Would you like to pay for repair car damage in GT5?

Whould you like to pay for repair car damage in GT5?

  • yes

    Votes: 112 75.2%
  • no

    Votes: 37 24.8%

  • Total voters
    149
I think the idea would be pretty nifty based on games I've played that have similar systems (NFS IV, NFS V), though I would prefer it to be the player's prerogative as to whether they want to fix the damage instead of it being deducted automatically. That way they could put off doing so (with the risks that such an action brings) if they are saving up for something.
 
I like the idea, but I'd take it a step farther by being able to sell damaged parts of your car (either in career mode or online) so as to earn a little money before buying new parts. That way it won't cost as much to repair. If you sell your damaged parts online, people could buy them to have them repaired for their own car for less money then buying a brand new part.
 
yes i would


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I would like it in the game but I'd hope that the races would give you a good amount so you could pay it off. I found it sometimes hard in GT4 to buy the cars I needed at the begining. But wasn't damage only for race cars?
 
It's funny how people want the "real driving simulator", but don't want to simulate paying for a wrecked car. Sigh

I suppose that you've already asked PD to blow up your PS3 if you crash in GT5. Money is not at all necessary to simulate driving. As far as I'm concerned, removing credits will only enhance things.

Anyway, I vote no. It will serve no purpose, and its only possible effect is increasing time spent in GT mode having to earn money just so you can get a car.

If it, along with having to earn money, were optional, then fine. But it would be a horrendous addition is forced on, especially online. My time is better spent driving than earning virtual money.
 
It's funny how people want the "real driving simulator", but don't want to simulate paying for a wrecked car. Sigh

Yes, which is why they call this game "The Real Driving Simulator, not "The Real Buying Simulator".
 
I vote yes for a few reasons.

First, we all blabber on about realism and how good damage would be so should we not have to pay for it? I mean, if you don't wanna pay, don't crash...

It also (as KAZ said) promotes clean and sportsman-like driving, adds a sense of personality if the damage remained on your car until you fixed it and makes you aware of your limits as a driver so you can post the fastest time possible through learning from your mistakes.

I have a couple of ideas myself.

What if the AI vehicles inflicted damage that could be seen in other races. Like in the NFS games when you saw a competitor numerous times. Say if you hit him mid-championship, the dent (or scuff mark as we are somewhat expecting) would still be present in the next race.

Also if you total your car online and you don't have the credits to repair (or couldn't care less) your car can be sent to the previously mentioned junkyard where other players could log in and pick up a good-ish car at a bargain price.
 
I think it would be fantastic!
Just imagine, after saving up for that super expensive beast, only to realize you can't handle the power in the first corner and smash it to bits into a wall!
Definatley would add to the experience, heh heh, having to go back to that hunk of junk you used to drive to pay for the repairs!
 
I didn't vote because I'm unsure on this.. however, in series races I would like to have to pay for any repairs or else my car won't be 100% for the next race.

I'm all for that, but as for paying to repair a car after a single race.. as long as it isn't ridiculously expensive, I'm all for it.

I can't help but picture the last car I drove in scenic locations (like in GT5P main menu) after a race which involved damage to my car, and seeing the wreck of a car in all those scenic locations if I haven't repaired it yet would be.. pretty cool in my opinion.

- I've decided to vote yes after thinking about it more.
 
I like the way Forza does it, the money for repairs comes out of your race winnings. I would like GT to do the same thing.

This is the best way, not complicated and you don't have to worry if you can afford it or not.
 
NFS: Porsche Unleashed did this well. You could buy wrecked cars, fix them and then sell them for a profit. Some cars were a lot more profitable to repair than others. You could repair when you wanted, and only if you wanted to.

I didn't vote in the poll, but I'd say yes if it was like NFS:PU in the ways I mentioned. However my yes would also depend on whether they fixed the AI to not be utterly moronic and not unlike a freight train that somehow still moves despite being welded to the tracks.
 
Anyway, I vote no. It will serve no purpose, and its only possible effect is increasing time spent in GT mode having to earn money just so you can get a car.

If it, along with having to earn money, were optional, then fine. But it would be a horrendous addition is forced on, especially online. My time is better spent driving than earning virtual money.

You already do that in GT (at least if you want to tune and buy cars). Only difference is there's a new way to spend the money you earn. If they increase the earnings, this should be no problem.

Yes, which is why they call this game "The Real Driving Simulator, not "The Real Buying Simulator".

:ouch:

Should we wait until it's called "The real tuning simulator" before we can modify our cars as well? Quite a logic you got there...👎
 
You already do that in GT (at least if you want to tune and buy cars). Only difference is there's a new way to spend the money you earn. If they increase the earnings, this should be no problem
And it isn't as if money has ever actually been a problem in the GT series before.
 
It certainly would be more realistic and would also make me think about how I would overtake an opponent so yes.
 
This has to be implemented. Other than endurance races, damage would be absolutely pointless. I mean users would always have the option to turn off damage right? So for those who wish to keep it on, make the consequences actual consequences. If we don't get charged for repairs, i can still imagine some users bumping the AI cars off the track to take the lead. Because if the only downside is a slightly slower car, that isn't a consquence if there is less than 2 laps to go.
 
I doubt it'll come in any other flavour than paying straight after a race for damage.

It's incredibly hard to save damage a car has taken if the damage it has had is "dynamic". For example, imagine all of the changed geometry that goes with body deformation. It'd be the size of the car's data all over again in the save area. Taking you'll be having atleast 100 to 200 cars at times, you wouldn't want 200 x 20mb's. Imagine how long it'd take to export this to memory. (If you didn't save the game It would be held in Ram.)

Correct me if I'm wrong but; it makes any damage after races pretty imposible.
 
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Yes, which is why they call this game "The Real Driving Simulator, not "The Real Buying Simulator".

So in real life you can just go and drive a ferrari around any track you wish, and if you crash... no worries?

No, i dont think you can, so how exactly would a game like that be a true driving simulator? It wouldn't.
Driving costs money, therefore a simulator should cost money. I would be all for paying for petrol and services aswell...

The best part about the GT series is building your way up from a rubbish car to supercars. If you could just open the game and drive any car the life of the game would be greatly reduced, as the actual driving experience of the GT series, is not as good as many other games like LFS. If you want to drive any car on any track, LFS is much, much better than the GT series.
 
I doubt it'll come in any other flavour than paying straight after a race for damage.

It's incredibly hard to save damage a car has taken if the damage it has had is "dynamic". For example, imagine all of the changed geometry that goes with body deformation. It'd be the size of the car's data all over again in the save area. Taking you'll be having atleast 100 to 200 cars at times, you wouldn't want 200 x 20mb's. Imagine how long it'd take to export this to memory. (If you didn't save the game It would be held in Ram.)

Correct me if I'm wrong but; it makes any damage after races pretty imposible.

I can totally understand the limitations, and how it's wiser to spend resources on perfecting other areas of the game first. It would be cool though if GT Mode was really like, a real life, bottom of the barrel start from scratch campaign, and decisions you make and things you do reflect this, and one example of this is managing your cars, in terms of performance, damage and maintenance.

What I'm saying opens up a whole other can of worms though because the entire career mode would have to be restructured and plenty of other things would have to be implemented, but maybe one day we can have something like that. I remember hearing Kaz was thinking about creating a role-playing game or something, what if it was a GT role-playing game?
 
Of course not, this was already in Forza, just like livery editor and damage. We don't want anything like that desecrating the perfect and holy Gran Turismo, do we? :rolleyes:

So, I voted yes. :D I'd like to see a system similar to the one used in NFS: Porsche, where you could choose what parts you wanted to fix.
 
So in real life you can just go and drive a ferrari around any track you wish, and if you crash... no worries?

No, i dont think you can, so how exactly would a game like that be a true driving simulator? It wouldn't.
Driving costs money, therefore a simulator should cost money. I would be all for paying for petrol and services aswell...


The best part about the GT series is building your way up from a rubbish car to supercars. If you could just open the game and drive any car the life of the game would be greatly reduced, as the actual driving experience of the GT series, is not as good as many other games like LFS. If you want to drive any car on any track, LFS is much, much better than the GT series.
Except this is a video game.

If I wanted to be charged for every little thing I did with my car, I'd get up & go outside.....
 
Didn't GT4 already have a long term degradation system in place? Where after so many miles the performance figures of the car dropped? Also they had the chassis refresh which would bring a used car back up to spec? I feel damage should also be a long term system as well, a basic wear and tear of a cars parts, like exhaust, tires, engine wear and tear, I mean it can go pretty in depth but how much is too much?
 
Except this is a video game.

If I wanted to be charged for every little thing I did with my car, I'd get up & go outside.....

So you DON'T want it to be a simulation. You want it to be a video game, just like the rest.

I wish you guys would make your minds up.
 
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It would be good to have it in there but no. It could lead to a cascade effect i think where you dont have enough money to fix the car, then choose another car to raise the money but then you damage that car and have to choose another car for another event to raise money again to fix that one......well you get the picture. But it would cause all of the punters and wall huggers to drive more safely.

If it was added into the Online Event races then yes because if someone damages my car they will then obiviously damage their car and will think twice before doing it again....Ergo no more punters!! 👍
 
If it was added into the Online Event races then yes because if someone damages my car they will then obiviously damage their car and will think twice before doing it again.

Trouble is you will get idiots buying used honda civics and playing "aim for the most expensive car"

I don't think damage should be implimented online - unless it was in a properly moderated series.
 
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So you DON'T want it to be a simulation. You want it to be a video game, just like the rest.

I wish you guys would make your minds up.
I wish you guys would stop coming up with stupid ideas just because you see "simulator".

Paying for gas & service charges, my god. Might as well have the game kill your profile when you run into a wall at 90mph.
 
Did I say I wanted PD to impliment it? No I didn't.
I said "I would be all for paying for petrol and services aswell..."

Which i would, and its my opinion, and I don't care if you have a problem with what I would be happy doing...

This has to be the rudest forum I have ever been on. All I see is 24/7 flaming, everywhere. It's horrible. And don't bother saying "well leave then", just grow up.

Either you want GT to be a simulator, or you want it to be a game. I presume the majority here want it to be a simulator, so why not simulate it properly. If we DO get damage, it would seem very unrealistic and "game" like for it to magically disappear.

But seriously, some people on here need to get rid of their e-thug attitude and just relax.
 
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Might as well have the game kill your profile when you run into a wall at 90mph.

LOL, yes this is funny, I thought the same thing at one point, but no need to say that these are stupid ideas, this thread was started for this very reason, discussion.
 
Either you want GT to be a simulator, or you want it to be a game. I presume the majority here want it to be a simulator, so why not simulate it properly. If we DO get damage, it would seem very unrealistic and "game" like for it to magically disappear.
Who cares what the tag line says? It can simulate physics all it wants, at the end of the day, you're still playing a video game. You want something that simulates every little detail, buy an expensive simulator.

If GT tried to conform to real world rules, I guarantee you nobody would be close to achieving the race cars, & it would take forever to just get your first Ferrari.
 
Who cares what the tag line says? It can simulate physics all it wants, at the end of the day, you're still playing a video game. You want something that simulates every little detail, buy an expensive simulator.

If GT tried to conform to real world rules, I guarantee you nobody would be close to achieving the race cars, & it would take forever to just get your first Ferrari.

But I thought KY was trying to get it "as close as possible to real life", and i thought thats why we all go out and spend hundreds of pounds on expensive wheels etc etc.

Yes it's a video game, but that's no excuse to disregard things that happens in real life driving. All you have to do is look at the NFS series to see where that gets us.

There is a fine line between simulation and game, and the whole point of discussions like these is to find the line and "balance" on it. There is no point saying my ideas are "stupid" when 1. I didn't say it should be implimented and 2. It's my opinion and it quite clearly isn't stupid.

All i want to do is come onto this forum, say what i think, see other peoples opinions and have a chat. Yet all i see is someone says something bad about gt5, or something someone doesn't agree with, and they get ranted at. Its like a communist society where we all have to agree with the "forums" opinions. Why can't we just agree to disagree, instead of calling peoples ideas stupid and ranting. If you don't like the idea of petrol, then fine, tell me that, but don't call my idea stupid.
 
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