would you pay a monthly fee for dedicated GT online servers?

  • Thread starter Brainhulk
  • 57 comments
  • 2,636 views

would you pay a monthly fee for dedicated GT online servers?

  • yes

    Votes: 18 12.5%
  • no

    Votes: 102 70.8%
  • maybe, depends how much

    Votes: 24 16.7%

  • Total voters
    144
421
Brainhulk
I would pay $5/month for smooth lag free servers

Edit

I like this idea better
tezster View Post
For just the servers? Nope... what I would pay for is a fully realized, moderated online community, which includes a large array of PD-organized and sanctioned racing leagues and clubs, for both casual and more serious gamers, where users are ranked, points are awarded, official prizes are handed out (both big and small), and races are monitored by online marshals.

I think what I described above is worth paying a monthly fee for. But just a server to reduce latency or improve connection stability, not at all.
 
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I would pay $5/month for smooth lag free servers

I'm not an expert but I'm pretty sure lag has more to do with your own connection than the servers.

Having said that, I would pay a fee for better service. Moderated communities where poor drivers can be dealt with through a replay system would keep out the bad seeds. Fixed rooms possibly with professional hosts that run races on a fixed format and schedule I think might be a popular feature. Lots of potential benefits to this, but I do think you'd have a hard time attracting enough people to this to make it in PD's interest to do so.

Note: I'm assuming this will run alongside the current free system. If it replaces the current system then no. You'll drive people away from the online portion of the game even though it's a token fee.
 
I wouldn't pay. I'd prefer the server quality of GT5 for free over lag free servers with a fee.

And is the lag issue a matter of cost and would more money solve the problem?
 
The issue isn't the servers, As Johnny said its related to the Person Connection... If they have bad connection, Then there will be lag. It also depends on the host if they have good connection.

And no i would not pay..
 
What if each room had live track marshalls that boot dirty players and give them a dirty player tag :D. I think that would cost alot
 
What if each room had live track marshalls that boot dirty players and give them a dirty player tag :D. I think that would cost alot


I dont see this coming honestly... And if i was the host they would get kicked after the race is over anyway..
 
The issue isn't the servers, As Johnny said its related to the Person Connection... If they have bad connection, Then there will be lag. It also depends on the host if they have good connection.

That's exactly the point, the OP wants dedicated servers rather than being dependant on the guy hosting.


That being said, I wouldn't pay extra for it.
 
I would pay $5/month for smooth lag free servers

Me too.

Sometimes are the people, but some other times are the servers. But that 5 month fee should be available to people who didnt paid for if the host had paid for it (if not, I wouldn't pay).
 
The X1 will have dedicated servers for ALL multiplayer games. That's the other reason I would not pay for dedicated servers for GT6.
 
I'd say no.

I don't play that much online in GT5 that it would make any difference to me, and when I do happen to play online, it's mostly in a closed lobby with friends.
 
No. And there's absolutely no reason what so ever for the consumers to have to do this. Several games on the PS3 (and probably the 360 too), have dedicated servers, and they don't charge their consumers for it. A studio that sells as many copies as PD, definately does not need to charge for it.
 
Not, what for in the first place.

I'm not sure why this whole "dedicated servers are the ultimate thing" came from (although I have the slight suspicion that is mostly Xbox fanboys justifying the Xbox One investment) but is all completely wrong, let me elaborate why.

1. Ping: ping is based on location and client load, if the client's location is far away from the server the ping would increment, GT5 have people playing from Russia to Brazil, all playing within the same ping difference so the game keeps itself stable and not laggy. With a dedicated server people who is hosting the game in Russia(or vice versa) will have a hard time as the other player in brazil will be jumping all over the place due to ping differences, regardless of the connection quality.

2. Host Location: Since most of it would be in either the UK, US, Germany and a few other countries, it would suck for people with good connection outside such locations, they could very well playing within the 90ms to 150ms while people in said countries would be playing at 20ms to 40ms, people would see lag spikes, bad connection issues, etc... just for the sake of having a dedicated server for ... god knows why.

3. Is console, not PC: one of the advantages of having a dedicated on Pc is to have a moded game to be playable outside official servers, or official content with altered parameters, this is pretty useless in Consoles due to their restrictiveness in content use and modularity, so you wouldn't have the same set of special parameters that games like Battlefield or ArmA have on their dedicated servers.
 
Warhawk runs smoother than a baby's but.. why because it wont let you host laggy rooms if you have crappy internet.. GT just hast the recommended size.. People seem to ignore that..
 
For just the servers? Nope... what I would pay for is a fully realized, moderated online community, which includes a large array of PD-organized and sanctioned racing leagues and clubs, for both casual and more serious gamers, where users are ranked, points are awarded, official prizes are handed out (both big and small), and races are monitored by online marshals.

I think what I described above is worth paying a monthly fee for. But just a server to reduce latency or improve connection stability, not at all.
 
XBox apparently does have dedicated servers and it still lags, in fact I think I experienced more lag playing Forza than I have playing GT.

It seemed that on GT5 when I hosted a room there was rarely any lag and when there was a lag it was always from someone I did not know who had joined likely with a poor connection. When runnign with my normal crowd the only lag I saw was when we tried to race X1s on Daytona Speedway and I assume that car is just to fast for the game to properly handle several of them running flat out on an oval.


I would pay if I had too but $5 a month for a single game is to much for sure, that is more than the Plus membership or XBox Live Gold
 
There is one game in PS3 that I never have lag, Battlefield Bad Company 2, is this running on dedicated server ? Because it's so much smoother than any other game on PS3 when online, even on full room ( 24 players )
 
For just the servers? Nope... what I would pay for is a fully realized, moderated online community, which includes a large array of PD-organized and sanctioned racing leagues and clubs, for both casual and more serious gamers, where users are ranked, points are awarded, official prizes are handed out (both big and small), and races are monitored by online marshals.

I think what I described above is worth paying a monthly fee for. But just a server to reduce latency or improve connection stability, not at all.

I like this idea. I will copy it and put it int he op
 
As somebody who has played GT5/GT5P along with a variety of other PS3 based racing games, as well as Race 07/GTR Evo and iRacing on the PC side, utilizing the same internet connection, I can tell you first hand that there is NO comparison. Under most real world conditions, a dedicated server wins out every time. And the reason is because of the flaky nature of the PS3's P2P connections. As the host of a private lobby, you need to have a good connection with good throughput and bandwidth, both on the download AND upload side. But with a P2P connection, so does everybody else. And you're often at the mercy of the weakest link. You need a quick ping to everybody else in the lobby, not to mention the PSN itself. And it's not uncommon to have people with seemingly good connections who simply flake out during a P2P connection due to some screwy DNS resolution.

For a time, I was hosting regular private events in GT5 and I can tell you, once you get lobbies with 14+ people, the problems are maddening: players that are seemingly "incompatible" with one another and they cause each other to bounce from the lobby, players that simply can't enter the lobby period, on and off lag, mics that are all but useless, etc.

I tried to take extreme steps. I asked everybody in advance to forgo their routers and Wi-Fi. During our events, re-sync their modems, reset the cache and then take the Cat5 cable and plug it directly from their modem into the back of the PS3 for a true NAT1 connection. Sometimes it worked, sometimes it didn't.

By comparison, I've run PC events with some of those same people using a dedicated server where the connections were rock solid, even over wi-fi. And it was possible to truly race bumper to bumper and safely side by side in situations which would have been impossible in larger GT5 lobbies.

If you have a flaky connection, you're going to cause havoc, both for yourself and others. But even if you have a good connection:

Case in point:

2845561612.png


It's no guarantee that you're going to have a lag free race. It's just the nature of the connections using a P2P model.

So I guess I would be willing to pay a small fee for dedicated servers. But realistically, I can't see it ever happening so it's probably a moot point. Most likely I'll stick with PC sims for online racing. They do it much better in so many ways. And I'll use GT6 for off-line racing. (So long as they do something with the AI).
 
For just the servers? Nope... what I would pay for is a fully realized, moderated online community, which includes a large array of PD-organized and sanctioned racing leagues and clubs, for both casual and more serious gamers, where users are ranked, points are awarded, official prizes are handed out (both big and small), and races are monitored by online marshals.

I think what I described above is worth paying a monthly fee for. But just a server to reduce latency or improve connection stability, not at all.

Agreed. I would pay some $ for that.


Jerome
 
As somebody who has played GT5/GT5P along with a variety of other PS3 based racing games, as well as Race 07/GTR Evo and iRacing on the PC side, utilizing the same internet connection, I can tell you first hand that there is NO comparison. Under most real world conditions, a dedicated server wins out every time. And the reason is because of the flaky nature of the PS3's P2P connections. As the host of a private lobby, you need to have a good connection with good throughput and bandwidth, both on the download AND upload side. But with a P2P connection, so does everybody else. And you're often at the mercy of the weakest link. You need a quick ping to everybody else in the lobby, not to mention the PSN itself. And it's not uncommon to have people with seemingly good connections who simply flake out during a P2P connection due to some screwy DNS resolution.
YES EXACTLY. The best response so far. Finally! I gave up trying to explain this but you are 100% correct. The other best part about dedicated servers is if you have an outstanding connection (like your example) and someone else has a very poor connection, only the person that sees lag is the person with the poor connection. You get to enjoy a nice lag free game. That's the easiest way to put it. Dedicated servers are the way to go. 👍

The 360 only has a few dedicated servers like BF3, Defiance, and a couple other. The X1 will have ALL dedicated servers. That's the main selling point for me of the X1 over the PS4. If you game online as much as I do then this is huge! Will be a dream come true!! :) But I am still not getting the x1 until 2014.
 

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