event difficult i just took this definition because it´s the only measurable one. But if theres somebody who can be much faster maybe the problem is not the event, it could be you
The following chart shows all license test of GT3-GT6 and their "gap of difficulty"
View attachment 165212
According to this the hardest license in GT-History since GT3 would be the A7 in GT3 with a gap of -0,87% or 0,522 sec. on 1 minute. GT3 in fact was the hardest GT-Title with the definition of difficulty from above, also the game is getting easyer with every new part.
For those who can read german heres the full analyses on a german GT-Board:http://community.eu.playstation.com...-Eine-kleine-empirische-Analyse/td-p/21385443
Maybe i can find some time soon and translate the whole post into english.