- 2,226
- The U of K
- GTPXenn
I used 06AA on the Concept Car. Then, I tried FFFF, and I was like
FFFF is basically multiplying your car's horsepower by 65.535, so it's going to pack quite a punch
I used 06AA on the Concept Car. Then, I tried FFFF, and I was like
FFFF is basically multiplying your car's horsepower by 65.535, so it's going to pack quite a punch
Yes it does! Just tried it with my Escudo. It has so many HP, that it goes backwards! Changed the tranny to the widest possible and it went to about 600 MPH, until it took off backwards style!
I never really understood why the cars fly backwards, haha.
Xenn, I think I found something interesting on my disc.
I put the Trackloader code on (My version = NTSC 1.2, working like a charm), and put 0029 as the value for the track to be loaded. I ended up in Laguna Seca, but it was a different Laguna: The road was all glitchy and disappearing! (I don't fall through the ground though, but the road becomes transparent in some points). If I put the value to 27, I get the same Glitchy Laguna, but only the Corkscrew Test section (that one with the Viper). My guess is that since Laguna Seca Reverse (value: 2B) had a different texture for the road than the real Laguna, that texture was going to be used for the normal Laguna in the final game (there's no glitchy Laguna Seca Reverse), but it didn't go very well, and that was the result.
What do YOU have to say about that?
The 0029 is a full Laguna Seca course by the way, not just the Corkscrew Test section.
Setting the value to 28 loads a regular Laguna. It's a totally different track.
That might explain the numerous duplicate tracks I found in the Sim Disc (by messing with the values) but all of those tracks load normally. Just Laguna Seca doesn't for some reason.
Also, if you set the value to 36 you get Smokey Mountain South Reverse. Another burned reverse track. As far as I know only Smokey Mountain North and Tahiti Dirt R3 were the dirt tracks that got reverse versions in the final game (this not counting Pikes Peak Downhill with is Pikes Peak Hillclimb Reverse).
Well, Test Course Reverse and Super Speedway Reverse were cut obviously because they are reversed ovals and make no sense whatsoever. Laguna Seca Reverse was cut because it's a real track and shouldn't have a reverse version. As for Smokey Mountain South Reverse, I have no idea. The course is absolutely identical to the regular one, just it's the reverse direction AND never appears in the game for some reason.
Set the value to 17 and ended up in the middle of nowhere. Drove for a while and realized it was actually the Test Course from the 0-400 and 0-1000 Machine Tests (with the invisible wall at the 1st turn).
Also the Trackpiece editor crashed my game. And the power modifier is just nuts. It turns your car into a semi-hybrid.
Hi.
Thanks for the codes. I've been testing the Bonus Jampack Disc ones, it's amazing how much content it has, considering it's just a demo. Do you happen to know if the various GT2 PAL demos have this kind of hidden unlockable stuff? Is there any code for those?
Plus, in a former video that got erased from Youtube I recall seeing one or two tracks that reminded me of super-special rally stages, especially a dirt track surrounded by tight tyre barriers. Do you have the codes for those?
Cheers.
Thanks a lot, they're working for me Superspecial keeps crashing the emulator, but after some tries it works just fine. ¿I assume there aren't track codes for GT2's Euro demos?Try the track loader code I recently posted, and use the values 03 for the tyre barrier dirt track and 05 for the super special stage course.
Use the height modifier and cars on track codes for the special stage. Set height to 0000 and 0000, and set the cars to 1. This is because entering the track without the height modifier makes your car go crazy and fly around. Turning off the AI prevents the game from crashing when they do the same thing.
Thanks a lot, they're working for me Superspecial keeps crashing the emulator, but after some tries it works just fine. ¿I assume there aren't track codes for GT2's Euro demos?
Hey, here's a code that has been doing some weird things on my game:
Buy any car (PAL and NTSC 1.2)
800B9648 XXXX
800B964A XXXX
Replace XXXX with the code for the car you want to buy.
Example for HKS R33 Drag GT-R:
800B9648 E11C
800B964A 180C
Putting a wrong value can crash the game or give you a corrupted car (insane power, but no weight). You can get cars like the GT500KR, CLK Race Car, Volkswagen Polo or STP Taisan Viper GT through the use of this code. They will be with their own performance and everything.
After you put on the code, go to Honda and go to the used car lot. The car you modded will be one of the first ones on the list (Very first one on PAL, third one on NTSC 1.2). After buying the car, turn the code off to avoid crashes.
And no, you can't get a car that has only a body. So no Course BG and no Trophy.
The code is meant for PAL, but it works on my NTSC 1.2.
EDIT: Saw it for myself, if you buy a body-only car it comes with RX-7 A-Spec LM Edition specs by default. So yes, you CAN buy a Course BG/Trophy/Body-only car, but it will come with RX-7 A-Spec LM performance.
EDIT2: Some values for the View Changer:
00 to 02: Default Views
03: High View
04: Higher View
05: 3rd Chase View
06: 4th Chase View (like 3rd Chase but farther away)
07: Even Farther Away View (causes the track to lag)
09: Skygazer View (You can't see your car, just the sky)
0A: Below Car View (I lol'ed at this one)
0C: Cockpit View (The car has no interior, which makes it look rather funny)
11: Ground Chase View (Bumper View [00] mixed with the Chase View)
12: Ground Chase - Super Far
13: High Chase View
14: Lower Skygazer (Like the Skygazer View but closer to the ground. And no, you still can't see your car)
15: Lower Skygazer 2 (slightly lower than the previous one)
16: Cockpit Center View (Camera appears to be on the center of the cockpit)
17: Ground Chase - Close
18: Underside View (The camera seems attached to the underside of the car, which gives this view its name)
19: Deep Stare (lower version of the High Views)
1A: ????? (Camera is positioned on the center of the car's shadow. I don't know what name should I give this view)
1C: Roof View (It's not properly positioned, which makes it show the [empty] interior of the car instead of the roof)
1D: Ground Chase 2 (somewhat inbetween Ground Chase and Ground Chase Close)
1E: Ground Chase - Stunning View (Ground Chase - Super Far, but with some slight changes)
1F: Super Deep Stare (A Deep Stare view, but much harder to drive on than the regular one)
20: Tall Skygazer (Yet another skygazing view)
21: Under the Track (I lol'ed when I saw this one. It's self explanatory, but you can't see much of the track. Since the objects are above the camera, then the camera is on the "nothing" with the track above me)
22 to 27: Duplicates of the above views.
28: Duplicate of Cockpit Center View.
29: Duplicate of Underside View
2A: Duplicate of Ground Chase Close.
2B: Deep Stare - Easy Mode (Driveable Deep Stare view)
2C: Duplicate of Shadow Center View.
2E to 32: Duplicates of views 1C to 20.
33: Duplicate of Lower Skygazer View
34: Central View (This one is actually on the center of the car)
36: Cockpit Center View - Lower (Lower than the Cockpit Center View I posted earlier)
37: Ground View
38 to 3A: Some duplicated views
3B: Blue Hell View (you see the blue parts of the scenery)
3F: Really Glitchy view (Cannot identify, it's too glitchy)
41: Bonnet View
Any other value: Front Suspension View (hard to drive on, but it's quite funny)
EDIT3: With the Grip Modifier and Gear Shift Delay Remover codes, switch the codes off before entering a race or the game will crash. You can switch them back on when the Pre-Race Menu pops up. The code is fun to use though, and I saw a definite improvement on the car's performance. On HSR I couldn't go a lot faster than 192mph on a Denso Sard Supra. I managed to get beyond 200mph with the code on, getting laps on the 47's, and got a 46.9 once.
You're welcome for the 1.2 conversion Xenn.
No problem. Just a note, F0 produces insane bounces. The Alto Works I was racing against jumped over the Start/Finish sign. Cleared it easier. Is there a way to make it work only when I press L2? We could have a long jump or hurdles competition .