Here is some information concerning 3d and ps3
"It was only a couple of days ago that Sony flicked the switch on 3D compatibility for the PS3 -- albeit without retail games that can yet exploit it -- so what better time to dig into the nitty gritty details of the company's implementation of the third dimension? Digital Foundry have done just that, starting off with a discussion of how Sony translated WipEout HD from 2D into 3D. Noting that the original version ran at 1080p, Sony's senior development manager Simon Benson explains that
notching resolution down to 720p opened up some pixel processing overhead (one 1080p stream requires nearly 2.1 million pixels, whereas a duo of 720p images is around 1.85 million in total), while reducing the refresh rate to 30Hz allowed the devs the breathing room to complete the extra geometric calculations required by 3D. That's certainly not the 1080p video at 100Hz per eye that we were hearing about at IDF last year, but at least
it shows that games that haven't been coded for 3D can be translated, albeit at more demure settings.
In the case of Motorstorm: Pacific Rift, the game already ran at a 720p / 30fps clip, so the solution was to generate it at a lower resolution and to use hardware upscaling and a few optimizations to make 3D work. Lest you think the transition was all bad news on the graphical immersion front, the SCEE devs also mention that quite
a few field-of-view and motion-illustrating effects could simply be disabled in 3D, as in that mode "you get [them] for free." Of course, we're still only talking about retrofitting 3D, and Sony's big hope is that developers will code for the new format right from the start, resulting in visually richer and technically more efficient implementations. Hit the source for more.
In regards to the PS3's 3D-enabling firmware update, Coombes said it will come in two waves; the first update hitting this Summer will allow the console to display 3D games, while 3D Blu-ray support will come "a short time after." Sony reiterated that the games being offered to UK customers who purchase a 3D-read Sony Bravia display, which includes PAIN, Wipeout HD, Motorstorm Pacific Rift, and others, may not be the same as those offered in the United States."
"Coombes also spoke about 3D on the PlayStation 3 from a development perspective. Most notably, he discussed that the 3D experience in PS3 games would always be implemented by developers, not by an automatic conversion process in the PlayStation 3 itself.
While TV manufacturers may offer a conversion feature, the PS3 itself will not. In other words, once the console gets its firmware update, that doesn't mean you'll be able to play any game in pseudo-3D.
You'll have to wait for the developers to produce an actual 3D version of the game.
He also addressed concerns that
3D images will cut the console's processing power in half, saying developers can actually find non-3D information that can be shared between left and right images. Shadows, for example, are generally flat. The PS3's GPU can share that data between left and right eye images, instead of having to render it twice.
Similarly, games that are already capable of running in split-screen will transition to 3D more easily, since they're already designed to display two simultaneous images. By finding ways to optimize 3D, developers won't necessarily have to sacrifice detail or framerates.
Coombes also announced that 3D PS3 games will be compatible with any and all 3D HDTVs that support the HDMI 1.4 standard. The PS3 will automatically scale 3D images to fit whatever screen you're playing on, while still making it a comfortable viewing experience.
The 3D software development kit has been available to developers since January, the fruits of which we expect to see at this year's E3. "
Taken from
http://www.engadget.com/2010/04/23/playstation-3s-3d-implementation-explained-may-require-upscali/ and
http://uk.gear.ign.com/articles/108/1085559p1.html