- 720
- Austria
- ron1986
Sure. Best thing to check is the tuning forum and check which setups are fastest. All of them will use strange suspension values and camber/toe settings that are not reflective of real life at all. Then there's the top speeds for cars, which for most of them are simply wrong (aka too high). And then there's the settings on the cars like gear ratios etc. which are also wrong on many of the cars, and when set right produce awkward results. And the tyre compounds, which just don't add up with the defaults assigned by PD. And FF cars are just all plain wrong, you can't make them behave like real life with any setting whatsoever. Then there's the ABS settings, which is really (ABS + PD's 'special' ESP/TC). And I'm sure I forgot some more.
Not sure why you're not noticing difference with a couple of PC sims. Hard to judge without knowing your setup and the settings you used. One of my personal favorites on PC is Race07 with expansions and there the difference is like day and night. Same applies to AC and pCARS.
Ok, i cant say anything about tuning because i never tune but you might be right.
BUT in my opinion this hasnt to do anything with physics, such as gear ratios and the default tires of the cars come with (probably due accesibility) doenst have anything to do with the physics itself.
These things are wrong parameter which let cars drive different(faster, stiffer, more understerring or whatever) than the real ones but doesnt belong to the physics itself.
I dont know what the problems with ff cars are, in real life i've only owned ff cars and to me their behavior seems right.
Yes, ABS isnt ABS, its just slowing the wheels down without lossing traction.
I play race07 also, with a g27 and without tc and abs and i really cant see much difference appart from massive head wobbling in cockpit view and the bad ffb in corners.
Also you cant really compare these games because race07 is such a tiny game in comparison to GT6.[/QUOTE]