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No, but if you played GT4 you'll know what I'm talking about.
I forgot completely about the Caterham, but I don't remember the animation. Maybe I need to fire up the game just to check that out.
No, but if you played GT4 you'll know what I'm talking about.
I forgot completely about the Caterham, but I don't remember the animation. Maybe I need to fire up the game just to check that out.
It's because PD lack the ability to be able to program it properly, that is; to get it looking nice.
Here's 1:1 driver/wheel animations done properly.
Is it just me or does that look better than both GT 5 and 6?!
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I use a g27, and in the redbull junior races (just to give an example), I set my wheel to 400 and something degrees. Suddenly the movement on screen and physicly match perfect. That a whole other experience, suddenly everything just adds up.
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That looks very good. Problem with GT6 would now be the input lag which has slowly crawled into to the series. Even with current limited 180 degree animations you can see that animation and steering input dot not match exactly.It doesn't look that bad though. I like it. It's convincing enough.
(... and we complain about GT's sounds...)
That looks very good. Problem with GT6 would now be the input lag which has slowly crawled into to the series. Even with current limited 180 degree animations you can see that animation and steering input dot not match exactly.
Well they could move the animation up in the priority list of doing things to get it match better the input. I remember LFS had non-existent input lag or delay of animation.I think the animation is bound to be delayed, and it's not so much the input that's lagging as it is the feedback, other than just the animation. I get lots of slap-back in the force feedback with my G25, for instance.
because it would be sensible. they don't do sensible.Why not have the option to remove the driver's hands (sounds painful, but it's not) and have proper 1:1 motion without the animation headache like pretty much any other sim?
I wouldn't be surprised if it's abscent is because of the low available RAM.
Please, enlighten me as to why more animation sequences would not require more ram. This aught to be good. I'm going to be nice and not report your post.Not sure if troll or stupid.
Boy, I have no intention to teach you how things work. Your knowledge of animations and computers is clearly at a very amateurish level. There's too many things that need explaining.Please, enlighten me as to why more animation sequences would not require more ram. This aught to be good. I'm going to be nice and not report your post.
Boy, I have no intention to teach you how things work. Your knowledge of animations and computers is clearly at a very amateurish level. There's too many things that need explaining.
P.S. Pleeeaseee don't report meeee!! Noooooo! See how scared I am?
Go and ask him what the size of a mocap file is for a whole person for several seconds of animation.Oh now you have me intrigued. Again, please try to explain, you can use any technical jargong as you like if it keeps the post short since I'll just ask one of the animators sitting in the office next door if something isn't clear to me. And no need for the condescending talk.
Well they could move the animation up in the priority list of doing things to get it match better the input. I remember LFS had non-existent input lag or delay of animation.