Would you like to run a long race ?

  • Thread starter Tedehur
  • 37 comments
  • 1,644 views

Would you like a long race in the WRS ?

  • No, any race above 2 minutes is just too long.

    Votes: 0 0.0%

  • Total voters
    42
  • Poll closed .

Tedehur

Staff Emeritus
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Z spec
I'm currently testing several race layouts that I'd like to use in the future, and you won't know anything about most of them unless they are eventually posted.
There is one layout however, for which I'd like to have your opinion before I test any further : long races.

I was thinking last week-end that it could be cool for a change to have a long race, running over 2 weeks. It could be a GT-mode race like the 15 laps on the Ring in the Formula GT, or the Super Speedway 100 laps enduro, or a long multi-lapper in Arcade mode, or...

Votes are not anonymous only to prevent people who don't care from shifting the results by random votes. (Please keep in my mind that any opinion is respectable and doesn't deserve to be flamed)
 
Nice idea Cyril!

I (and a few others) have signed up for the JGTC S2 series (in the long race series forum) and personally I for one would like to see a race that would meet the same specs as that in this series.

A realistic race car/tyre type combo! (not N or S tyres, but maybe RM's or worse)
A 'race' track!
Laps to the total of 1 hr!(By 'B'-spec Bob)
Pit-stops!
Fuel strategy!
Contact resulting in a forced pit run-through!
2 weeks to run the race (Although in the JGTC series it's 1 wk for Qual, and 1 wk for the race)!

Just my opinion, but if we can do hot-lap after hot-lap after hot-lap..........
Then why can't we do an 'endurance' race?

Relax the contact rules (to allow none-intentional contact that the game allows), ie 'NO FORCED PIT-STOP'S ALLOWED'.
Keep the 'off' rules the same!

Let's see who has the 'committment' (replace that word with any that come to mind, especially any that are applicable to spherical objects!)

Neil
 
👍 Yeah, what he said :D
I'm another that went into JGTC this season 👍
The concept of trying to bring more aspects of the game into play :cool:
"rubbin' is racing" :dopey: though
 
I think we should be allowed time on the grass/wall as long as it's not beneficial.

It could be judged on a case-by-case basis.

If the race is over an hour long, I'd hate to through it away after the 45min mark just because I outbraked myself and went into the gravel. That will have slowed the lap time anyway, not given an advantage.

A slight rub against the wall or the AI happens in real life too, and we all know how the AI like to plow into us like a demo-derby.

Obviously wall riding, corner cutting and using the AI as a brake is a different story, so I think any 'incidents' that are questionable could be judged by an audjicator (speeling?) to see if it's unsportsman like or an advantage was gained?

Maybe a simply coming to rest for 5 seconds after an off or big contact to ensure no advantage was gained?

Just some things to think about...
 
Whatever you make Cyril, I will race 👍 100 laps of Ice Arena in the Jay Leno tank Car...no prob :sly:
 
Checking the replays could be a bit of a mission - it'd be like sitting down and watching a Grand Prix, only without commentary and likely not as interesting... :indiff:
 
I can't believe anyones actually voted for the 24hr nurb enduro! I defy anyone who thinks they can run a clean 24hr race around the Ring. Not to mention the fact that there isn't actually a way to prove it if you did. I'm pretty sure the game only allows so many hours of replay footage to be saved. I can't remember exactly how long it is but i know it's nowhere near 24hr's. And even if i'm wrong, good luck finding someone who's willing to check it for you :lol:
 
if we have a long race, rules will have to be set to only forbid intentional contact, and intentional shortcutting. just like a real race would be. but at some point, the AI will hit you, or you will misjudge a corner and go to the grass
 
One thing that works well, imho, is to only give each racer one attempt at the race. Let everyone practice (alone on track) to determine tire and fuel strategy, then they can only attempt the race once. It saves everyone from re-starting a billion times, adds an element of chance that's present in real racing, and really gets you're heart pumping when the lights go out :D

It's on the honour system not to make more than one attempt, and obviously contact/off rules would need to be relaxed.
 
Luxy
One thing that works well, imho, is to only give each racer one attempt at the race. Let everyone practice (alone on track) to determine tire and fuel strategy, then they can only attempt the race once. It saves everyone from re-starting a billion times, adds an element of chance that's present in real racing, and really gets you're heart pumping when the lights go out :D

It's on the honour system not to make more than one attempt, and obviously contact/off rules would need to be relaxed.

I'm all for that, in which case I'd be happy to do a 1 or 2 hour race, as it would be just one attempt. 👍

Le Mans or Nurburgring would be epic!

Suzie

Edit: And there should be 5 other cars on the track, for maximum raceage!
 
s00zster
I'm all for that, in which case I'd be happy to do a 1 or 2 hour race, as it would be just one attempt. 👍

Le Mans or Nurburgring would be epic!

Suzie

Edit: And there should be 5 other cars on the track, for maximum raceage!

2 hour race. With 5 AI cars on the Nurburgring....No thanks.

Personally, I'd like a longer race where you don't have to deal with the AI at all.

💡 Just had an idea! There is a certain Superspeed Way Enduro that goes for ~50 minutes. You sorta don't have to deal with the AI either...
 
a nice easy race, 10 laps of test track. That would realy test racing strategy. Im thinking le mans cars by the way, im not crawling around ten laps in anything with less than 20hp.
 
ROB 256R
I can't believe anyones actually voted for the 24hr nurb enduro! I defy anyone who thinks they can run a clean 24hr race around the Ring

Running clean is no problem, you have to cut back the pace slightly and watch out when your tyres are going off, just as in a real race you would have to do the same to preserve the car. The races we normally do here are like a qualifying session - all or nothing!

Dave
 
:drool: Oh a race week in the WRS. 10 laps has been the most so far (suzuka). Actually like the super speedway race since it is the easier race against the AI and times will still be pretty close even after 100 or so laps, prefearably w/ a car that has high horsepower ratings (F1?:dopey: ), but 15 laps on the Nurb w/ an F1 car just sounds like lots of fun also.

Some rules would have to be relaxed like AI contact (light) or wall rubbing and off's, which would prob. hurt your times anyway thus would be a penalty in itself.

From experience, the replays are good for about an hour, give or take. I think it has something to do with the file size that the memory chip sections can hold.

Don't like Luxy's idea though, to hard to inforce with the time it is put up and when you will see it to the time you submit (could be days w/ many attempt to the early arrivals)

Bring it on, and i will be there, hopefully at the top :crazy:
 
about the penalties, we can let the game decide what´s fair in most of the cases. just turn the penalty on, and when you hit something, you will have to go thru the pits or receive that 10 second penalty...

and i know you are trying hard to get a crakc at the test track randy, but racing in any oval i don´t think that creates a good racing enviroment... will be just draft, run, draft, run, just like mission 23... it has to be in a track... laguna would be nice... 30 laps or so, full grid...
 
I'm starting up in the JGTC races now, and I definitely won't have time to do TWO super fast, clean [1 HOUR] races in one week. But that's just me, and a couple other people, so... Doesn't really matter though.
 
If I'd have the time to race in the first place, I wouldn't mind a race around 30 minutes or so.

So, that's what I am voting for.

The Wizard.
 
I'm cool with long races, but please... leave the ovals to nascar.
and make sure you do it after may 20th so I have enough time ;)
 
Nah u can do it from now. I have holidays for 3 weeks with no assignments. Lucky me.

I would like to do it in a road car with 250 to 350hp range. You can afford to lose concentration that way.
 
:eek:
Pretty surprised by the votes so far, I would have expected much more people to answer 'no way'. Or perhaps they didn't vote at all.
But with 25 votes (on a total of 31 so far) ready to race half an hour, I think I'll post a such a race soon (week 53 or 54 ?)

I already did some testing and can already answer some suggestions from this thread :

Length
About half an hour seem the easiest way to start. If the race is successful we can try later with a race with one or two hours.

Pit stop
This will depend on the tyre choice, but I'll try and make sure that at least one pit stop is necessary.
Fuel strategy is not an option for only half an hour.

Grass, sand, wall
I'd like to choose a course with no wall close to the track so that missing an apex or a braking would lead us onto the grass or sand and cost some time.
Hitting a wall where the car bounces back on the track and stays undamaged doesn't look realistic at all.

AI
I don't like contact with AI however. Minor contacts will happen because we all know that AI can't drive, but I'd like us to be very careful when overtaking. We tend to run as fast as possible on hotlaps, but on a long race we definitely need to be able to stay behind AI if there is no room to overtake.
The forced pit-through option is nice, but IMO it's triggered too late. I mean, some smaller contacts should also result in a drive-through penalty.

Just my 0.02 €
 
Coolio.
Flat-out
AI
I don't like contact with AI however. Minor contacts will happen because we all know that AI can't drive, but I'd like us to be very careful when overtaking. We tend to run as fast as possible on hotlaps, but on a long race we definitely need to be able to stay behind AI if there is no room to overtake.
The forced pit-through option is nice, but IMO it's triggered too late. I mean, some smaller contacts should also result in a drive-through penalty.

Just my 0.02 €
By this, you're saying you'd like to adhere to the no contact whatsoever rule?
 
KLR142
By this, you're saying you'd like to adhere to the no contact whatsoever rule?
No, it's not possible to run half an hour and have no contact with AI at all.
I just said I wish the game were more strict about the contact penalty.
It is not, so the driver will have to take care. And I think the contact has to be limited to the minimum that can't be avoided.
Ramming into AI, or driving side by side and pushing each other should be banned. I think it should stay realistic : if AI brakes like hell in front of you, you need to brake too and try to avoid contact.
Diving on the inside, brushing the AI car on its whole length and riding the apex is not an option IMO, and we know that the game will not sanction this.
 
I like the sound of this. 💡 Twin Ring Motegi (Long) is a nice track with big sandy run off areas. Lots of opportunities for safe overtaking too. Maybe use a Honda NSX?
 
ROB 256R
I like the sound of this. 💡 Twin Ring Motegi (Long) is a nice track with big sandy run off areas. Lots of opportunities for safe overtaking too. Maybe use a Honda NSX?

Done before. (Kinda). Also, personally I find Twin Ring Motegi too technical to be consistant over many laps.

As for the AI touching, I'll quote what I found somewhere else on GTP.

The Best Poster on GTP
Could we say, implement our own penalty system where everytime you touch the AI/Walls/3+ Wheel off, you add 1 second onto your final time? Keep the Forced Pit Entry on still, to stop hitting the AI for advantages that would be greater then 1 second. If that makes sense...

...I hope it does.

I completely agree. All it takes you to jot down a line when ever one of these incidents comes across and add them up at the end. Give that man a medal I say!
 
Personally, I think an hour is max....
When I did the 57 min lap of Le Mans in the Benz Paten Motor Wagen (WRS Week 45), I couldn't post the replay. I found out GTPlanet forums have a 100kb cap on attachments. That replay was 112kb i believe.

Unless we find a way to distribute the large replays, I think we are limited to the forum cap.

My idea for this though: FileFront http://freespace.filefront.com
It's a website I (and some other drifters) use to upload our drifting movies.
You can upload basically anything to that site, as long as it's under 1GB and takes less than 10 hours to upload. The uploaded file is hosted permanentely, unless the owner of the file deletes it. The only problem is, if someone competes in this, they need to register (it's free though). That isn't a huge problem though...
 
Casio
I completely agree. All it takes you to jot down a line when ever one of these incidents comes across and add them up at the end. Give that man a medal I say!
A little bit cocky there, are we? ;)

That's your post that you made in the wrong thread, earlier... :D

Proof:
Casio
Could we say, implement our own penalty system where everytime you touch the AI/Walls/3+ Wheel off, you add 1 second onto your final time? Keep the Forced Pit Entry on still, to stop hitting the AI for advantages that would be greater then 1 second. If that makes sense...

...I hope it does.
Thread: Suggestions Box.

Post Number: 850.

The Wizard.
 
well considering that some mistakes are allowed...30min should be a good length....1hr is max but 2 hours are just tooooo long
 
TheWizard
A little bit cocky there, are we? ;)

That's your post that you made in the wrong thread, earlier... :D

I believe that was the other Casio...
 
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