Why dont racing game follow Project car?

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Can anyone with experience explain why arcade racing games don't follow Project cars? They go for buying cars and earning money and doing lots of random missions and leveling up.

But they never want to even follow and take some ideas of hardcore racing games? Is it because they just want to be arcade like racing and nothing too serious?

And will games like Project cars outlast these arcade games? For example the Crew?

How about other similar games like Project cars? Are they doing well even today?
 
Not every racing game needs to be a gritty hyper realistic motorsports sim. There are people out there who find more fun in kicking back with their favourite sports cars and supercars racing through locations in arcade games that retain areas of realism.

There are people out there who don't have time to dedicate hours of their lives racing in simulated championships with full race weekends and would rather play racing games where they can do several quick races for a couple of hours on a weekend before joining friends online.

Some simply do not have the time and/or the money to build a PC to play hardcore sims.
 
But if arcade games wants to compete then they would need to follow project cars. :) Gain more popularity. :)
Arcade is exactly that "arcade" there is a whole genre of those out there,"sim" based games are more for serious drivers who want the look and feel of what they see on Saturday/Sunday on tv.
 
here are people out there who don't have time to dedicate hours of their lives racing in a simulated championship with full race weekends and would rather play racing games where they can do several quick races for a couple of hours on a weekend before joining friends online.

Some simply do not have the time and/or the money to build a PC to play hardcore sims.

I am not a driving hardcore fan that drives for real in life. :) And I am not using the top notch hardware to run the game and I too dont have 24/7 free time for the game. But i still will play it for its realism.

I do agree that arcade games are just for fun and offer very quick pleasures and hardcore games like PC does not offer that and you need to learn.

Why cant a game have fun and realism at the same time? Someone could follow PC but also have a fun factor in the game that would help alot? Perhaps open world? So once you get tired of racing around the tracks you can go off and race on other roads? With all the realism that PC offers that would be great. :)

And also with arcade game they do want to race and eventually they are going to want realism because the race they race is just too easy. :) Play need for speed and you get what i mean just all about speed.

So PC ideas with real physics to keep racing interesting is the way to go. :) You can have it in arcade games too but they choose not to put that in. When its arcade it all off simulation and just all fake.

Even with the AI. Can anyone name a racing game that has such detail AI like project cars? There is the Grid but its the only one that is arcade that has this.

So well done for Project cars! Its way of the future as the review said for racing games! :)
 
IMO, people out there who aren't clued into gaming forums and other social media simply do not care about what they want in a racing game. They just want something where they can chill out with for a couple of hours on weekends when they're not in work.

I highly doubt that we, as that minority that go to forums and other media, have any idea what customers want in a racing game.
 
IMO, people out there who aren't clued into gaming forums and other social media simply do not care about what they want in a racing game. They just want something where they can chill out with for a couple of hours on weekends when they're not in work.

I highly doubt that we, as that minority that go to forums and other media, have any idea what customers want in a racing game.
loads of road cars! drifting! 3 lap races! :lol:
 
Why cant a game have fun and realism at the same time? Someone could follow PC but also have a fun factor in the game that would help alot? Perhaps open world? So once you get tired of racing around the tracks you can go off and race on other roads? With all the realism that PC offers that would be great. :)
Gran Turismo ? :sly:
Forza Horizon ?

And also with arcade game they do want to race and eventually they are going to want realism because the race they race is just too easy. :)
Arcade is not equal to easy.
Ever played e.g. Wipeout? :D
 
I must say I've had a load of fun with games like Wave Race and F-Zero and even Driveclub these days so sim racers aren't the be and and end all. if there's fun to be had it shouldn't matter how 'arcadey' it is, yet I await pCARS with baited breath indeed.
 
The top-selling racing game franchise in the world is Mario Kart, followed by Gran Turismo and Need for Speed. Hardcore simulators have never even scratched at those numbers, and Project CARS won't either.
Please do not include Mario Kart as any kind of racer,your kidding? Throw me a freekin banana already! Hard core Sims were not released on any console version until now.
 
I'm not going to debate Mario Kart as a racer. Nor any other game that includes shooting or throwing garbage around to achieve first.
 
Lets here it from Tudor himself

"Other games you may have to grind for XP to unlock them, or you may even have to buy them via micro transaction," says Tudor. "You may have to grind for cash in races to buy the car that you want. We've scrapped that. It's a broken model.


Millions of NfS (and many other casual games) players would disagree with you.

Disagree that having some sort of real simulation is a bad idea for arcade games? It does not need to be hard core but some where round there so there is challenge. I do see there are players who want to race around for fun and hit targets like Need for speed. But have you read the reviews on Project cars? They did not want to hack and slash for money! You got all cars and you concentrate on skills of driving. Why would the developer of Project cars mention it if well it was not a big deal? And well he could just have said we are hard core simulation so its why we have given all cars to players and why player just dont need cash.

Level, earning can only go so far and the downfall is that they need to keep adding content. But the players do not complain I know and they like this even if content around's dry.

But dont you think this is a still a problem even if they don't complain about it?

IMO, people out there who aren't clued into gaming forums and other social media simply do not care about what they want in a racing game. They just want something where they can chill out with for a couple of hours on weekends when they're not in work.

I highly doubt that we, as that minority that go to forums and other media, have any idea what customers want in a racing game.

But they do complain about the racing game on their forums cause its not meeting their expectations. Perhaps these players are not the majority who dont mind all the bugs in the game?

And they do care about features so if a racing game has good feature they will spend time playing that. Or else everyone will be sticking with need for speed and not change.

And with arcade games you still do need to spend a lot of time to get to the highest level. Its grinding all the way up. So its not just hop in game and have fun.

Anyone here played the crew? I have and there is so much to do and you dont have all the cars with you. So its not going be very interesting for those who just want to chill cause they are going to have to spend time if they want all the cars and parts.

Is this the same for the latest in need for speed? Where you can choose any car you want to drive and not grind for it?

Projects cars gives you all the cars at the start. :)

And it will get boring once you got everything cause the point of the game is to see new things and once those are gone it will be to a new game!

If it was just to chill then the crew would give the players all cars and just cash to buy parts. But you need to grind for it cause they know players would get very bored once they have all cars. If you grind for it then you want to play more to get to those achievements. Again its why its made around level and cash that the purpose of it. But when you get all those parts what they dont know is that its going to get very repetitive and no lasting hold. it might be 800h of play before you get to this stage those who have a life.

A new game will come around offering Europe with new skills and totally different things and they will all want to play that instead of the crew.

Life is feudal heard of that?
That is another new idea from the hack and slash, level up, cash concept. Money dont get you the skills you need to work for it. If you dont practice your skills you will lose it. You can never be a master of all skills. There are lots of varieties one can choose in the game.

This holds more interest then just gaining more xp and cash and grinding to get all cars. Racing arcade games offer very little compare to first person games. And life is Feudal is a good example of breaking away from that old concept.

If you wanting to play the game for years to come PC will always hold you interest then a game like the crew where there be nothing left to do and a new continent will need to be added so you want to explore it and do things. Your not wanting to roam around and see things you already see. Its not like in real life where you can walk the same path or drive the same scenic route and still be amazed.

PC does require you to concentrate real hard so you need to have that mental mind set when you come and play it. And games like the crew you can just hop in and go and have fun.

But as said doing it 100 times over you will be wanting some new exp. :)

Driving one of the track in PC 100 times over will only make you a master of it! And then you need to add more time to challenge the players who have mastered it. :)

Will players in the crew or other games want to drive the same track this many times with their friends? Where no skill is really involved in winning?

It might be how the way things are with arcade games and it was not design to last.

And that is where PC and other hardcore like it outperforms these games. Even after a few years it will still hold your interest. You might even look to take up racing in the real world! :)

Cause these games is not about adding more content to keep you interested but the mechanics itself and the career challenge with players will hold your interest for a long time to come.

Arcade games cannot do this and is not design that way.

These arcade racing games remind me very much of the old style massive online game like everquest its outdated now. Bad Ai and the point of the game is to gain as much exp and cash as you can. This idea is still there in the crew, Horizon and driveclub. The world might have been bigger and graphics improved but the idea is still very old. Until you look at games like Life is feudal and eve online where its not like that. But bad AI seems to be a trend with these games they just see AI as bad with massive online world.

Anyway If they are players who dont mind arcade games that can get boring after a while because they done everything then that is fine. :)

But if they want more from the game then just cash and grind they will not beat games like PC when you include why it makes it so great. :)

How many here are playing NFS, crew, etc and hardcore games like PC at the same time? Because you are more relax in those games then PC? Its expensive too getting both games to experience relaxation cause all games are relaxing. :) So those who cant afford will you still buy both games because the crew offers more relaxation or would you prefer to spend that money on devices that will help improve your driving skills in the game?

And since there are so many different games you dont need to stick to racing it could be another games you enjoy like RTS. :)
 
The simple answer to your question is that if PCars goes well, then other racing game developers will take note. If it doesn't, then they will stick to more arcade-oriented games.
 
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The simple answer to your question is that if PCars goes well, then other racing game developers will take note. If it doesn't, then they will stick to more arcade-oriented games.
At least I will have PCars for my sim racing fix. I can't see myself buying any other racing title now, except a rally/off road one.
I also heard all the LE editions had sold out in the UK quite a while ago, am I correct? If so, I think it bodes very well for this game.
Let's not forget that PCars can be adjusted to suit any type of racer too, so it doesn't have to alienate the more casual player.
 
But if arcade games wants to compete then they would need to follow project cars. :) Gain more popularity. :)
Considering how much more popular many arcade racers are than even gran turismo, I think you would find that you are mistaken if you think that even more realistic games would pull more players.

It's the sim racers that need more popularity, not the arcade racers.
 
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i think the mechanism of buying a car in Gran Turismo played a major role in its success and the time we spent ingame, Also most arcade games are story based with a mentality, ( coming from the bottom now we here yo,) Even F1 games epsecially in f1 2013 had this mentality starting from nothing which was cool and frustrating being forced to finish on place 16 to 10 for 8 races until you get a contract from a better team. everything unlocked in my opinion reduces the time players play a game, so i quess we kinda need something to keep us busy for a longer time by either earn xp or money. Another argument could be that starting with a vw golf and learning the game through easy races can prepare you for harder controlabel and faster cars like lambo or rear wheel drive against harder opponents. i dont know how to feel about project cars having everything unlocked but i quess i have to try before i can judge.

But to the argument we dont have time to waste for unlocks is kinda invalid in my opinion (IN MY OPINION), yes we are busy in our everyday life but all hobbies demand time. i dought i could enjoy a game if i can only play every 7-8 days, it would take me out of the story, purpose, mood to beat the opponent especially in racing games like NFS. RIght now im hooked to bloodborne and i play every 2 to 3 days and im kinda getting out of the hype that i had when i first started and im stil on the second boss :S (long way to go) if i dont finish it soon i will get back to in future but i will defo get hooked to another game in the mean time which will lead to the point that i have to restart bloodborne in the future in order to remember the story (which doesnt really have a story until now at least)

this is all hypothetical of course because i have never played a game with no unlocks (except Mortal Kombat 9 which i had this issue described above but different genre so i dont count that)
 
i think the mechanism of buying a car in Gran Turismo played a major role in its success and the time we spent ingame...

The reason that you need such a XP or credits mechanism in games like GT is that the racing alone would be boring as hell (which says alot about the quality of the racing in a racing game).
 
The crew was dead on arrival though. Also carrot on a stick model is likely to make you motivated to keep going. We don't know how successful PCars model will be.
 
The crew was dead on arrival though. Also carrot on a stick model is likely to make you motivated to keep going. We don't know how successful PCars model will be.
Not as successful as GT and Forza, the market for true sim racing just isn't close to that big. But then again the game was developed on a veritable shoestring compared to those games so it doesn't need to sell many millions of copies to be a financial success. Just 1 million on each console and the game is very successful. 2 million and it's wildly successful. 3 million would be insanity.
 
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