I'm winless in 66 races, DR "C" and SR "S" with one fastest lap and one pole and I think I have two 2nd place finishes (both of which I led for a few laps). I'm still getting screwed by the occasional hit from behind while braking or turning into someone who dive bombed the inside of a corner just as I start turning in. At least I'm not getting assessed bogus time penalties any more, but being knocked deep into the gravel (and without an auto reset to track) can eat a lot of clock. Most of the devastating setbacks have occurred half way into a race (as was the case in one of the FIA races yesterday...was closing in on 4th when the 6th place car put me in the dirt). And I've noticed people seem to start driving a lot more aggressively on the second to final lap (became a ping pong between cars in one race).
I'd spend more time qualifying if I had more time to do so. I'm lucky if I have enough time each day to earn my driving marathon...
That's rough. My strategy for avoiding being hit has been to focus more on my positioning during a race. Most drivers just assume they have to stick to the "optimal" racing line they were following during the time trial, but I've found that sometimes it's better to deviate from the optimal racing line in order to maintain a stronger position relative to other drivers. Most of the time, this will cause you to be slightly slower than you would be had you taken the optimal racing line, but it's worth it if it keeps the other driver from ramming or nudging you into no-man's land.
Just as an example, when I'm approaching the end of a long straightaway (the place where most collisions occur), I take a quick look behind me to see where the other cars are. If I have a strong feeling I'm going to get rammed, then I move to the other side of the track. This helps for three reasons:
(1) You will not be directly in front of them when everyone reaches the perilous breaking point. If they fail to break soon enough, they will fly right past you, either off the track or into another driver.
(2) If they make the turn successfully, then any engagement you have with them going into the turn will be at much lower speeds, giving them more time to react and avoid a crash.
(3) You will probably have the inside position going into the turn, which is generally a stronger position than being on the outside. If they run into you going into the apex instead of the breaking point, you will have a better chance to absorb the blow and keep driving.
I've also found that a little bit of "blocking" is perfectly fine. A lot of drivers seem to be under the impression that any movement into their current path is "blocking" and against driver etiquette. This isn't technically true. If someone is about to make a "clean pass" and you swerve into their path, that is blocking. But subtly positioning yourself in front of someone who is trying to squeeze into your driving line or take a turn too aggressively is not blocking. If you are in front of someone, then that usually means you've earned your position. You don't have to just meekly move aside for anyone trying to shove or shoot their way past you. It's okay to use your superior positioning (in front) to prevent a driver from coming into a turn like he owns it. In other words, it's perfectly okay to make the drivers BEHIND you earn their pass.
No, it's just the correlation between being fast and having a lot of DR points.
I race a fairly small group of S/S drivers on a regular basis - these are the same drivers I've been racing since very early in the game, and who have moved up the rankings at a similar rate. They have c.60k+ DR points, which is pretty rare.
The drivers dropped in to the races with no Q times are A/S, not S/S.
The pool of AS and SS is really small. It's less than one percent of all drivers, if I recall correctly. So even if an AS driver with no Q time is dropped into one of your races, it could just mean the pool of available drivers was too small to find a more appropriate driver for that spot. Because if Q time doesn't matter at all, then I have a hard time explaining why the distribution of Q times tends to fall within a pretty narrow range. And I don't think it can be explained entirely by a correlation between Q times and DR ratings, since that correlation is probably not perfect. Of course, PD could simply explain how this works so that we wouldn't have to keep guessing at it, but that would make too much sense.