Will most to all GT6 tracks have changeable settings?

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Considering the low number of new tracks we will be getting, (as of what we know now) and comparing the difference from GT3 to 4, (something like 25-30 new tracks?) could it be argued the reason for this they have applied Changing Weather and Time to (all)<most of the current tracks?

Would it then make the number of new tracks more reasonable/acceptable?. I understand they may of held a lot of content back for DLC but i'm hoping that's not the entire case. Polyphony Digital is not a company I want to start associating with excessive greed!

Think about the added playability and events it could create in A-Spec with the exact same content in regards to tracks already available. Night events, Rain events, Dusk events, Dawn, professional events etc. etc.

But most importantly would it appease you guys, in the sense of the absence of a larger library of tracks? It would for me! It's mere speculation but I wonder would it be an acceptable compromise to the Nay-Sayers also?
 
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tsukuba circuit on night and SSR5 on day, would good.
but, i dont think this is posible in GT6, so much expectations
and less answers, in the final release, im sure...
 
tsukuba circuit on night and SSR5 on day, would good.
but, i dont think this is posible in GT6, so much expectations
and less answers, in the final release, im sure...
Tsukuba @ night would indeed make it a tad more interesting.
And it was available as a "wet" option in GT4, hope they add that again too. 👍
 
I can only imagine the real tracks having day night cycle / weather, and only a very few fictional with weather (HSR was good, I loved when it was sunny, there's a different lightning than the normal version) but not day / night because some tracks are meant to be like that (like SSR5-7-11, they're meant to be at night)
 
I would hope so. Would much rather have all tracks with day/night and weather rather than additions like fireworks...
Yeah, that's a nice detail, but it is not really relevant for gameplay, but I've been distracted by those fireworks at Le Mans twice or so
 
The busy city circuits can hinder frame rate when there's a lot of cars on screen. Rain can give the FR a hit too.

I would hazard a guess that a London at night, with 16 headlights and rain, tire smoke would cripple the PS3. I would concur that not every track would have this feature.
I would expect an increase in tracks that have weather and night but not all.
 
Meh, who knows. Maybe they've got full day/night cycle and weather on every track - or maybe they haven't touched that stuff at all.

Would that appease me? To a degree. I mean it would certainly help.
 
Is it too much to ask? Genuine question? Does anyone know how long it takes to model rain and day/night transitions? I heard the track's take two years! But they might use techniques that can speed up the process nowadays!
 
I would not expect all the tracks to have weather timeofday settings in GT6. I would rather just see some other tracks better tuning options, faster UI, better online options, leaderboards, better tire model/wear better physics.

While weather is cool I found that in GT5 when we raced online most of the time we did not use the weather even where it was an option other than snow tracks of course. I did like the night day a bit and used that from time to time on the ring.
 
Imagine many more night and weather races during career mode. GT5 really failed on that aspect. They had night versions of Nurburgring and Le Sarthe (24 hour cycle) and did not include one night race on them. Of course there's the 24 hour races but why not have some regular 2-5 lap races where it's full on night? As for weather, there were some wet races but not nearly enough. Suzuka, Nurburgring, Le Sarthe, Monza, SSR7, Eiger and High Speed Ring all had rain yet there were only a handful of wet races.

And in GT6 they need to make the most of the day/night and weather effects. Have more night only races, have some wet races or at least more dynamic weather races with the possibility of rain.
 
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I hope so. I'd love to do a Daytona 24Hrs thing.

I wonder how hard it could be to just copy/paste the day/night/rain/snow changeablility code to all tracks.
 
Is it too much to ask? Genuine question? Does anyone know how long it takes to model rain and day/night transitions? I heard the track's take two years! But they might use techniques that can speed up the process nowadays!

They claim two man years of work, not two actual years. As I said in another thread a dev like Slightly Mad has managed to include 24hr and weather on every track for Project CARS. They have far less employees, a much lower budget and have worked on the game for less than two years to date, although their base game engine is older. If they can achieve it I don't see what excuse PD have, they've been working on PS3 stuff since basically day one, 8 years or more.
 
I've always imagined that the dynamic lighting included for the time change tracks was a relatively late addition to the game, which might explain why it was so underutilized and rare to have in GT5 tracks. For sure having time change and weather change on most/all tracks would go a long way towards offsetting the small amount of actual new tracks.
 
Eks
I hope so. I'd love to do a Daytona 24Hrs thing.

I wonder how hard it could be to just copy/paste the day/night/rain/snow changeablility code to all tracks.

I can't imagine it'd be hard at all, especially with the generic way the system is implemented.

The rain is not dynamically modelled and doesn't hit the asphalt or cars, the ground doesn't even have a visually rainy/wet surface -- it's just a bit darker and shinier (cars may be shinier too, but there's no rain drops hitting them)

The code simply consists of:
-wet physics (differing degrees of wetness depending on conditions)
-visual graphics: generic rain drops on the screen, shiny/darker pavement, rooster tails/water shot up by tires, generic rain drops on windshield, and maybe cars are a bit shinier

That's all. Very simply really. I don't see why it's not on all tracks, or at least ones where there shouldn't be any slowdown (maybe city tracks might be a bit too much though). I'd like to hope for a big improvement for GT6's weather effects though -- I'd like to see actual rain and water on the track and on the cars. It's too half-assed the way it is now.
 
I've always imagined that the dynamic lighting included for the time change tracks was a relatively late addition to the game, which might explain why it was so underutilized and rare to have in GT5 tracks. For sure having time change and weather change on most/all tracks would go a long way towards offsetting the small amount of actual new tracks.

Certainly very plausible but (and I do say this as someone who doesn't know a great deal about the technical side of things, so people feel free to correct me if I'm way off) I never understood why a feature like that would be implemented on a per track basis. It's surely all a part of the lighting engine for each track so why is it not as simple as including the dynamic lighting on each track? That is what SMS did when they introduced the feature in pCARS. The only thing left to do then is to illuminate the track when it does get dark but that shouldn't take too long, again for SMS it didn't take very long at all for all tracks to have illumination and buildings lit up, etc.

It was odd for GT5 to be missing it on most tracks, if it's still not a feature on GT6 3 years later I would have to wonder what is going on at PD towers.

By the way I noticed someone saying the SSR tracks are "meant" to be at night, surely having them in daylight for the first time will give them a whole new life?
 
'They claim two man years of work, not two actual years.'

Well obviously, otherwise GT5 wouldn't of come out for another 60 years lol!
 
Silverstone has progressive time. There is a video of somebody playing GT Academy in a 370Z and it has the sun much lower and the in-car clock changing from 17.03 to 17.05. I would hope that all new circuits would have dynamic time and weather. If not then at least the licenced circuits should. Spa-Francorchamps at night would be fantastic so we could replicate Spa 24h. Getting the Maserati MC12 Corse, in Vitaphone livery, would be perfect for this too.
 
Silverstone has progressive time. There is a video of somebody playing GT Academy in a 370Z and it has the sun much lower and the in-car clock changing from 17.03 to 17.05. I would hope that all new circuits would have dynamic time and weather. If not then at least the licenced circuits should. Spa-Francorchamps at night would be fantastic so we could replicate Spa 24h. Getting the Maserati MC12 Corse, in Vitaphone livery, would be perfect for this too.

Well spotted 👍, My concern is why didn't Spa have changeable time! I bought the DLC but was really disappointed to find out it only rained. Poor show for DLC. Simonk or Samus (now) made a point of basing a model on lighting and having whatever you put around that model to react in kind! (In fairness he said he was unsure on the implementation, or the possiblity) I would of assumed that was a feesable thing to implement! But it must be more complex! Surely? Why wasn't Spa done? Laziness? I hope not!
 
I think time change will be available in autumn ring

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lol and new video

https://www.gtplanet.net/gran-turismo-6-gameplay-video-at-autumn-ring/
 
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Quite possible, in the new video it's confirmed that Autumn Ring has time change and possibly weather.

Excellent! I noticed in the video the time changing from 2.00 onwards! FANTASTIC NEWS! This would mean it's the first fictitious track in the GT series that has changeable time! Also notice that is an 'AUTUMN' Sunshine, a little lower! I know from the outset that might seem like an obvious inclusion but its little touches that we did not see in GT5!

Very very happy with this! Take into account Autumn Ring is not a particularly prominent track yet receives the 'Premium Treatment' could it be a sign for more 'important tracks?
 
Excellent! I noticed in the video the time changing from 2.00 onwards! FANTASTIC NEWS! This would mean it's the first fictitious track in the GT series that has changeable time! Also notice that is an 'AUTUMN' Sunshine, a little lower! I know from the outset that might seem like an obvious inclusion but its little touches that we did not see in GT5!

SSRX in GT5 has very short days. It has to be located somewhere at high latitudes, maybe in the winter.
 
I can say that if they had time/weather change for most of the tracks, it would really boost the game up in my book.
Although it wouldn't be a simulation, they do have the time progression adjustable in GT5. I would love to see that in races in GT6 on say a 12 lap race that starts in the afternoon and progresses to night by the end of the race.
 
I would love to see them just update the tracks such as the repaving at Daytona and add the Moto GP and the sharp right/left complex on Indy road course!!
 
I would love to see them just update the tracks such as the repaving at Daytona and add the Moto GP and the sharp right/left complex on Indy road course!!

That wouldn't be an update to the track so much as an entirely new track variation, though, as they would need to make significant changes to the track scenery to get the Moto GP layout.
 
What about the course maker? The time change is 12/13hrs? My question is how does that relate to the fixed tracks NOT having time/weather? Too much computing power "put aside" for the rally stages? I have no idea how it works.

All circuits should at least have a 12/13hr time change. And I also question like everyone else, why Spa didn't have time change. The Nordschleife has no lighting when driven at night and neither does Spa in real life.

I also wonder if there will be settings for regional seasons based upon player location but, that's stretching it.
 
Is it too much to ask? Genuine question? Does anyone know how long it takes to model rain and day/night transitions? I heard the track's take two years! But they might use techniques that can speed up the process nowadays!

The two years statement has been used a lot when discussing tracks in GT5 (and 6) but no one really knows what it means.

1. Is it the average time it takes, or is it an extreme?
2. What is included in "making", is it the actual making of the model, or does it also include collecting reference data?
3. Does it mean two years of time or two years in man-hours?
4. Has the time remained the same ever since that quote was given?

Consider these scenarios:

1. A modeling group of five people is spending two years on modeling a single track.

2. A team of 10 people are travelling to a track, spending 10 days to collect reference data of the track (measurements, photographs etc). They then send the data to a modeling team of five people who spends one month on modeling the track. The most extreme track they ever made required twice the amount of work to collect data and build the model.

In both scenarios you could say that it takes two year to model a track. In the first case it means the actual time it takes to make the model in a computer. In the second case it's the number of man-hours it takes including collecting reference data, and the "two years" refer to the most extreme track they ever made, for which they had to do twice the amount of work compared to an average track.
 
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