Yes, I tried the standard physics in the beginning, then I stepped up to professional.
See, I still use them, because the races are more intense and have more than 2 or 3 people participating regularly. And I can tell you what you learn there is useless for the 'pro' races. Also they are super unrealistic.
You're still confusing me as hell. Is GT5 Prologue not a simulator only because it has two difficulty levels? Is that what you're saying?
No, again I'm just saying 2 physics are nonsense...
They are there for the sake of choice god damn it! If you're a newbie, use the standard physics. If you're good (or want to learn better), use the professional physics. What's the problem!?
I'm sorry for mixing up two things, one thing is I don't consider GT as a racing simulator, because there's too many stuff missing that happens to be in a real race and second is I pretty much hate both physics in GT5

basically, because one is way too easy and the other is way too hard; that's the problem right there.QUOTE]
I don't expect you or anyone to agree, but surely it's not too hard to understand?
PS: As I said before and also in the TT demo thread, the TT physics are much better IMO. So GT5 is another story and I just hope they don't change it yet again.