Will most to all GT6 tracks have changeable settings?

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With original GT courses the development time I would think have to much quicker, even less than a year, these tracks don't necessarily have to start from scratch & the freedom from not having to hold to any real world references Would make The process quicker.

Spa seems to be a good candidate for the 24 hour treatment. Love to see Tokyo R246 set at night or SSR5 at day.

If this could be implemented (time/weather change) on most courses, I would like to see it tied to the career mode to a greater extent than Suzuka Circuit, Nurburgring 24h, but do this on the other tracks where you are randomly presented with a different time/weather change.

Something Kaz said years ago, you could enter a race at the same time of day where it is currently for you (PS3 clock), so if it's 5:00 pm where I'm at it would be 5:00 pm in the race, maybe this could be a option in the game settings.
 
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The two years statement has been used a lot when discussing tracks in GT5 (and 6) but no one really knows what it means.

1. Is it the average time it takes, or is it an extreme?
2. What is included in "making", is it the actual making of the model, or does it also include collecting reference data?
3. Does it mean two years of time or two years in man-hours?
4. Has the time remained the same ever since that quote was given?

Consider these scenarios:

1. A modeling group of five people is spending two years on modeling a single track.

2. A team of 10 people are travelling to a track, spending 10 days to collect reference data of the track (measurements, photographs etc). They then send the data to a modeling team of five people who spends one month on modeling the track. The most extreme track they ever made required twice the amount of work to collect data and build the model.

In both scenarios you could say that it takes two year to model a track. In the first case it means the actual time it takes to make the model in a computer. In the second case it's the number of man-hours it takes including collecting reference data, and the "two years" refer to the most extreme track they ever made, for which they had to do twice the amount of work compared to an average track.

Also the vagaries continue! Surely Deep Forest did not take the same amount of time to model as the Nurburgring! So what was the spectrum of the minimum amount of time to the longest amount of time? So as you say, Surely that two year statement was just a general roundup? But GT6 having so few new tracks is a cause for concern! Because it can only mean two things! 1: Polyphony have not found a way to be more efficient in modeling and time management on projects or 2: Polyphony are purposely holding back completed work for the consumer to spend even more money on! I hope there is an option 3 but I cant think of one!
 
Option 3 could be that several tracks were remodeled. While Laguna Seca, for example, is old to the series, it could use a makeover to be more accurate. Autumn Ring got a makeover, and it's not the most significant track in the series. I'd imagine that other tracks got similar treatment. It takes a lot less time to add to a track than it does to start from scratch (like previously mentioned).
 
Eks
I wonder how hard it could be to just copy/paste the day/night/rain/snow changeablility code to all tracks.

Copying and Pasting wouldn't seem right.

Have you ever watched the Daytona 24 Hours? The sunset there is completely different than a race like Le Mans. It's a lot lower in the sky and the colour is more of a dark orange than a light yellow. And when it goes dark, it goes dark. It doesn't take long to set at all at Daytona which again is different in comparison to Circuit de la Sarthe, where it takes a few hours until it goes into total darkness.

It looks like we will have more track settings as we've seen in the new Autumn Ring videos. If it's added to more tracks, especially more fantasy tracks other than real life tracks then the game would become a lot more enjoyable to play. There's so many possibilities with dynamic weather which would be a huge positive.


A lot of people complain that the licences are pointless. Well, wouldn't it be great if there are tests which assess your ability to drive in daytime, night-time and even both. Weather tests would be another big addition to the game, other than a simple acceleration and braking test.

The inclusion of more changeable weather and track conditions could add so much to GT6, so I hope that something has been done it improve it.
 
Option 3 could be that several tracks were remodeled. While Laguna Seca, for example, is old to the series, it could use a makeover to be more accurate. Autumn Ring got a makeover, and it's not the most significant track in the series. I'd imagine that other tracks got similar treatment. It takes a lot less time to add to a track than it does to start from scratch (like previously mentioned).

Yea quite true! Autumn Ring may have day/night transitions considering the time changed on the test race that Jordan did! And if Autumn Ring has it surely that means many others will too! God I hope that's option 3 lol And to me yes they will get a full pass if that is the case!
 
But most importantly would it appease you guys, in the sense of the absence of a larger library of tracks? It would for me! It's mere speculation but I wonder would it be an acceptable compromise to the Nay-Sayers also?
I would not only be appeased, I'd celebrate.

The busy city circuits can hinder frame rate when there's a lot of cars on screen. Rain can give the FR a hit too.

I would hazard a guess that a London at night, with 16 headlights and rain, tire smoke would cripple the PS3. I would concur that not every track would have this feature.
I would expect an increase in tracks that have weather and night but not all.
I'd hope the new graphics engine could cope; 24hr Monaco, Madrid, Tokyo & London would be sublime. Perhaps separate the weather and time-change versions if it can't. I'd rather have a slice of cake than no cake at all :D
 
To everyone saying the time changed in the Autumn Ring video. Where? On the clock in the car? I didn't notice any changes regarding sun/shadow positions.

Though I really do hope they've went back and added dynamic weather and time for most/all GT5 tracks. The thought of running classics like Grand Valley and Deep Forest at night is very exciting. Besides, they've had 3 years to work on GT6. I don't see a legitimate excuse to why most tracks wouldn't have dynamic elements.
 
To everyone saying the time changed in the Autumn Ring video. Where? On the clock in the car? I didn't notice any changes regarding sun/shadow positions.

Though I really do hope they've went back and added dynamic weather and time for most/all GT5 tracks. The thought of running classics like Grand Valley and Deep Forest at night is very exciting. Besides, they've had 3 years to work on GT6. I don't see a legitimate excuse to why most tracks wouldn't have dynamic elements.


As far as time change settings for that track hasn't been verified, but the time of day has been changed. On the GT5 track running the course in its normal way from the grid, the sun is at you from the left and appears to be afternoon, in the GT6 version the sun is at your right back shoulder and appears to be towards sun set.
 
Option 3 could be that several tracks were remodeled. While Laguna Seca, for example, is old to the series, it could use a makeover to be more accurate. Autumn Ring got a makeover, and it's not the most significant track in the series. I'd imagine that other tracks got similar treatment. It takes a lot less time to add to a track than it does to start from scratch (like previously mentioned).

In terms of the model itself I didn't see any sign of a makeover on AR. Laguna needs much more than new lighting.
 
Just wondering but has anyone tried a car with a working clock on a track in GT5 that doesn't have time change? Does the clock change? I should know this but,does GT5 have any cars with working clocks! lol. I guess I need to do some homework.

Anyway, the next GT6 showing that PD has better show something more intriguing then autumn ring and a 370! Because we haven't seen anything yet that is worth getting excited about.
 
Just wondering but has anyone tried a car with a working clock on a track in GT5 that doesn't have time change? Does the clock change? I should know this but,does GT5 have any cars with working clocks! lol. I guess I need to do some homework.

I believe in GT5 the clocks that were able to function only changed if the track had day/night transitions
 
To the OP, it's like you read my mind. This would be the only valid reason for me on why we're to get such a small addition to the amount of tracks. The fact that there will be lots of DLCs with content tells me that these tracks will require more time to be reworked or modeled. I still have faith in PD that if the tracks are done, they would be in the game's original content.

There was also mentions that it was a decision to release the game early and leave content as DLC rather than having to keep delaying the game for the content to be done. I just hope that won't go greedy on us after seeing the success of GT5 DLC.

The busy city circuits can hinder frame rate when there's a lot of cars on screen. Rain can give the FR a hit too.

I would hazard a guess that a London at night, with 16 headlights and rain, tire smoke would cripple the PS3. I would concur that not every track would have this feature.
I would expect an increase in tracks that have weather and night but not all.

London has always been limited to 12 anyway, and if the Nurbrugring can handle night racing and rain with 12 cars, I don't see how it would be harder for other smaller tracks. Yes, London at night would require more dynamic lighting as it has buildings everywhere, but it's not something that I think will kill the PS3.
 
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