Wrong to move to xbox?

That is article writer but I linked to it for quotes included of what Paul said.

I find it more realistic than GT6 if that adds anything to it. This is a good way to describe how it feels:

And he also said the bit I quoted:

"It sits in the middle between simulation and arcade," clarifies Rustchynsky.

And stuff like this:

"We start with the real data – they give us the CAD [computer-aided design] modelling of the cars and all the details on the engine torque curves and suspension set-ups, etc," says Rodgers. "We port that straight into the game, but we then look at the characteristics of the cars – we read reviews we watch videos, in some cases we get to drive them – and we think what makes it stand out? We try and implant those aspects into the personality of our car."

Which makes it entirely clear that they're not going for reality, they're going for a sort of NFS:Shift-esque movie version of reality, where it's not so much that the cars behave the way that they would in real life, but that they behave the way that the player thinks they should behave in real life. The player hasn't driven these supercars, all they know is the reviews, the youtube videos, the movie scenes. That's what they want to drive, something that lives up to all the hype that they've heard about.

Apparently you were totally taken in by that.

It's great that you're having fun. But Die Hard is not a documentary, and Driveclub is not a realistic driving simulation. It's a pantomime of one.

It has some realistic aspects, just like something like PGR4 does. But neither one was designed to be simulations, or are anything remotely like it. And neither are more realistic than a modern sim like FM, and they'd be hard pushed to be more realistic than Horizon.

I think you need to realise that it's OK to admit that a game that isn't strictly realistic can be fun too. I've played more PGR4 in the last month than GT6, despite the course maker coming out. Because PGR4 is fun. Fun is fun, and I don't need to pretend that it's realistic to be fun.

Driveclub is a great, fun driving game, but it is not a competitor for FM or pCARS. Or AC, when it gets to consoles.
 
And he also said the bit I quoted:



And stuff like this:



Which makes it entirely clear that they're not going for reality, they're going for a sort of NFS:Shift-esque movie version of reality, where it's not so much that the cars behave the way that they would in real life, but that they behave the way that the player thinks they should behave in real life. The player hasn't driven these supercars, all they know is the reviews, the youtube videos, the movie scenes. That's what they want to drive, something that lives up to all the hype that they've heard about.

Apparently you were totally taken in by that.

It's great that you're having fun. But Die Hard is not a documentary, and Driveclub is not a realistic driving simulation. It's a pantomime of one.

It has some realistic aspects, just like something like PGR4 does. But neither one was designed to be simulations, or are anything remotely like it. And neither are more realistic than a modern sim like FM, and they'd be hard pushed to be more realistic than Horizon.

I think you need to realise that it's OK to admit that a game that isn't strictly realistic can be fun too. I've played more PGR4 in the last month than GT6, despite the course maker coming out. Because PGR4 is fun. Fun is fun, and I don't need to pretend that it's realistic to be fun.

Driveclub is a great, fun driving game, but it is not a competitor for FM or pCARS. Or AC, when it gets to consoles.
I agree with the things he said, somewhere in the middle between arcade and simulation. This is why I mentioned it.

I've been in the real car I've posted DRIVECLUB footage of as passenger and you get the feeling it is heavy and DRIVECLUB gives that kind of feeling and the way it feels in corners with a touch of arcadeness. Car sounds better in real life though.

I can relate exactly to what Paul said regarding handling and controls so they've done an awesome job IMO.
 
Eh... I don't currently see any reason to but a PS4 or an Xbone. Forza 6 and Horizon 2 look great, but not a big enough step up on their 360 predecessors to justify the step up, while GT Sport will have to really impress me to change my view that Gran Turismo peaked in 1999. I'm not someone who plays that many games. I have a small number of games I play myself to kill time* (GT, Forza 4, SimCity 4, GTA 5, Sonic Generations, a couple of others maybe), but usually I'm too busy to play any games by myself.

I enjoy playing games with other people. If I could get more of my friends together regularly I'd probably get a Wii U. With Smash Bros., Mario Kart, Bayonetta, New Super Mario, Mario Maker etc. that thing's like the perfect party machine. Sadly most of my friends are either too busy or live too far away for such a purchase to be worthwhile.

*And by kill time I probably mean somewhere between 5-20 hours a month. Not that much.

I've been in the real car I've posted DRIVECLUB footage of as passenger (sic)

Read that part again.
 
I agree with the things he said, somewhere in the middle between arcade and simulation. This is why I mentioned it.

I've been in the real car I've posted DRIVECLUB footage of as passenger and you get the feeling it is heavy and DRIVECLUB gives that kind of feeling and the way it feels in corners with a touch of arcadeness. Car sounds better in real life though.
The feeling you get from being passenger in a car are far from what you get when you're actually driving it. That, in no way, should be used to gauge how a car feels and drives.
 
The feeling you get from being passenger in a car are far from what you get when you're actually driving it. That, in no way, should be used to gauge how a car feels and drives.
My impression is similar to the driver thought too. You experience the same kind of forces, also was sitting on same side as the DRIVECLUB video.
 
My impression is similar to the driver thought too. You experience the same kind of forces, also was sitting on same side as the DRIVECLUB video.
You experience nothing but the forces from the inputs of the driver. You feel absolute nothing concerning the handling characteristics and feel of the car. You can't gauge a car's driving personality through being a passenger because you'll have no idea what is causing these instances, only the driver will.

What side of the car you are sitting at is irrelevant.
 
Alternatively you can also move on to PC gaming. ;)

Best Choice I ever made told a friend of mine I don't think I'm coming back to consoles lol, and I was one of the ones that would bash Xbox One/Get into the console wars, and then **** just happened lol.:lol:
 
You experience nothing but the forces from the inputs of the driver. You feel absolute nothing concerning the handling characteristics and feel of the car. You can't gauge a car's driving personality through being a passenger because you'll have no idea what is causing these instances, only the driver will.

What side of the car you are sitting at is irrelevant.
You can IMO, been in a lot of different cars and you can feel differences quite quickly and pick up on it.
 
You can IMO, been in a lot of different cars and you can feel differences quite quickly and pick up on it.
Except that you literally cant. You can see things happening but you'll never know if its the fault of the driver or the car. You have a really bad habbit of judging things off just visual representation and using that to gauge how realistic something is. You do not know how these cars drive, because you have not driven them. To try to say you have and you can because you've been a passenger in it is like me saying I know how a plane works and feels while piloting it because I've sat in one.

Your backseat driving experience holds nothing in this regard.
 
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Except that you literally cant. You can see things happening but you'll never know if its the fault of the driver or the car. You have a really bad habbit of judging things off just visual representation and using that to gauge how realistic something is. You do not know how these cars drive, because you have not driven them. To try to say you have and you can because you've been a passenger in it is like me saying I know how a plane works and feels while piloting it because I've sat in one.
If you can't, doesn't mean others can't. I think it is a good habbit, can tell well what is happening quite quickly. That is a very different comparison.
 
If you can't, doesn't mean others can't. I think it is a good habbit, can tell well what is happening quite quickly. That is a very different comparison.
Lol, no. I have no idea how you think you can judge a car and its handling capabilities, how it feels, how it reacts to the road, how it reacts to your inputs, how you'd have to react to its characteristics just by sitting in a passenger seat. That's a foolish statement and anyone with real world experience would never claim to know a car because they've been a passenger in it at one point.
 
Lol, no. I have no idea how you think you can judge a car and its handling capabilities, how it feels, how it reacts to the road, how it reacts to your inputs, how you'd have to react to its characteristics just by sitting in a passenger seat. That's a foolish statement and anyone with real world experience would never claim to know a car because they've been a passenger in it at one point.
You get to know about the handling characteristics, not about how input feels like the pedals.
 
You get to know about the handling characteristics, not about how input feels like the pedals.
You don't get to know about the handling characteristics. You get to watch someone else get to know about them.
 
You get to know about the handling characteristics, not about how input feels like the pedals.

I can kind of see where you are coming from, you are right in a way, but by being a passenger means that you can only get an idea of it. As a driver, you understand it.
 
The driver may even understand less than the passenger. ;)
Your hypothetical has nothing to do with the point. The fact of the matter is that you literally have no experience with it, and you will not be able to accurately judge the car just because the forces you feel are much more pronounced when you are the passenger. You will not be able to tell in any situation, whether it be oversteer or understeer, if it was caused by the driver or caused by the cars characterstics. The driver can have a heavy foot, and you'd never know. Until you actually have driven these cars, your judgement should be held, because you literally have zero experience with it. Otherwise, it's ridiculously foolish to pretend to know how a car drives, if you've never driven it.
 
Your hypothetical has nothing to do with the point. The fact of the matter is that you literally have no experience with it, and you will not be able to accurately judge the car just because the forces you feel are much more pronounced when you are the passenger. You will not be able to tell in any situation, whether it be oversteer or understeer, if it was caused by the driver or caused by the cars characterstics. The driver can have a heavy foot, and you'd never know. Until you actually have driven these cars, your judgement should be held, because you literally have zero experience with it.
You can spot a lot of things with a keen eye for detail and good understanding of what you are feeling from the forces experienced as a passenger. ;)

Anyway DRIVECLUB is a good reason to consider getting a PS4 IMO as it plays really well with a pad. I've played a lot of racing games and DRIVECLUB feels the best to me with a pad and handles awesome on the limit. pCARS at 1080p on PS4 too with more wheel support than Xbox One. Good games to get into and there are plently more racing games available if next GT games don't come out quick enough for OP.
 
You can spot a lot of things with a keen eye for detail and good understanding of what you are feeling from the forces experienced as a passenger. ;)
Except why would you use that as a valid reason, when the forces you feel as a passenger feel much greater then that if you where the driver? That will just immediately start you off with a wrong impression, that's why its necessary to, you know, actually drive a car, to know how a car drives.

Whether you want to believe it or not, in order to get an actual realistic and factual representation of something, you should have first hand experience with it. You're essentially just back seat driving, and pretending to know something about a car when you've actually had absolutely no experience with it.
 
Except why would you use that as a valid reason, when the forces you feel as a passenger feel much greater then that if you where the driver? That will just immediately start you off with a wrong impression, that's why its necessary to, you know, actually drive a car, to know how a car drives.
Why are the forces you feel much greater as a passenger than if you were the driver?
 
You can spot a lot of things with a keen eye for detail and good understanding of what you are feeling from the forces experienced as a passenger. ;)

No wonder you think you can accurately judge physics based off Youtube videos. You're under the impression you can accurately judge how a car drives by not driving it.

Fascinating.
 
Why are the forces you feel much greater as a passenger than if you were the driver?
So I'm going to take this as a lack of real world experience with actually driving as well.

Because as a driver you anticipate the forces and your body is ready for everything that is about to happen, as you have a more direct presence and link to the road. As a passenger, that link is lost and its guesswork as to what you're body is going to be feeling. Your left to guessing when and where and how the driver is going to react, leaving your body trying to anticipate something that it has no link to. Speed also feels much greater as a passenger, if you'd have driven at WOT or around a track, you'd have been able to realize that.
 
No wonder you think you can accurately judge physics based off Youtube videos. You're under the impression you can accurately judge how a car drives by not driving it.

Fascinating.
Good that you found it of interest. 👍

Will stick to my methods as they work really well for me in virtual and real world driving. :)

So I'm going to take this as a lack of real world experience with actually driving as well.

Because as a driver you anticipate the forces and your body is ready for everything that is about to happen, as you have a more direct presence and link to the road. As a passenger, that link is lost and its guesswork as to what you're body is going to be feeling. Your left to guessing when and wear and how the driver is going to react, leaving your body trying to anticipate something that it has no link to. Speed also feels much greater as a passenger, if you'd have driven at WOT or around a track, you'd have been able to realize that.
As a passenger, I do have an understanding on what is happening as I'm also in the car like the driver. ;)

I find a lot of real world cars feel quite slow to me although for driver may feel quick. Maybe because I've driven virtual cars that are much faster.
 
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As a passenger, I do have an understanding on what is happening as I'm also in the car like the driver. ;)
That means absolutely nothing. I have no idea how you can sit here with a straight face and go on about this as if it holds any sort of truth. I'm in an airplane when its flying at the same time as a pilot, so why can't I use that comparison? Oh, that's because it doesn't mean jack.

I find a lot of real world cars feel quite slow to me although for driver may feel quick. Maybe because I've driven virtual cars that are much faster.
That's the opposite of how it works.
 
That means absolutely nothing. I have no idea how you can sit here with a straight face and go on about this as if it holds any sort of truth. I'm in an airplane when its flying at the same time as a pilot, so why can't I use that comparison? Oh, that's because it doesn't mean jack.


That's the opposite of how it works.
It may mean nothing to you.

Happy to be on "opposite" side then. ;)
 
Good that you found it of interest. 👍

Will stick to my methods as they work really well for me in virtual and real world driving. :)

You are the perfect example of the type of person who is fast in a video game, and assumes they know a lot about real world driving because of it.

Your "method" is guess-work. Nothing more. Presenting it as anything other than that is misleading, so you can stop now.
 
It may mean nothing to you.

Happy to be on "opposite" side then. ;)
It means nothing to anyone that uses actual information and actual experiences.

I've never known anyone so willing to be so wrong, yet be fine with it.
 
You can spot a lot of things with a keen eye for detail and good understanding of what you are feeling from the forces experienced as a passenger. ;)

As a passenger, you will never "understand", you can only assume by your own observation by past experience if you have any. It doesnt mean you can just simply jump in the drivers seat and race the car around the track afterwarss. I know people who once had the same cocky perspective and they learnt the hard way.

What you need to do is get a track car and create a bond with it. View it not as a car, but an extension to yourself.
It sounds corny but every real racer will tell you the same.
Find the limit of how sharp you can turn before you break traction, know how high the revs can be so that you can safely downshift without compression lock up but still take a corner without understeer, how to manipulate its weight and power through the steering wheel and accelerator to correct it in a straight line, adjusting the steering wheel with split second reactions as you skip between grip and traction at high speeds...

All of that, and so much more, you just cant understand as a passenger. It all comes with personal experience.
 
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