Why were GT6's cars unused in Sport?

  • Thread starter JoaoSilva
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i want to ask why would they abandon such detailed car models when they could be put to use?
It's probably because they look just fine at 1080p in static images, but like ass in 4K while on the move - with LOD step changes. 4K is, after all, four times the resolution.

But the reasons why "Car A" isn't in the game are the same as they've always been, with an additional one for GT Sport. "Car A" isn't in GT Sport for one of the following reasons:
* PD didn't know about it (the least likely reason)
* PD knew about it, but didn't want it
* PD wanted it, but couldn't get permission from the manufacturer to use it
* PD got permission, but couldn't get hold of one to capture it
* PD ran out of time between capturing it and getting it into the game

And the very important one for GT Sport is:
* PD decided to exclude it from the launch title, for reasons of eSports categorisation related to the Nations/Manufacturers competitions


It's likely that some of the 'future-proof' GT6 models are good enough to make the cut for GTS, but that they don't fit in the categories that PD - and possibly the FIA - has determined it needs for the online competitions. I've noted that no manufacturer has more than two entries in any class (except Group X) so far, other than the three Chevrolets in N500. This may also be a limiting factor - for now.
 
It's probably because they look just fine at 1080p in static images, but like ass in 4K while on the move - with LOD step changes. 4K is, after all, four times the resolution.

But the reasons why "Car A" isn't in the game are the same as they've always been, with an additional one for GT Sport. "Car A" isn't in GT Sport for one of the following reasons:
* PD didn't know about it (the least likely reason)
* PD knew about it, but didn't want it
* PD wanted it, but couldn't get permission from the manufacturer to use it
* PD got permission, but couldn't get hold of one to capture it
* PD ran out of time between capturing it and getting it into the game

And the very important one for GT Sport is:
* PD decided to exclude it from the launch title, for reasons of eSports categorisation related to the Nations/Manufacturers competitions


It's likely that some of the 'future-proof' GT6 models are good enough to make the cut for GTS, but that they don't fit in the categories that PD - and possibly the FIA - has determined it needs for the online competitions. I've noted that no manufacturer has more than two entries in any class (except Group X) so far, other than the three Chevrolets in N500. This may also be a limiting factor - for now.

A very insightful and understanding post. Good read.
 
People complained about the standard cars ruining the experience... hmmm... I liked them, but ok... kill them.

Then, what about those nasty VGTs? 1000x times worse at experience-spoilers! PLEASE KILL THE VGTS! I'D ACTUALLY PAY EXTRA 5 BUCKS TO GET RID OF THEM!

Much rather have the Premium Cars from GT6 becoming standard in GTS.

(But I can't grasp how the world thinks, I fail to understand people, so cut me some slack)
 
Well they had to make choices on how they used their time and resources to create cars eg why build the iconic drifting Nissan S15 or the epic McLaren P1 & F1 when you can have the Daihatsu COPEN RJ Vision Gran Turismo :banghead:
I agree with your point but of all the VGT cars to pick on, you pick probably the most usable one.:lol:
Seriously, people can't handle Miatas online. What's the point of all the ridiculous hypercars in a game that's focused so heavily on online racing?

More to the point though, I imagine the reason they didn't just copy and paste the premiums from 5&6 is because they couldn't. They probably need to reformat their materials and textures for the new rendering system. Why they decided to bring over the ones that they did though, I have no clue.
 
Imagine if pd just drop a huge dlc pack in the coming months with 50 cars all from gt6. drift cars supercars more rally cars etc.
Also Paris game's week is coming up, does anyone think we'll be seeing something GT related there? Same with PSX in December, maybe we could get a dlc drop then?
 
I agree, there's some very odd omissions. Nissan GTR R34 must have been in almost every racing game in the last 10+ years. No Toyota Supra either. And what about the Mazda Demio?!

Also, we have things like the Golf GTI and Focus ST, rather than the Golf R and Focus RS. Seems an odd choice, but I guess they needed more FWD cards, rather than extra 4WD ones.

The bit that seemed odd to me was the long video intro, which is around 5 minutes of footage of cars that you cannot race in GT Sport. It's like "Hey, like these cars? Well tough, you can't race them in this game!"
 
I’m more curious why so few FIA tracks, new to GT6 weren't carried over, in lieu of so many fantasy oval & dirt tracks
 
Because the GT6 premiums weren't on the same level
Here's an example, GT6 vs GTS:
1KP4M9.jpg

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I would be happy with GT6's premiums too, but PD thinks it's not enough.
P.S. Oh yeah I know the last picture is just bruh.;)
 
It's pretty simple really:

Old GT6 models need to:

  • Get their licences renewed
  • Get updated sound files
  • Have adaptive tessolation
  • Work with the new physics
  • Support HDR
  • Support livery editor
  • Have no bugs or glitches
  • Balanced into esports or an "N" class
  • Not be a model from GT HD from way back
  • Not be a model from GT5 that doesn't support tessolation
All of this added up =/= a copy-paste job.
 
Not only GT6 but GT5P and GT5 premiums as well. They are probably little worse than GTS but some VGT do not have cockpit too. Premium are awesome looking so I hope they are added soon. Here are some of the close up of the cars, they look really great TBH

 
The irony is those GT6 models were supposed to be future-proof :banghead:

With the major backslash PD got for including standards/premiums before I can see why they did not want to do that again. But I don’t think the difference would have been that great this time around. I would have liked to have he choice.

But yes sometimes their decisions are questionable, do we really need 3 oval tracks? Would have traded two for one of the original GT tracks.

Let’s just hope they can start cranking out new cars/tracks for DLC.
 
Np, it just saddens me when consumers in the industry in general are too busy writing complaints or hate comments to actually take a look at what they're talking about from a developer's perspective. I'm no game designer but I think I have a pretty good idea of what I'm talking about.

To be fair, some of them just see the cars in GT5 and 6 and think it looks good enough, which it does in the GT5/6 environment, for sure. But put them in their current form on the same track as these newer cars in a very sophisticated engine and things would fall apart pretty quickly. No AT, no real world HDR values and PBR maps worked off it, poor audio, no/poor damage model etc... It all adds up.

That's basically the facts, not even scraping the hypothetical, like, are they UV'd in a fashion in which the livery editor works with them? Or do they need re-rigging for the physics engine? So on and so on.

I had this discussion here over a year ago, had a back and forth with one user who claims he is "sure that" the difference in quality wouldn't be that noticeable and the cars would "definitely feel at home" in this new engine. Which although I highly disagree with, is fine if he thought that, but last week he posted a picture complaining about a wheel of one car which for whatever reason was missing poly's. I laughed to myself because that would have been the least of his worries. :lol:
 
Nobody claims that you can just throw cars from previous games into GTS and it just works. Of course they need some additional work. But the basis is already there and it's much much less work than doing everything from scratch.

I model cars for games myself, and if I was tasked with a job like this, I would totally use one of my existing models to bring it up to speed instead of starting all over again and doing the same work twice. That is just the economical thing to do.
 
They always say the cars are future-proofed, then by the time they release the next game there are new technologies out that allow them to render the cars better and they start all over again each time. Still, let's just wait and see what the supposed DLC has in store... if it doesn't take another few years to be released...
 
Seems to me some are a straight "rip" from GT6!
I was rewarded with the Volkswagen GTI Supersport VGT and from the garage, when I do view car the scrolling text at the bottom begins Volkswagen extends is GTI fleet for "Gran Turismo 6".
 
Totally agree. I'm loving the game so far, but would of course like to have a wider selection of cars available. The Phototravel car models were very high quality and I pretty much assumed they would be put to use for the next gen iteration. I guess we'll see what happens, that 500 car number wouldn't be so hard to live up to if they re-release those models in the game.
 
Plus they include the same car 2-3 times with racing variants so the 500 mark should be doable.

And PD please include desirable cars, why is the i3 in this game? Waste of already precious resources.
 
Nobody claims that you can just throw cars from previous games into GTS and it just works. Of course they need some additional work. But the basis is already there and it's much much less work than doing everything from scratch.

I model cars for games myself, and if I was tasked with a job like this, I would totally use one of my existing models to bring it up to speed instead of starting all over again and doing the same work twice. That is just the economical thing to do.
It's still work though right?

I don't know why this is such a difficult concept to grasp. PD have said additional cars will be coming as DLC and that the game will have between 400-500 eventually. I'm sure PD intend to follow through on that but with a history of not following through on claims or promises there is a chance we may never see that many. I still believe that they are currently working on DLC as they said they are and I have no reason to doubt it. Basically at this point if they had something ready I believe we'd have it. It is a matter of time, they could have held off on delivering the game until they had more content ready or they can deliver the game now and keep adding content. Either way it will happen as fast as they can make it happen because nothing else makes sense and I have to believe as a business they would be creating content as efficiently as they can to deliver the desired result.

But honestly I'm more interested in seeing additional tracks added. The game has a decent variety of street cars and Gr.3 and Gr.4 cars to have interesting Motorsport but the low number of tracks could see it get boring quickly so I am most hoping on steady track additions.
 
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Still some cars look ugly outside like impreza wrx look how doors look outside those lines that goes on angle.
If thats they new car models future proof then we have problem.
Before gt5 all cars were made to same guality but with gt5 we got premium and low gt4 cars. And with gt6 we got even more different levels of detailing. We have some cars as gt premium , then extra premium with adaptive tesselation. Even old gt4 models some got tesselation and others dont.
I wonder is that same again with gt sport. Some cars for me look better detailed then others.
Some tracks look better too then others. Pd makes all so confusing. Its so pretty game same time you can find ugly models or low details
 
Np, it just saddens me when consumers in the industry in general are too busy writing complaints or hate comments to actually take a look at what they're talking about from a developer's perspective. I'm no game designer but I think I have a pretty good idea of what I'm talking about.
So does everyone else on the internet mate. :lol:

I agree with the points you raised in your previous post, I'd just like to add the following.

Kaz said it takes a car modeller six months to make a car. There are 50 car modellers in the GT6 credits. They can make 100 cars a year. They have had four years. Where are all those cars?
 
It's pretty simple really:

Old GT6 models need to:

  • Get their licences renewed
  • Get updated sound files
  • Have adaptive tessolation
  • Work with the new physics
  • Support HDR
  • Support livery editor
  • Have no bugs or glitches
  • Balanced into esports or an "N" class
  • Not be a model from GT HD from way back
  • Not be a model from GT5 that doesn't support tessolation
All of this added up =/= a copy-paste job.

I understand your point but there are many cars missing making huge wholes in some manufactures.
But my question now is, will dlc be free or paid? I'm so curious for the future of GTS.
 
I really am finding the lack of iconic cars like Nissan Silvias etc very hard to swallow.

Maybe it was too much a piece of work to choose between about 20+ versions of Silvias, Miatas, Skylines, Civics, NSXs, RX7s... :-D

I specially liked what PD have done with Nissan lobby, that could be simply called GT-R lobby, as even the Gr.1 is indeed a GT-R...
 
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