Where is the fun in saving tyres and fuel?

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Even an 1 hour race would do the trick.

I think 1 hour would be about the limit most would find attractive and maybe only once or twice a month to make it be something people looked forward to.

Also how about randomly adding in a full course caution which would or could change a strategy, affect a person that chose a car strictly based off of using a set strategy only.

The guy that chose the fuel mileage car and no pit just saw the guy with the faster car lose his needing to pit disadvantage but the guy that chose the fast car lost his possible multi second a lap lead so could surely shake up the races and make no two races be the same.

You would never know if there would be a caution or when so would make things totally unpredictable just like a real world race.

Sounds like it could be a fun twist to longer Sport races.
 
I personally would like to have an 3 hours race per week.Even an 1 hour race would do the trick.
This. Back when Destiny 1 was fashionable, I used to spend 3-4 hours on new raids - A raid being an end-game activity where a team of 6 players co-operate and play through multiple levels of shooting things, solving puzzles, defeating mini bosses and eventually the final, end boss. And so many people, old and young, kept coming back every week for this experience.

If there was an endurance race option, people will make time to get involved and I definitely would be there in a flash!
 
Lets make it more interesting. Full damage, if you crash and take damage, a safety car comes out till the damaged car(s) limp back to pit and get fixed (or taken out of the race entirely, if you want realism so damn much) let’s hope YOU don’t get taken out at turn 1 in a 30 lap race with different fuel levels and tire compounds on track all at the same time. Now we have to teach everyone safety car rules since not everyone knows them, then you have them crying about penalties for passing etc. or the leaders will cry because they lost their 20 second lead.

Side note: I’m not 100% against this idea lol
 
If you don't like saving fuel or tires, go all out and just pit. I used to try to save the tires and save fuel, but after about 5 of those races, it just didn't do it for me. Now I go all out and pit and I haven't really been doing that bad compared to before. I also don't care much about my DR as I bounce between a B/C which is where I belong. I also find those races good to get the SR back up after a few tough races at Interlagos, Monza, (insert death trap of a race here), etc.
 
I find it very difficult to make the no pit strategy economical.

There is definitely a skill in maintaining speed with poor tire quality. In a 10-12 lap race with an average 10-15sec pit stop its almost always faster for me to pit because after 5-6 laps on RH I have slowed down by +2sec/lap anyways. And forget it if I have to change the fuel map from 1.
 
How about a one hour endurance with multi-class racing? This would really make things interesting and one step closer to real road racing. I know some will say the slower traffic will get in the way. But with tire wear you already have cars running different speeds.
 
How about a one hour endurance with multi-class racing? This would really make things interesting and one step closer to real road racing. I know some will say the slower traffic will get in the way. But with tire wear you already have cars running different speeds.

Still dreaming of an endurance multi class race with 200 cars on track on Nurb 24h. That's an event I would sign up for.

And indeed slower cars already happen in the daily C with fuel savers, passing the same car again after a pit stop. They're easy to pass on the straights anyway, no power.
 
That's exactly what I'm looking for a race with full damage on. Let's be honest here. Sport Mode right now is nothing more than the quick match races in GT6 with a driver rating attached to them.

I know it's still growing so im not bashing it just yet but all these short 3 to 5 lap race's just don't cut it for me. I'm as high as I'm going to get being a pad user and their is just not much of a challenge left for me in Sport Mode. Even winning doesn't do much for me anymore.
I don't like the race car side of GT never have its always been about the production cars for me. And I want to see more than one stupid 3 lap race with them and then waiting 15 minutes for another one. I don't even qualify anymore just to give my self a challenge when I do run them.

30 lap minimum
30 to 50 cars
Full damage on
SS to SH tires only
N400 to 1000 class
Stock settings only no tuning
No assist but ABS
Fuel & tire wear both on and off.

I want a challenge with others who are not afraid to mix it up and race hard and close. Who cares if you drop a few points in DR or SR as long as your not racing dirty.
This is what I hope Sport Mode turns into at some point because this following the train for a few laps just doesn't cut it.
I can't be the only one who feels this way.
 
Tires and fuel are a great addition to longer races. It's called STRATEGY. Do I mount soft tires and pit more often, or run harder tires and stay out longer? How can I split X# of laps evenly into reasonable pit windows? Can I stay consistent enough to pull this off? This is exciting! I think those who hate fuel and tires are either lacking attention span (ADD/ADHD) or they only care about the win... win at all costs, it's the only thing that matters. (Not to mention sportsmanship going out the window.) BOO. The racing experience is lost on these types.
 
Sometimes it’s annoying (especially because of that stupid twisty nob on the g29!). But sometimes I love it (like in the video below!)

But I agree, I think we need seperate/longer endurance races that make better use of the fuel strategy and tyre choices.

 
Both sides have valid arguments
Digital sports gaming should surpass the limitations of the real sport , not copy it . Fighting games take the vest of real fighting and ditch the **** EG: No refs , Human disrepencys ( health bars are set ) no need to gain lose weight , no long lasting physical injury . Why is Simulating tire wear fine but simulating a crippling crash that will leave you unable to drive for the next half decade not ?Imagine you wreck and the game says~ Fatal accident ~ and the ps4 won't boot GT sport up . Where does the line arbitrary end ? Pit stops don't make racing better , it's a physical limitation that most racers would love to eliminate. The fact they strive to make them shorter proves they are a burdon. Why not race with 1959 wheels .Because they suck . Just pretend cars in GT have 3005 tires that wear out over years and not laps.
 
In the odd instance I've raced with tyre wear and fuel use, it has been really fascinating working on strategy to win. The game wouldn't have the same charm without these variables.
 
10 laps IMO is too short to have a proper race with tire/fuel strategy. The only two strategies are pit at half way or conserve and go the entire race on one set of tires. I also don't know why softs aren't allowed..to me a 45 min or 1 hour endurance with realistic tire wear rates and freedom of tire choice would be 100x better than these little 10 lap sprints. I'd love to see an endurance race set up like that if not every day at least once or twice a week with bigger DR and Cr payouts.
 
The strategy boils down to finding out what the earliest lap to pit on and canceling the refuel as early as possible . Most of this is done pre race by your pit manager who has already calculated the best time. In real racing anything can happen so they have to rearrange things on the fly .
 
10 laps IMO is too short to have a proper race with tire/fuel strategy. The only two strategies are pit at half way or conserve and go the entire race on one set of tires. I also don't know why softs aren't allowed..to me a 45 min or 1 hour endurance with realistic tire wear rates and freedom of tire choice would be 100x better than these little 10 lap sprints. I'd love to see an endurance race set up like that if not every day at least once or twice a week with bigger DR and Cr payouts.
Well, there is a bit more nuance than that. You could also try an under or over cut as well as some short shifting to shorten fueling time. There are more than just two strategies.

Good racing with you just now as well :)
 
The strategy boils down to finding out what the earliest lap to pit on and canceling the refuel as early as possible .

Much more to pit strategy than that, some cars lose less pace with worn tires so you can pit later, lose little time for doing so and have fresher tires with a lighter fuel load for the end.

Some races have large packs, stopping a lap sooner or a lap later may give you clear track away from the pack which is battling slowing them down and allowing you to turn faster times.

Some cars can make full race distance on fuel so do you stop for tires or avoid the time in the pits and not change tires.

A lot of different ways to play pit strategy. Add in being able to just pick the tire compounds you multiply the strategies greatly over the current choices.

I do think that sometime in the future using different tire compounds will be added to the mix, the game already has everything in place just currently locked.

What strategy that works one one track with one car may be totally different if you change either the track or the car.

Adds a lot to the game and can easily make picking just the fastest hot lapping car will not be the correct formula to win over a full race distance.
 
Racing isn’t only about going fast. It isn’t all about setting the fastest lap times. It’s also about being smart. To win, you need to be fast and have a good strategy. If you’re fast, but have an abysmal strategy, then you're not going to get anywhere. Racing is just as much about strategy and being smart as it is battling hard for a position.
 
Much more to pit strategy than that, some cars lose less pace with worn tires so you can pit later, lose little time for doing so and have fresher tires with a lighter fuel load for the end.

Some races have large packs, stopping a lap sooner or a lap later may give you clear track away from the pack which is battling slowing them down and allowing you to turn faster times.

Some cars can make full race distance on fuel so do you stop for tires or avoid the time in the pits and not change tires.

A lot of different ways to play pit strategy. Add in being able to just pick the tire compounds you multiply the strategies greatly over the current choices.

I do think that sometime in the future using different tire compounds will be added to the mix, the game already has everything in place just currently locked.

What strategy that works one one track with one car may be totally different if you change either the track or the car.

Adds a lot to the game and can easily make picking just the fastest hot lapping car will not be the correct formula to win over a full race distance.
100%.
I'm easy on tires, and could easily get 7 quality laps on good rubber (last 3 would have me pulling the few remaining hairs out of my head, so, I pit) on the current 10 lap'r's ... would be real fun to come out on super-softs with 3 to go and a light fuel load... I'm certain, i still would not win, but I bet a get a couple extra spots vs those slow/sloppy cars with shot rubber hanging on by the skin of their teeth.
10 laps simply isn't enough to set up any kind of true pit strategy, and we are currently faced with 2 options... pit or don't. There are a tonne of in-between's.
I reluctantly admit that "pit or don't" is indeed strategy... but, give us some real variables and a race distance to set them up... or fail miserably... I'm fine with either.
 
Much more to pit strategy than that, some cars lose less pace with worn tires so you can pit later, lose little time for doing so and have fresher tires with a lighter fuel load for the end.

Some races have large packs, stopping a lap sooner or a lap later may give you clear track away from the pack which is battling slowing them down and allowing you to turn faster times.

Some cars can make full race distance on fuel so do you stop for tires or avoid the time in the pits and not change tires.

A lot of different ways to play pit strategy. Add in being able to just pick the tire compounds you multiply the strategies greatly over the current choices.

I do think that sometime in the future using different tire compounds will be added to the mix, the game already has everything in place just currently locked.

What strategy that works one one track with one car may be totally different if you change either the track or the car.

Adds a lot to the game and can easily make picking just the fastest hot lapping car will not be the correct formula to win over a full race distance.
Not in a 10 lap race with exaggerated wear. Again most of this figured out pre race by your pit crew.
 
Not in a 10 lap race with exaggerated wear. Again most of this figured out pre race by your pit crew.

I do not see why not, if you are running in a pack of say 5 cars dicing back and forth for position hurting the pace in a 10 lap race where most normally stop on lap 5 do you drop in a lap early and get the clean track and fresh tires quicker?

Or do you have a car that handles better on a lighter fuel load so you can then turn a faster lap time with less fuel on board and you run an extra lap instead of pitting with the pack and again get the clean track plus your fresh tires start with a lighter fuel load and you also have 1 lap fresher tires for the run to the end?

Does not matter if it is a 10 lap race with exaggerated wear or a 30 lap race with normal wear the difference in strategy can still affect the outcome and finishing positions of the race.
 
Just the other day I decided to pit at the end of lap 4 (the only one) and then do the best outlap I possibly could. The 2 cars that were ahead of me pit at the end of lap 5 and I managed to pass them while they were exiting. Felt awesome. The fun is from the variety that tyre and fuel depletion offers.
 
I do not see why not, if you are running in a pack of say 5 cars dicing back and forth for position hurting the pace in a 10 lap race where most normally stop on lap 5 do you drop in a lap early and get the clean track and fresh tires quicker?

Or do you have a car that handles better on a lighter fuel load so you can then turn a faster lap time with less fuel on board and you run an extra lap instead of pitting with the pack and again get the clean track plus your fresh tires start with a lighter fuel load and you also have 1 lap fresher tires for the run to the end?

Does not matter if it is a 10 lap race with exaggerated wear or a 30 lap race with normal wear the difference in strategy can still affect the outcome and finishing positions of the race.
Because you can go from decent grip to undrivable grip in one lap. It's almost digital in a sense. In long races, there is no lap threshold.
 
For me the fuel/tire consumption adds an extra layer of strategy and planning on top of the active action right in front of me. I can see how winning from the top half of the field running on an empty tank (or you losing from the same scenario) can seem kind of empty to some, but for me it builds my excitement knowing I've picked the better strategy, and now I don't actually know who's going to win. Plus it really gets your adrenaline going when you're on your last drops of fuel, battling a rival or two, and still have a couple corners before the finish line.

Beyond that though, I've had races where maybe only one or two people actually ran out of fuel, but the strategy adjustments left the entire field flipping throughout the race. It kind of started with one group pulling ahead and taking the fast/less efficient route, a second pulling back with a slow/efficient route, and a third staying on a middle ground, seemingly trying to sit at a steady pace that they could stay at consistently for the entirety of the race. I was somewhere between groups two and three, and early on the leader switched from 1-2, and then after a few laps a lot of the 1st group followed suit and pulled back their pace, mixing with group 3. More people pulled back and I ended up in the top 5 for a bit, and then suddenly a little past the halfway point most of the people who'd started taking the slow/efficient route opened the taps and I started getting overtaken by most of there field over the next two laps. Then again a lot of people dropped back to save fuel, and I moved my map down a notch or two and started contending for the top three. I ended up pushing too hard and wrecked myself near the end, but up to that point it was one of the most exciting non-direct races I'd had. I wasn't just thinking about the moves people would make in the next few seconds, I was also trying to tune into other drivers minds and see what pace they were trying for in the long run.

I wish PD would make some of the Gr. N classes available for the C races, there was some good matches in N300 towards the end of the beta.
 
And not to forget, tyre wear helps the clean drivers usually which i appreciate. The agressiv drivers will run in troubles with their tyres sooner or later. Also draft helps to save fuel. So maybe people stay behind you a few laps instead of divebombing all the time just to waste tyres, fuel and time. At least smart players ;).
 
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