Will Virtual Reality effect the leaderboards?

Will Virtual Reality effect the leaderboards?

  • Yes, everyone will eventually need VR to make the top 100

    Votes: 2 5.4%
  • Yes, VR will be a definite advantage for the leaderboards

    Votes: 3 8.1%
  • Maybe, maybe not

    Votes: 11 29.7%
  • No, VR won't have much of an effect

    Votes: 18 48.6%
  • No, I will continue to kick your butt using my d-pad and x and square

    Votes: 3 8.1%

  • Total voters
    37
4,803
United States
Dearborn, MI
MotorCtyHamilton
Virtual Reality is here. If you have the cash, you can get in early and begin using it today in many racing games. I was thinking about what is missing from current racing games and that is the ability to look freely around the cabin just as you would in real life. In Project Cars, I have been playing with the "look to apex" function, which improves the experience, but is not always timed with my actual head movements in real life.

So I am just wondering what the sim racing game community thinks about the introduction of VR into racing games. Will it be a big advantage? Will it be a big enough advantage to affect the leaderboards? Big enough that if you want to compete, you'll have to spend the $2,000 to do so?
 
It will in my opinion be advantage as you will be able to look where you need to as you do in real life.
The big factor will be how well the game responds to the use of VR, how will it affect frame rate will it be so choppy/pixelated that three 24" flats is still a better choice for top end use?
 
I suspect it will offer some advantages during racing as you will be able to glance around to check if anyone is alongside but as far as lap time is concerned it won't make any difference, you don't need a perfect view of the corner to get the most out of it

I've seen some head position recognising hardware that some people use with that Euro Truck Sim and multiple monitors, I think that would be more than adequate without the current technology limitations associated with VR. One day I suspect VR will be the standard but its a long way off
 
I don't think it would give much advantages, if you use it for a long period of time you will most certainly only get a headache. I want it, but only for my own casual races, not for the main live events. I want full focus and no headache when tackling them!
 
Just thought of a combo that would be wicked fun. And very expensive.
Full motion rig with VR.
Talk about headache motion sickness.
But seriously, I think that would as close to real as you can get with out getting in a car.
 
Sounds like a lot of fun - for a short period of time :D Imagine a 12h endurance with that setup. :scared: :lol:
 
It would be (other than heat and G's) be a great training tool for race driving.
Even the heat aspect could be simulated by wearing heavyweight or very good insulation clothing.
Let you get a fair bit of motion down the way the track flows.

It certainly would not be for the casual player. Unless they had more money than sense.
 
I don't think it would give much advantages, if you use it for a long period of time you will most certainly only get a headache. I want it, but only for my own casual races, not for the main live events. I want full focus and no headache when tackling them!
I'm not sure where you heard this, but VR that is correctly setup in terms of straps and IPD should not cause headaches. Obviously it's not impossible for using one to result in a headache, but same can be said of using a TV or computer monitor. VR headsets also use low persistence which actually means less time when the pixels are 'on', which should theoretically be less straining than full persistence TV's/monitors, although that is probably offset by the fact that in VR, a much larger percent of your vision is taken up.

I know some people still think of VR headsets as a 'monitor strapped to your face' and think that a display so close to your eyes is going to be inherently straining, but this is also not completely true. The lens are designed to have your eyes focus beyond the headset. It's still not absolutely perfect as we ideally need variable focus depths, but it's a lot more comfortable on your eyes than many think.

Anyways, in terms of advantages, VR will give some players an advantage. But definitely not all. It has drawbacks. I think less skilled and particularly less experienced drivers will benefit the most. Driving in VR should be far more intuitive than playing on a flat screen. Not until you play a sim in VR will you understand how archaic and 'separated' you are on a flat screen. There is a reason that people who can drive perfectly fine in real life(even some with track experience) can jump into a sim and do terrible.

Dont take this to mean that everybody will benefit from this, though. At least competitive-wise. Many of us have spent years and years playing sims on flat screens. While it may be archaic, we have adapted. We have learned, albeit unconsciously, how to deal with the limitations of poor sense of depth, unrealistic sense of speed, limited peripheral vision and having our vision locked straight ahead. We've spent hundreds or thousands of hours practicing and dealing with these things. For people like us, the benefits might not be so great because we've already polished our pace up to a point that while the extra intuitiveness would be nice, it's not strictly necessary in terms of helping us go faster. And combined with the drawbacks of VR, namely the poor perceived resolution, it may actually hurt competitiveness. Not for everyone, and not drastically, but I do know some really fast guys who have said that they are a *bit* off the pace in VR.

So ultimately, I dont think it will affect the leaderboards in terms of the fastest guys getting some new boost or fastest guys without VR being left behind. They're already pushing the limits of what can be done in the game. VR isn't gonna open up some new unforeseen driving lines they haven't explored or anything. What it *could* affect is propping up and helping many lesser and less experienced drivers. They wont become aliens due to VR, but it could certainly help them get up to speed better, be more consistent in the race, and also safer to race against with their added awareness. All positives.
 
It might make it easier to avoid bumping into other cars, if it improves your spatial awareness.

I don't think it will do much to improve lap times though. At the top of the leaderboards it's the physics that sets the limits, not the visuals.
 
I'm not sure where you heard this, but VR that is correctly setup in terms of straps and IPD should not cause headaches. Obviously it's not impossible for using one to result in a headache, but same can be said of using a TV or computer monitor. VR headsets also use low persistence which actually means less time when the pixels are 'on', which should theoretically be less straining than full persistence TV's/monitors, although that is probably offset by the fact that in VR, a much larger percent of your vision is taken up.

I know some people still think of VR headsets as a 'monitor strapped to your face' and think that a display so close to your eyes is going to be inherently straining, but this is also not completely true. The lens are designed to have your eyes focus beyond the headset. It's still not absolutely perfect as we ideally need variable focus depths, but it's a lot more comfortable on your eyes than many think.

Anyways, in terms of advantages, VR will give some players an advantage. But definitely not all. It has drawbacks. I think less skilled and particularly less experienced drivers will benefit the most. Driving in VR should be far more intuitive than playing on a flat screen. Not until you play a sim in VR will you understand how archaic and 'separated' you are on a flat screen. There is a reason that people who can drive perfectly fine in real life(even some with track experience) can jump into a sim and do terrible.

Dont take this to mean that everybody will benefit from this, though. At least competitive-wise. Many of us have spent years and years playing sims on flat screens. While it may be archaic, we have adapted. We have learned, albeit unconsciously, how to deal with the limitations of poor sense of depth, unrealistic sense of speed, limited peripheral vision and having our vision locked straight ahead. We've spent hundreds or thousands of hours practicing and dealing with these things. For people like us, the benefits might not be so great because we've already polished our pace up to a point that while the extra intuitiveness would be nice, it's not strictly necessary in terms of helping us go faster. And combined with the drawbacks of VR, namely the poor perceived resolution, it may actually hurt competitiveness. Not for everyone, and not drastically, but I do know some really fast guys who have said that they are a *bit* off the pace in VR.

So ultimately, I dont think it will affect the leaderboards in terms of the fastest guys getting some new boost or fastest guys without VR being left behind. They're already pushing the limits of what can be done in the game. VR isn't gonna open up some new unforeseen driving lines they haven't explored or anything. What it *could* affect is propping up and helping many lesser and less experienced drivers. They wont become aliens due to VR, but it could certainly help them get up to speed better, be more consistent in the race, and also safer to race against with their added awareness. All positives.
Thanks for clearing that up, always wondered about the "focus point". Only concern now is if the lens csn be adjusted for those of us with glasses(I don't need them but I get a headache without after long periods of concentrating), it would seem to be too bulky to play with glasses on. Cheers though, for your insightful comment! :cheers:
 
Thanks for clearing that up, always wondered about the "focus point". Only concern now is if the lens csn be adjusted for those of us with glasses(I don't need them but I get a headache without after long periods of concentrating), it would seem to be too bulky to play with glasses on. Cheers though, for your insightful comment! :cheers:

There's room for glasses, not so much your latest chunky black nerd wayfarers, but more so your second wire framed 2000s pair. Lol
 
Everyone i know who is racing with VR, is setting measurably better times than they logged when on monitor.

VR gives one a 3D view of the track surface, kerbs & barriers, and traffic.
At a vehicle's limit, and in competition, the advantage is obvious.

My triple monitors help, but they are not the 'magic' that 3D is.
There's a reason Imax can make some people duck ... or pee.
I am not optimistic about my middle ear & stomach being able to deal with it,
as I am quite prone to motion sickness.

But I want to try VR for the increased spacial awareness, and the next level of racing,
... and I will buy it if I can keep my lunch.
 
am not optimistic about my middle ear & stomach being able to deal with it,
as I am quite prone to motion sickness.
Can you watch 3D tv or movies or handle IMAX?
If yes you should be ok.
Motion sickness normally happens when your ear says your moving and yours eyes say you're not. But you prolly know that... Have you tried Sea-bands? They worked wonders on my cousin who was prone motion sickness as a kid.
 
Imax is no problem.

on a track day, when i'm driving on track, i never get sick.
but riding in passenger seat, i'm only good for about 3 hot laps before i have to stop :crazy:

i dread installing new brake pads, because i can barely make it through the bed-in procedure.

out on the open ocean, under power i'm fine, but drop anchor & start fishing, and rockin', and i start hurlin',
once we fire the motors and get back on the move, slapping waves, i'm ok again, no problem.

over the last 50 years, i have tried every chemical and mechanical anti-sea sickness method.

the only way i will know whether i can drive DiRT Rally in VR, is to get an Oculus and live with it for a week or so :cheers:
 
You know what @Otaliema, Samsung is underway with developing a thing to their VR headsets that connect to the inner ear thing that is responsible for motion and bla bla, making it more real. I would expect people with motionsickness to feel real uncomfortable with that combo.
 
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