Would you mind if GT5 looks like GT4?

  • Thread starter 911_gt3_rs
  • 62 comments
  • 3,624 views

should PD use GT4's car and track models/textures?

  • Yes 👍

    Votes: 57 40.7%
  • No 👎

    Votes: 83 59.3%

  • Total voters
    140
  • Poll closed .
JohnBM01
Would I mind? I'm not confident, but I think we're going to see updated graphics. Are you really confident that GT5's graphics are going to be a carbon copy of GT4's graphics? Let's take an example from another game. People said that NCAA Football 2005 looked more like NCAA Football 2004 even though the 2005 game was more advanced in terms of play-calling, sounds, weather effects, and such. There is no such thing as "Gran Turismo 2005," "Gran Turismo 2006," and so on. So how can you tell me (or anyone else) that GT5 is going to be a mock-up of GT4 graphicwise? Think about it. New system, new capabilities, but re-used graphics. Now answer me this. Does that sound right? You'd rather TAKE ADVANTAGE of new technology and not keep things unchanged or relatively changed. Almost every successful game franchise tries to do this. Would you rather keep GT4's graphics and make a new game? Hell. PD may as well taken GT2's outdated graphics and used them in GT3 on the PS2. Tokyo R246 and the TVR Cerbera Speed 12 would have looked like somewhat modified PS1 graphics.

For this reason, I don't think this is going to happen, I'm more than 90% sure of that. I would like PD to take advantage of the PS3's power and capabilities as best as possible. That's how you make the good games, and every franchise from Mario to Metal Gear Solid to even Halo do this. What's the point of showing off the PS3's capabilities using age-old graphics? Take advantage of them as much as you can no matter what. Damn it to freaking hell, you're in competition against other racing games in class (namely, Forza Motorsport). While GT4 was lovely, GT5 should surpass our imaginations from graphics to gameplay.

So my choice to "should GT5 feature GT4's graphics" isn't listed. Because my answer would be hell f:censored: no!!! Go ahead, PD. Make the graphics at least 25% better than the beautiful ones from GT4. Take advantage of the new engine, make dynamic tweaks such as changing weather and time cycles. Who'd want a redone GT4 as GT5? So no. Make everything better than the last.
Hell yeah PD.Show us what you can do with that RSX Graphics chip. :crazy:
 
No, they should and will update the graphics.

Gran Turismo is always one of the best looking games on its given console, and I expect the same from the PS3 version.

I don't think the demo we saw at E3 was so much a game as it was a concept. Hence the name Vision GT.
 
if possible, PD should make graphic in GT5 looks like the intro movie in GT4, now that will make bill gate to shut up!!!!!!!!!!
 
I would be extremely angry.. GT4's graphics are HIGHLY overrated. I mean I'm obviously a huge GT fan but not for the graphics.

After driving down Costa de Almafi and New York all the anti-aliasing and low-res textures makes me sick. :yuck:

The anti-aliasing needs to go, it's terrible. The textures need to be bumped way up as well as the drawing distances (things are popping all over the place out of no where)... The people need 100 times more polygons, the road needs about twice as many polys and the rims need 3-D while in motion. Plus the car models as nice as they are look terrible up close in photomode... But the biggest thing obviously is the poor textures on buildings, trees, roads, etc. And yes we need tire marks and the ability to do donuts and burnouts like in Forza.

The graphics in GT4 are 👎
 
AdrenalineSRX
I would be extremely angry.. GT4's graphics are HIGHLY overrated. I mean I'm obviously a huge GT fan but not for the graphics.

After driving down Costa de Almafi and New York all the anti-aliasing and low-res textures makes me sick. :yuck:

The anti-aliasing needs to go, it's terrible. The textures need to be bumped way up as well as the drawing distances (things are popping all over the place out of no where)... The people need 100 times more polygons, the road needs about twice as many polys and the rims need 3-D while in motion. Plus the car models as nice as they are look terrible up close in photomode... But the biggest thing obviously is the poor textures on buildings, trees, roads, etc. And yes we need tire marks and the ability to do donuts and burnouts like in Forza.

The graphics in GT4 are 👎
Thats your opinion, which you're entitled to...

Polyphony can only do what the hardware, in this case, PS2 is capable of. I think, graphically, the GT series has always been the very best, a benchmark through two generation of consoles. Anyhoo....

Considering the PS3 hardware at Polyphony's disposal, I'd be a bit disappointed if GT5 was similar to GT4 in terms of graphics. I know there is not much wrong with GT4's visuals, but games can always improve graphically. It's quite hard to see how they can get better, but once GT5 is released, I bet that you will look back to GT4 and see a LOT of difference between the two games.
 
As I have stated, I think PD is more likely to show off the PS3's graphic capabilities. For those of you who seen the E3 coverage of other PS3 games, name a few of the games and demos featured. Most notably, there's the newer Killzone. Others include Motor Storm, Killing Day, Madden NFL (next gen model), and stuff like that. None of these games bear any resemblance to their PS1 and PS2 counterparts. Most of the companies behind PlayStation games in the past tried to make the most of the machines' capabilities. Gran Turismo 3 A-Spec shown off what the PS1 probably couldn't do. A big example includes chameleon paint on cars, reflective mapping, just to name a few. I believe that PD can come up with almost anything. GT3 and GT4 had wet tracks with only two cars on track, perhaps we can see real weather effects and a makeshift weather forecast before each race. The classic "Le Mans 24 Hours" on Dreamcast and PS2 featured a sort of forecast for the Championship races. Just because you see a Dry Race expected doesn't exactly mean the track will be dry all the time. Heck, when I used to play the game, I usually go for Intermediate Tires, because there can still be rain falling. Perhaps two of the worst tracks to race in the rain are Brno and Suzuka Circuit.

Back to the PS3, though. I think PD can establish some sort of new environment engine, allowing for an active environment. You can see blue skies, then all of a sudden, you see some high clouds dropping rain around the Porsche Curves at Le Mans. Maybe the wind will play a huge factor in aerodynamics choices. There can be some heavy wind gusts at Grand Valley Speedway as you see trees just leaning and bending due to the strong wind forces. Perhaps you can see rain pounding down on the track and the cars. Maybe even see some fans in the grandstands have their umbrellas out. To me, I think (and KNOW) that PD won't just rehash GT4's graphics, add some more cars and tracks, and call it GT5. Unless, of course, you want "Gran Turismo 2005," Gran Turismo 2006," "Gran Turismo 2007," etc.
 
Personally, on the cars themselves, I wouldn't mind if PD kept the models from GT4. It's not so much the storage of the data, but the time and manpower PD can save and spend on other stuff like the car damage, paint/detail shop, even more cars and tracks, better AI, etc.

Do you guys remeber the Bleemcast? It was an bootdisc that lets you play GT2(maybe 1, also) on SEGA Dreamcast? Not only you could play GT2 on the Dreamcast, it improved the graphics by quite a bit. I wonder if they can do something like that with the PS3, where the models are still the same, but lets PS3 pull better graphics out of the game? Car models are fine IMO, but as many have said, background needs a lot more work.
 
The day i played GT3 on my brand new ps2 i was breathless how amazing the graphics were. I wish that gt5 and ps3 will do the same.

so I agree that GT5 should look alot different to GT4 but i wouldn't mind if GT6 was just an updated version of GT5 (knowing that it should be on the PS3) because the jump from gt3 to gt4 wasn't that spectacular (looks wise)
 
no... they should improve... its not like the ps3 wont be able to handle it... so i think that they should take longer to finish it and get the best graphics ect. that is possible...so the game will be better... im not going to guy the game if all it is, is gt4 with a few more cars...
 
All the discussions about graphics only for quickly prepared "extended GT4" video for PS3 presentation? That makes me laugh. KY and his team always bitten all the best bits from pretty weak machines by great code optimizing, so why so many discussions about bad graphics? All the hi-end PC maniacs when they see GT4 in motion, they must say it has wonderful and "live like" graphics, not to mention steady 60 fps. You all are certainly discussing about best racing game of all times, so why so much criticism? We all will look at our screens with open mouth when GT5 will come out...
 
I think all they realy need to do to the graphics is to have the car skin at a higher resiloution because in some modles so of the finer details are pixlated. and they need to make the wheels look real in the race when the car is stoped.
 
A key factor here is that it's told the PS3 is perhaps easier to program and make games for. So I don't think the learning curve is as high as it was for making GT3. The best-case scenario would be that GT5 is made easily and carefully in the point where the game can all be made and completed in lesser time than expected. This also applies to graphics. I don't know if cars can be made easier and faster than in times past. I'd sure like to see what PD can muster with the new PlayStation's power and capabilities. The more you test the limits, the more you are successful. Ask any great race car driver.
 
the only thing that i would like to see in gt5 is that the baground is filtered (when the images get to smal, you get the sharp pixelation like on fences and on the road in the distace etc. also higher res models from a distance, you can see when the swiches from high to low as the car moves off. I would like to see more smoke, damage and tire marks, and thats it.
 
I dont really care. Whatever makes the game quicker to come out. I would be willing to sacrifice the same modelling as long as they incorporate some of the things PD are excluding... damage to name one.
 
-> I wouldn't mind at all if PD doesn't change the texture toward GT5, as long they will enhance the gameplay, more tracks, and more cars. I'm really satisfied w/ the graphics of GT4, so I think there is no need for improvement.
 
Ruffest
Thats your opinion, which you're entitled to...

Polyphony can only do what the hardware, in this case, PS2 is capable of. I think, graphically, the GT series has always been the very best, a benchmark through two generation of consoles. Anyhoo....

Considering the PS3 hardware at Polyphony's disposal, I'd be a bit disappointed if GT5 was similar to GT4 in terms of graphics. I know there is not much wrong with GT4's visuals, but games can always improve graphically. It's quite hard to see how they can get better, but once GT5 is released, I bet that you will look back to GT4 and see a LOT of difference between the two games.


Right on. The PS2 is capable of 🤬

The thing we all need whether your crazy or not is the environments. I mean seriously.. Look at the textures in the track, New York for example. You can hardly read any of the writing on the ads and the stock ticker is just a blob, not actual numbers. We need 1000x more detailed textures which will happen if you've been checking out some of the PS3 videos, etc.

Polyphony will make the graphics much better, I have no doubts. I see the biggest difference in the environmental poly count, lighting, AI, and physics (along with real-time damge PLEASE!)
 
If ps3 has the capabilities shown at E3, I am expecting a photorealistic enviroment. Personally I believe that the least improvements GT5 must have is
its sound, crush and tyres burning and of course a whole new physics engine becauce GT4's engine really sucks.
If ps3 is as powerfull as Sony claims and Polyphony is really in to it, then I expect nothing but the very best.
 
just saw the vision gran turismo video... i know it took me more than a year, but i saw:sly:

of course, its GT4 tuned. to me it would be kind of disapointing to see the same visuals, but if we had, weather, damage, 1000+ cars, backgrounds, realitic tuning, etc, etc, etc, then the gameplay would be so "uber" that we would not find the graphics a problem. i would trade the looks for the goodies, but its not what happens a in game industry.

visuals impresses people. one of the main focus of the gran turismo series is the photorealistic visuals. so the ghapics of GT5 will look better than the intro of GT4. we can bet that. after seeing what a first gen game can do (motorstorm) we know GT is up for a eye candy treat. great visuals sell games. GT is a flagship of sony. it HAS to show the potential of the PS3. the only thing i don´t want them to do, is to do it like GT3. only 140 cars (or so) and few tracks, just because of the maniac time spent on the graphics. please PD, don´t do that. expand and correct GT4, don´t just rush out for a great looking game with little inside:)
 
Depends on what they did change, not what they didn't change. If GT5 would look the same but it would have amazing gameplay instead I wouldn't mind:tup::)

Heck, GT1 is still awsome to most that have it isn't it? I think graphics are not at all important, and the way gamespot.com and ign.com judges graphics is just rubbish. It's only about gameplay and visuals are there for the gameplay, not for bragging rights about wich game is the biggest resource hog.

GT5 should look good but I'm happy with GT4 visuals. The way tyre smoke looks is just hidious though:yuck: Improve THAT!
 
I see that the poll is closed, but I just want to say that PD should improve the visuals. And they certainly can. For instance, the cars could look a lot better if PD somehow made them look like they were made from Carbon-fibre/Aluminium/Steel etc. rather than polygons. But at the very least, they should make the textures in the environments more detailed and improve the tire smoke.
 
The thing is, GT5 WON'T look like GT4. PD isn't that stupid, they will take advantage of the PS3, just like they did with GT4 and PS2.
 
WHAT?!?!?

Don't sell yourselves short boys... Don't get me wrong, GT4 looks great, no awesome. But if I'm gonna fork out for a PS3 to buy the best racing/driving simulator out there, I want the best graphics technology has to offer as well as real physics.

I wanna see mud and dirt on the car, flies on the front. Real time light shading from the environment on the car with skid marks, broken wing/side mirrors on the side and trail marks in the gravel when you go off the track!

I want to feel like I'm watching the weekend motor sports on tv, only I'm in control (of the car at the front hopefully)!!!

The PS3 can do all of this, it's just whether they can be asked to program it in or not?!?! Anyway, it's our right a GT players who waste hours after hours everyday to demand real life, photo realistic graphics and get lost in the game driving day and night because I know, I will never ever be able to afford a Pagani Zonda F... And that makes me depressed!

I need help, I know.
 
Think back... far into the distant past... to a game called Gran Turismo 2000... a video.... shown as a tech demo on the day the Playstation 2 was announced.... just like Vision Gran Turismo...

If you go look at those vids again, you'll see something surprising... GT2000 looks exactly like GT2 with prettier reflections.

And I think it's safe to say that GT3 looked just slightly better than GT2.

Believe me, GT5 will knock our socks off.
 
I love all the GT games, GT is pretty much the only reason I have a PS2, and GT5 will probably be my only motivation to get a PS3. If GT5 doesn't improve everything, I won't be getting a PS3 any time soon. I think the graphics will be much better, and I only hope that the rest of the game will follow suit. I think this is all ill-fated speculation, it seems absurd to me to think that the graphics won't be improved for the flagship racing game on the PS3. PD will blow our minds, just like they have before.:)
 
Why do you people think that if the game doesn't have good graphics it won't be fun?
The best games ever are all over 6+ years old. Sure good graphics is cool, but it really doesn't make the game, it only sells it.

Doom, Half-Life, Unreal, Star-Craft, Diablo, Counter-Strike 1.6+ all of the other 1.6 games from Valve, and Comand & Conquer 95, Need For Speed 1,2, and 3 are all one of the best games ever, and some of the highest rating games from different genres. I think alot of people have forgot about the idea behind games, and now it seems like it's which company can come up with the best graphic games. And i think that shoves alot things aside. Like good online, more re-play value (more things to do, other then looking at high poly textures)

PD needs to under stand, as much as otehr game developers, that what seems to amaze alot of true gamers is how long it will keep you glued to the game. Counter-Strike is definatly a good example, even though it is very repitive game play, they throw so much to at you. The Half-Life series is the most mod friendly game/series out there, and theres more players playing it then any other game, but the graphics arn't really the greatest, but the physics and rag doll effect is what can makes these games sooo much fun.

Thats what PD really needs to look at, is to make it so everyone, and i mean EVERYONE has somthing they would like. Graphics on the PS3 is definatly the last thing they need to worry about. Infact, it would be pretty hard to make a game on the PS3 look bad.
 
The more I play Forza, the more I appreciate Gran Turismo 4.

Forza is becoming a chore. I'm getting to where I hate the races, the high performance ones. I don't feel like I'm connected to the car at all. I feel like I'm hang gliding behind it with a remote control. In fact, the cars with 400hp or more act like they're barely touching the road, even when the tires aren't protesting! I can't feel a thing. Curves are ambiguous and I fish my way around them. I'm never sure how to approach them. This makes doing any high performance race a huge headache. I may never play Forza online at this rate. It's missing a bunch of things I need to feel like I'm involved in driving a car.

Why do I say all that? Gran Turismo isn't like that.

GT puts me in the car like no game I've ever played. It's not just some excellent force feedback. The camera options are fantastic. The car physics is fantastic. The cars lean around turns, and when they leave the track, they behave and look like video footage from a race. I can feel the car responding. I can feel its weight. I can feel what the tires are doing. I can feel the track. I can see the track plainly. I can approach the curves with precision and know right where I am, and where I need to be. I can put the car right where I want, no matter what class of car I'm in, and I have a pretty good idea of what I can get away with.

I do love Forza. It's a great game, but it's just not there. The one thing it does have over GT is pretty close to photo-real graphics. This is the one thing I hope Polyphony gets right, because I'm not worried about the rest of it. Well, except for a good Career Mode. Something like I envision, which is to recreate as best as Polyphony can the world of driving from the hobby and sports car clubs to the professional leagues, will give us something to play for years, especially if we get downloadable content.

GT4 looks incredible, but like the guys above said so well, GT5 should make our eyes water.
 
you know, i didnt get to vote and i agree with the majority of us here. if PD and Sony are working together, then GT5 should be an over-the-top kind of game. make it the best we've ever seen. make mud stick to the side of cars, leave tire tread marks when we peel out, have bugs mark the winshield in 1st person view, and make the exaust sound like we're kneeling with our ear in the pipe. have 32 car fields and have em all make pit stops during a caution lap, and have fans waving uncontrolably at us as we drive by. the PS3 will be able to do this...all of this, and more. only as long as PD and Sony work together and get the most out of GT5 and the PS3. we can only hope, and wait for a better day of driving in the GT series...hopefully that day will come soon.
 
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