you all are biased on the fact that a simple function is not added into a gaming system, regardless of it being the next gen console, if they can't do it. then they can't do it. plain and simple. If u want FFB so bad, go drive your car everywhere. No definition like real definition. turn the wheel back yourself like you should be. and Honestly i could care less what people think about my post right now, because i am getting annoyed by similar topics and similar statements over and over. "Don't post here if you don't like it" well i just felt like speaking my mind right about now.
and yeah i agree with the guy above me, even though i don't have a wheel. The gameplay is all that matters. and if you can't drive without FFB then that says alot about your driving skills. "Good drivers" are suppose to be accustomed to all types of driving conditions otherwise they're not good drivers.
Force feedback is not just about having the steering wheel turnback on its own as it should do in real life.
Firstly using the wheel ffb or not, translates precise direct input to the steered wheels in GT as in the real world.
Playing as you do with the controller, your steering is assisted and isnt directly related to the position of the dual shock sticks.
Force feedback, provides a feeling of weight, in a turn, you can feel when the car is gripping, it allows you to drive to the maximum limit, without ffb there is simply no feeling of the car being on the edge of its performanceand is not very realistic. this is much the same when you use the hand control, you must guess the limit of the car and listen for audible clues, but when its beyond the limit you cannot feel what the car is doing, unlike with ffb in the wheel.
With ffb when you lose the backend, deliberately or not the feedback works against you representing the shift of weight of the car, all of this happens to make it feel much more like driving a car in real life.
This is what Controller users cannot understand, It brings the physics engine to life and makes it far more representitve of reality than using ds/sixaaxis, it brings a different feeling to the handling of each individual car, until you have experienced it and relate it to real world driving experiences you will never understand whythose who love driving games complain so much.
I drive 30,000 miles a year and have to obey the law, I have done some track and dirt driving but that becomes expensive real fast, so to full fill my need for speed, i look to Driving games, I was done with the controller, way back with the PS1 and GT1 and 2, I can still equal my times with the controller to me it's so much easier, but the pleasure comes from driving as it should be recreated, with a 900degree wheel and feedback, while sitting in my Driving seat.
Take FFB away and i can slouch on the couch, feet on the table, twiddle my thumbs about over the sixaxis, and claim to be a skilled driver.
But hang on i can do that with most any other driving game.
This is meant to be the 'REAL DRIVING SIMULATOR'.
I love GT. I simply want it to be the best it can be.
Maybe you ought to spend some time with GT4 on PS2, with a wheel and feedback and see just how significantly improved the whole gameplay becomes, it creates a whole better challenge that immerses you and draws you in.