Would you remove DR rating?

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Would you remove DR rating?

  • Yes

  • No

  • I might consider if...


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Finland
Finland
Few ideas here, just hang in there :D

Just a thought and it's not really gonna happen I know but I think this would solve lot of problems. I think the races are going to a point that most of players are doing poor or stupid choices in every race because they just need those DR points no matter what. Or just thinking about SR points. Is this what we really want to think about here and ponder over and over again against the same issues and nothing really changes? You don't see real racing drivers with DR points, you just know them by name. "Oh geez that guy is here in the same lobby, he's crazy fast. I need to focus now" Would that be enough? We don't need DR points to see if someone is fast or whatever. Everybody in their thoughts know who they need to beat. Just a simple stat page for each driver is enough as it's in real life but even that doesn't matter, only that how fast you're at the moment. And yeah we need a system that groups similarly skilled players together but what about a qualifying?

Just a simple qualifying as it's now (free time to do it as long as you want) and it takes in to account lets say.. your 3 fastest laps average or 5 fastest laps and it takes out fastest and slowest time or something similar maybe even more laps. In matching room we could see the fastest lap also for anyone interested. This way we can make sure who are the fastest and the most consistent (DR rating doesn't do that + there's the glitch which nobody has cared to fix in over 3 months time). And yeah of course we could use SR rating in matching, a little tuned one :lol:

It would not be a fluke if someone gets 3-5 fast laps together. If someone needs 5 laps to do that or 100 laps it's okay. Someone needing 100 laps to qualify well, at least knows where the track is going and might be just slow a learner but he's getting faster.. right? This way we could guarantee that all have had to complete few laps before entering a race and would help slower races to be more clean also. Also we could see surprising names sometimes because someone might have been practising a lot on certain track/car gategory and now he could race with really fast guys he couldn't normally. And here's the point, if we don't have DR points, "slower or lower rated" racers wouldn't need to think of any DR ratings or whatever when racing, just focus on being clean and fast because there's nothing else to pursue here. If you crash out or hit someone that's just racing, no harm done. Let's try again. If we could get this "gaming" attitude out here when there's something else to pursue than the race itself it would get much better and cleaner. Also get rid of trophy hunting which doesn't ancourage any clean driving whatsoever.

Just keep everything very simple regarding racing and all is well, no need for silly systems. Let's face it, in recent days there's been much arguing about new SR system. "My DR Has plummeted" or my SR has plummeted or that guy hit me or that moron did that or whatever, "I get a stupid penalty" etc. etc. Just remove this useless **** within the game and everything is fixed :lol: If you can't lose DR points there's nothing to cry about, right? After SR drop you can get it back easily when you don't need to worry about DR points.. In general we are vain regarding accomplishments and in racing particular people are prone to show others that, "hey, I'm fast, now clap for me". If there's a constant pressure of DR points at stake like your honour is literally at stake, that affects greatly the racing attitude and makes everything worse. Less achievements please. Also the matchmaking gets wrecked when DR is affected rapidly and that takes away the good battles for sure. So many people saying they won't race anymore in dailies or FIA because SR system also broken for some? I just personally think the SR is not the root problem here, I think it's just in testing phase at the moment, PD throwing it out to people trying to enjoy game that is just not ready. would be nice sometimes to remove something rather than add more systems and parameters everywhere.

Less is more more or less.

Would you consider removing DR after my thoughts?
 
Good points, but no. If we removed DR and SR, it would basically be the same as Quick Matches in GT6 wouldn't it?
Don't get me wrong, I don't have any qualms with QM, it's just that they have a different appeal to Sport mode. If I read your post correctly, I can apply the same reasoning to every game that has a ranked system right? (For example, no more ranked matches for CS:GO and don't show their K/D ratio as well. That would lessen Kill Steals because no one's worried about not having a K/D ratio of 5 or something)
 
If they removed DR the field would be streched out even more in races. I did a little more lobby racing as the daily races weren't my cup of tea and usually the lobbys are crowded with players that range from DR:E to DR:C with the occasional DR:B or DR:A. I usually win these races with a huge gap if I don't screw up big time :D

So no, I don't want DR to be removed. I only want SR to be fixed to a degree that it puts players in the one they deserve and not give you the ability to jump from SR:B to SR:S in one race
 
For Sport Daily races - I would remove DR rating and match people by SR rating and qualifying speed.
For FIA races - There still needs to be DR rating.
 
Fast guys will just sandbag qualifying, get matched with slow drivers and annihilate them.
 
Fast guys will just sandbag qualifying, get matched with slow drivers and annihilate them.
Yeh I hadn't thought of that, I assume people want racing, I forget that most gamers just want wins and those damn trophies.

Maybe PD needs to look at average lap speed over all your online and offline racing, so If people want to try and falsify their ability to pick up easy wins, they will get a nasty shock...

ie if they run a bad qualify on one day, but have previously been 2 seconds faster, then they will be put at the back of the grid with guys who qualified around that 2 seconds quicker.
 
Yeh I hadn't thought of that, I assume people want racing, I forget that most gamers just want wins and those damn trophies.

Maybe PD needs to look at average lap speed over all your online and offline racing, so If people want to try and falsify their ability to pick up easy wins, they will get a nasty shock...

ie if they run a bad qualify on one day, but have previously been 2 seconds faster, then they will be put at the back of the grid with guys who qualified around that 2 seconds quicker.

sounds like a bargain-basement dr rating scheme ;)
 
Yeh I hadn't thought of that, I assume people want racing, I forget that most gamers just want wins and those damn trophies.

Maybe PD needs to look at average lap speed over all your online and offline racing, so If people want to try and falsify their ability to pick up easy wins, they will get a nasty shock...

ie if they run a bad qualify on one day, but have previously been 2 seconds faster, then they will be put at the back of the grid with guys who qualified around that 2 seconds quicker.

We already have a DR system to match pace.
 
Fast guys will just sandbag qualifying, get matched with slow drivers and annihilate them.

Ok, but why? They don't benefit anything by doing so. Might be a it boring for fast guy after few races, so I don't get the point really. And if someone likes to beat clearly slower drivers, who cares even if he does that few times? Low DR guys don't think they're worlds fastest anyway..

Good points, but no. If we removed DR and SR, it would basically be the same as Quick Matches in GT6 wouldn't it?
Don't get me wrong, I don't have any qualms with QM, it's just that they have a different appeal to Sport mode. If I read your post correctly, I can apply the same reasoning to every game that has a ranked system right? (For example, no more ranked matches for CS:GO and don't show their K/D ratio as well. That would lessen Kill Steals because no one's worried about not having a K/D ratio of 5 or something)

SR would not need to be removed.

Haven't played GT6 at all so I don't know how has that worked in there. I think it's not the same for every game, it's usually pretty easy to see who's fast at each race. For example CS it's much more complicated to judge who is the best because of so many different variables and situations so you can't just check the K/D ratio so the different statistics and ratings are important. In racing there's only clock and if you think your DR going into a race it affects the driving which is the main point here. In series, of course you think the points table but that's another thing there. If there are few situations in every race where you have to think how this affects that outside the race it just takes the focus away.
 
DR is the currency of the game - without earning DR and seeing it go up, or worrying about it going down, there is nothing for me to get excited about. For example, I did a lobby race the other night and felt utterly bored and disinterested in it as there is nothing riding on it.

Credits are pointless as you get gift cars every day... I have no sense of pride in my collection of cars as I've done nothing to earn them except drive 26.2 miles every day... plus the gifts are all random.
 
Ok, but why? They don't benefit anything by doing so. Might be a it boring for fast guy after few races, so I don't get the point really. And if someone likes to beat clearly slower drivers, who cares even if he does that few times? Low DR guys don't think they're worlds fastest anyway..

Wins.

Why were some of the fastest drivers in the World using the tyre refresh glitch? Give someone an opportunity to work the system and they will.
 

Not the same thing at all. It's not a list that is used to put each driver on different order. For example super licence guy from formula one could compete now a Gr3 class and be a dead last and have higher categorization mark which doesn't mean anything. This is used on different purposes because nowadays are so many different sponsor drivers, drivers that pay to drive (amateurs) and drivers that drive for just results (professionals).
 
We already have a DR system to match pace.
And that system is exploited by people who want the trophies.

Having a 'god like' system, that knows when you are sandbagging, will force people to try their best. But I concede, if people are only playing to win over a field of slower guys, with little to no competition, they will have to race the AI for their fix.

At the moment if I was to race Gr1 or fantasy tracks, my DR would drop, then when I race in Gr3 I would be against slow guys and my DR would leap, I would never get to have a competitive race.

Under a 'god like' system that knows my pace on cars/tracks, I would be able to enter all races and be matched with close competition.

@Robben makes a good point, that now this psychological reward system has been introduced, people are no longer satisfied with just racing for fun. This is the same in everything nowadays, people checking their phones for social media likes etc, it's an addiction that takes over everything and the websites/applications/games implement these psychological reward systems for this very reason.
 
Wins.

Why were some of the fastest drivers in the World using the tyre refresh glitch? Give someone an opportunity to work the system and they will.

Yeah, you can get wins already if you're racing daytime when most of us are working or in similar situations. What's the harm there if someone does that? It's just a statistic and if you don't benefit anything from wins why would you do that? DR B drivers could have a lot more wins than even a S drivers if they compete just in their own ranks. I still don't think The B rated is better or faster even if he has more wins.
 
@JacksHerer I think in all games there has to be a measure of progression (not just a cheap psychological reward), otherwise there is no sense of achievement. In previous GT games this was in getting the licenses, then competing in the events, saving up for better cars to try the event that you couldn't quite win with the last one you bought after spunking all of your credits on exhaust upgrades and a panel filter :lol:, finally winning it etc etc...

In this game, the measure of progression is DR.
 
DR is the currency of the game - without earning DR and seeing it go up, or worrying about it going down, there is nothing for me to get excited about. For example, I did a lobby race the other night and felt utterly bored and disinterested in it as there is nothing riding on it.

Credits are pointless as you get gift cars every day... I have no sense of pride in my collection of cars as I've done nothing to earn them except drive 26.2 miles every day... plus the gifts are all random.

I undestand your point here completely. But If you don't enjoy racing and just driving fast or slow or whatever I don't understand why would you play this game in the first place?

But then again i don't understand this trophy thing in games either. I guess I'm too old :D
 
LOL I was just typing that maybe I'm too old school, I had enough desire to at least appear young at heart and mind, so I didn't post it.
 
No thanks, as I occasionally like to finish not last.

I understand why you came to these points, and while I agree, I think it would be very messy.
 
I undestand your point here completely. But If you don't enjoy racing and just driving fast or slow or whatever I don't understand why would you play this game in the first place?

But then again i don't understand this trophy thing in games either. I guess I'm too old :D
I do enjoy racing. But I get much more thrill from having something at stake. In any game there has to be progression...

I'm not a trophy hunter either... that I really don't get, especially as some people play worse to achieve them (just doesn't make sense to me).

No thanks, as I occasionally lime to finish not last

Do you ever lemon first?
 
The only progression I 'need' in online racing is lost in this version of GT, previously in GT5 GT6 people would lobby race, at the end of the race everyone would stick around for another race. The progression would be getting quicker and closer to the faster guys. Or beating the guy you were battling with in the previous race.
If you won the race with no close competition you would go find another lobby.

I haven't looked to see if the lobbies are busier since 1.13, as I've been playing in PSVR to do my daily mileage, that in itself is a 'pull' to get me addicted to logging in everyday.
 
The only progression I 'need' in online racing is lost in this version of GT, previously in GT5 GT6 people would lobby race, at the end of the race everyone would stick around for another race. The progression would be getting quicker and closer to the faster guys. Or beating the guy you were battling with in the previous race.
If you won the race with no close competition you would go find another lobby.
.

That does happen to a degree though... I tend to see a lot of the same people race after race, particularity on Race A. Also, that is almost like you measuring a type of DR, just without the numbers.

Edit: Also, there is nothing to stop people rage quitting, bumping or otherwise not taking the race seriously
 
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SR would not need to be removed.
Oh okay I stand corrected; Sport mode wouldn't be like QM then because in QM there's a completely random chance that you could be matched with a driver that likes to ram everyone to the wall. At least with SR in place there's a *semblance* of clean driving, but the competition and tenseness (if that's a word) of Sport mode would be absent. Why? Because you know that you're fighting for something, and what you're fighting for holds value. There's something at stake. Yes, close racing can still happen with Sport mode that only has SR. But if I won that race, I reckon that at least I will sigh a triumphant "yes" as opposed to knocking my chair over and and doing a celebratory dance when DR is involved :lol:

Haven't played GT6 at all so I don't know how has that worked in there. I think it's not the same for every game, it's usually pretty easy to see who's fast at each race. For example CS it's much more complicated to judge who is the best because of so many different variables and situations so you can't just check the K/D ratio so the different statistics and ratings are important. In racing there's only clock and if you think your DR going into a race it affects the driving which is the main point here. In series, of course you think the points table but that's another thing there. If there are few situations in every race where you have to think how this affects that outside the race it just takes the focus away.
Well I basically answered how QM worked so I'm gonna skip that. You have a fair point about CS' stats not being fully representative about the best players, but it does still hold some value for players there. In fact, valuable enough that a fair number of people go out of their way to KS and get their K/D ratio up. In the same sense, DR works like that. For people who play Sport mode regularly, DR has a meaning, a value. In fact, some value it enough that they'd game the system just to get to a DR they don't deserve. Close racing is fun, but DR is much more valuable than close racing for some people (if close racing really is more important than DR, then I fail to see the reason why people used the pit exploit knowing that they'd blow away their chance for a close and intense race in exchange for what's essentially free DR).

So, in short, I'm in agreement with you that DR affects the way people drive. It does make people do despicable things to get more DR. DR isn't perfect, and I would like to see the system improve during its final months in test phase, but in the end, I still perceive my DR as something of value. Something I value enough that almost every race would leave me exhausted, close race or not, because I know that for every race I enter, there's something I value at stake. And that's what I love about Sport mode.
 
I do enjoy racing. But I get much more thrill from having something at stake. In any game there has to be progression...

I'm not a trophy hunter either... that I really don't get, especially as some people play worse to achieve them (just doesn't make sense to me).

Ok I get that, it's just different viewpoint. For me the rewards are the situations in the races and if that is lost it's not fun for me, results are what they are.
 
Oh okay I stand corrected; Sport mode wouldn't be like QM then because in QM there's a completely random chance that you could be matched with a driver that likes to ram everyone to the wall. At least with SR in place there's a *semblance* of clean driving, but the competition and tenseness (if that's a word) of Sport mode would be absent. Why? Because you know that you're fighting for something, and what you're fighting for holds value. There's something at stake. Yes, close racing can still happen with Sport mode that only has SR. But if I won that race, I reckon that at least I will sigh a triumphant "yes" as opposed to knocking my chair over and and doing a celebratory dance when DR is involved :lol:


Well I basically answered how QM worked so I'm gonna skip that. You have a fair point about CS' stats not being fully representative about the best players, but it does still hold some value for players there. In fact, valuable enough that a fair number of people go out of their way to KS and get their K/D ratio up. In the same sense, DR works like that. For people who play Sport mode regularly, DR has a meaning, a value. In fact, some value it enough that they'd game the system just to get to a DR they don't deserve. Close racing is fun, but DR is much more valuable than close racing for some people (if close racing really is more important than DR, then I fail to see the reason why people used the pit exploit knowing that they'd blow away their chance for a close and intense race in exchange for what's essentially free DR).

So, in short, I'm in agreement with you that DR affects the way people drive. It does make people do despicable things to get more DR. DR isn't perfect, and I would like to see the system improve during its final months in test phase, but in the end, I still perceive my DR as something of value. Something I value enough that almost every race would leave me exhausted, close race or not, because I know that for every race I enter, there's something I value at stake. And that's what I love about Sport mode.

Exactly this. Your DR is something of value, it's the currency of Sport Mode.
 
Oh okay I stand corrected; Sport mode wouldn't be like QM then because in QM there's a completely random chance that you could be matched with a driver that likes to ram everyone to the wall. At least with SR in place there's a *semblance* of clean driving, but the competition and tenseness (if that's a word) of Sport mode would be absent. Why? Because you know that you're fighting for something, and what you're fighting for holds value. There's something at stake. Yes, close racing can still happen with Sport mode that only has SR. But if I won that race, I reckon that at least I will sigh a triumphant "yes" as opposed to knocking my chair over and and doing a celebratory dance when DR is involved :lol:


Well I basically answered how QM worked so I'm gonna skip that. You have a fair point about CS' stats not being fully representative about the best players, but it does still hold some value for players there. In fact, valuable enough that a fair number of people go out of their way to KS and get their K/D ratio up. In the same sense, DR works like that. For people who play Sport mode regularly, DR has a meaning, a value. In fact, some value it enough that they'd game the system just to get to a DR they don't deserve. Close racing is fun, but DR is much more valuable than close racing for some people (if close racing really is more important than DR, then I fail to see the reason why people used the pit exploit knowing that they'd blow away their chance for a close and intense race in exchange for what's essentially free DR).

So, in short, I'm in agreement with you that DR affects the way people drive. It does make people do despicable things to get more DR. DR isn't perfect, and I would like to see the system improve during its final months in test phase, but in the end, I still perceive my DR as something of value. Something I value enough that almost every race would leave me exhausted, close race or not, because I know that for every race I enter, there's something I value at stake. And that's what I love about Sport mode.

We just share different viewpoints and I understand that completely. What you described was exactly what I was thinking when I started this topic, we share different values. DR is just a progress bar for me.
 
We just share different viewpoints and I understand that completely. What you described was exactly what I was thinking when I started this topic, we share different values. DR is just a progress bar for me.
I guess we can leave it at that :cheers:
 
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