- 1,535
- Tarragona,Spain
- FOXIOL
People trying to justify the awful engine sounds that we have in our beloved GT5 makes me sick really. As much as i love this game and the series come on people.
The quality of the general sound in GT5 is amazing, on replays and when you change cameras, all works good or better said...it worked perfectly until update 2.06.
Why until 2.06? Because now we have the problem with the mix of the sounds when we try to pass the AI...we can barely listen to our engine and that is bad of course.
BUT again the quality is still there.
Also but we need to talk is about the pure realistic engine sounds and that is what it is totally wrong in the game.
The idea is to not have to do stuff with our sound systems at all to compensate some of the missing bits of the engine. Yeah put your volume at max and brake your ears with it and perhaps it sounds more close to the crazy loud sounds that race cars do.
But no we don´t have to do that...i play other games as Race07/GTR Evolution and you have all the missing sounds...one of the most missed in GT5 and in all GT history is the INTAKE sounds when you lift the gas, gearbox sounds...we don´t have any.
It´s all digitalized or recreated but it loose all the real components of the real samples that they should have. (Take a look at intro video´s and all GT5 promo videos, that is real sounding cars not what we actually have...)
And actually i made test with regular volume, an excellent 5.1 Sony sound system connected via optical fiver...and i must say that at low RPM´s almost every car sounds right but after 2.000 to 4.000 RPM´s mark the sounds goes crazy with that awful known "vacuum cleaner sound" which is the digitalized sound that they created using the "real samples". (i believe they use real samples because they have every start-up sounds in the game...actually the only thing that sounds realistic)
But there is an example with the Mazada 787b that everybody believes that it sounds right but if you pay attention it sounds good but the RPM´s in idle it is a little bit speeded up and not as it should be.
I was thinking that it sounded good till i saw the sound in Forza 4 and then again made a comparison between the real sound video and both games. In Forza 4 the 787b idle sound is even more accurate and RPM´s sounds at the same level or ratio as the real car while on GT5 it sounds speeded up.
Then both games make a mistake with the sounds because in GT5 at high revs still has the awful digitalized sound and in Forza 4 they added the awful "WROOMM" sound that makes almost every car sounds the same or have some kind of same "WRRROOOM" sound...that to me is stup**.
On PC some simulators mostly coming from SIMBIN games that have the actual realistic samples introduced in the game as in GTLegends/Race07/GTR Evolution and now they worked for 3 years to make a new engine called RendR engine for Raceroom Racing Experience which is a free to race game and sounds are incredible made by an incredible sound engineer.
In game sounds from a BMW 134 Judd V8...yes it has a F1 engine.
Intake, doppler effects...everything...they worked 3 years for this. See the difference?
The quality of the general sound in GT5 is amazing, on replays and when you change cameras, all works good or better said...it worked perfectly until update 2.06.
Why until 2.06? Because now we have the problem with the mix of the sounds when we try to pass the AI...we can barely listen to our engine and that is bad of course.
BUT again the quality is still there.
Also but we need to talk is about the pure realistic engine sounds and that is what it is totally wrong in the game.
The idea is to not have to do stuff with our sound systems at all to compensate some of the missing bits of the engine. Yeah put your volume at max and brake your ears with it and perhaps it sounds more close to the crazy loud sounds that race cars do.
But no we don´t have to do that...i play other games as Race07/GTR Evolution and you have all the missing sounds...one of the most missed in GT5 and in all GT history is the INTAKE sounds when you lift the gas, gearbox sounds...we don´t have any.
It´s all digitalized or recreated but it loose all the real components of the real samples that they should have. (Take a look at intro video´s and all GT5 promo videos, that is real sounding cars not what we actually have...)
And actually i made test with regular volume, an excellent 5.1 Sony sound system connected via optical fiver...and i must say that at low RPM´s almost every car sounds right but after 2.000 to 4.000 RPM´s mark the sounds goes crazy with that awful known "vacuum cleaner sound" which is the digitalized sound that they created using the "real samples". (i believe they use real samples because they have every start-up sounds in the game...actually the only thing that sounds realistic)
But there is an example with the Mazada 787b that everybody believes that it sounds right but if you pay attention it sounds good but the RPM´s in idle it is a little bit speeded up and not as it should be.
I was thinking that it sounded good till i saw the sound in Forza 4 and then again made a comparison between the real sound video and both games. In Forza 4 the 787b idle sound is even more accurate and RPM´s sounds at the same level or ratio as the real car while on GT5 it sounds speeded up.
Then both games make a mistake with the sounds because in GT5 at high revs still has the awful digitalized sound and in Forza 4 they added the awful "WROOMM" sound that makes almost every car sounds the same or have some kind of same "WRRROOOM" sound...that to me is stup**.
On PC some simulators mostly coming from SIMBIN games that have the actual realistic samples introduced in the game as in GTLegends/Race07/GTR Evolution and now they worked for 3 years to make a new engine called RendR engine for Raceroom Racing Experience which is a free to race game and sounds are incredible made by an incredible sound engineer.
In game sounds from a BMW 134 Judd V8...yes it has a F1 engine.
Intake, doppler effects...everything...they worked 3 years for this. See the difference?