Xenn's GT PSP Research Topic

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Anyone explored the city in the background of Grand Valley? You can see it when you hit the main straight.
 
Things are about to get interesting, if I can figure about how to do this more, I may make some codes for these A.I. but they randomly change.
Car Selection Things.JPG
 
Is that a custom grid?
A possible A.I grid, but it has yet to work correctly. The only problem right now is the crashing once I switch them.

Edit, they may be recognized by car thumbnails, basically .PNGs that load up the whole car too.

Car_Thumb.JPG

It rights the data that is like this:
car/thumbnail/trueno_gt_apex_83.01

01, is the color by the way.
 
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Sorry to double post, but I had to put the tracks in a different post because it has some GT5: Prolouge remains in the data, which is interesting to me. Here is a list of the interesting ones (some already covered).

  • 20r60r and the _PS2 variant
  • lasvegas (GT4 leftover)
  • montecarlo_PS2 (GT4 Variant)
  • nursnow_PS2 (GT: Concept variant)
  • eiger_short (??? Gran Turismo HD?)
  • Eiger Nordwand (GT5: P leftover)
  • route5 (discovered and leftover)
  • route5_club
  • r_london (GT5: P leftover)
  • daytona (GT5: P leftover)
Unknown Courses (Strings).JPG

This is what the data looks like when I found the tracks in one sport, they are interesting to me, maybe we found new tracks as well. However, Red Rock Valley can't be seen in the data entry at all.
 
Sorry to double post, but I had to put the tracks in a different post because it has some GT5: Prolouge remains in the data, which is interesting to me. Here is a list of the interesting ones (some already covered).

  • 20r60r and the _PS2 variant
  • lasvegas (GT4 leftover)
  • montecarlo_PS2 (GT4 Variant)
  • nursnow_PS2 (GT: Concept variant)
  • eiger_short (??? Gran Turismo HD?)
  • Eiger Nordwand (GT5: P leftover)
  • route5 (discovered and leftover)
  • route5_club
  • r_london (GT5: P leftover)
  • daytona (GT5: P leftover)
View attachment 618429
This is what the data looks like when I found the tracks in one sport, they are interesting to me, maybe we found new tracks as well. However, Red Rock Valley can't be seen in the data entry at all.

You can even found GT5 Prologue leftovers cars inside game files. ;)
 
Hey Jake, looking at the AI grid, is it possible to add more cars?
That's going to be hard to say because on the way GT: PSP operates with the grids since it just randomly generates them in random order, including the thumbnails are in different places. I would say it's possible to add two more opponents, but I would have to dissect the positions to know that answer as well, meaning more guess work as to how the positions work and all.
 
Any way to make this work on our games? Would love to play this game again and race some of the cars and tracks that were hidden.
 
Anyone explored the city in the background of Grand Valley? You can see it when you hit the main straight.
Exactly what I was thinking. Maybe, with the files of Grindelwald and the other tracks from old GT, maybe GTPSP was a throwback to GT1/2. Or maybe, and this is a big maybe, GTPSP was going to be a GT1 or 2 remaster...
 
Also, Can someone make a tutorial for the "Change day" Cheat? Because everytime i do that in the game, it crashes. I'm using the EUR version of the game...
 
Sorry to bring this old thread up again, but is there a way to increase the max laps you can set?
 
could a custom game be created and include the hidden tracks? I hae just started playing the game again on mt PS Vita, but was not able to bring mysave game over from my psp.

my psp save was under a diffrent PSN ID to what I use now, I guess this could be a reason why I oculd not bring my save over from psp to ps vita, and yes I had to do it via a PS3.
 
could a custom game be created and include the hidden tracks? I hae just started playing the game again on mt PS Vita, but was not able to bring mysave game over from my psp.

my psp save was under a diffrent PSN ID to what I use now, I guess this could be a reason why I oculd not bring my save over from psp to ps vita, and yes I had to do it via a PS3.
I'm pretty sure that would break quite a few copyright laws...
 
ah never mind, is ther a way do view the tracks on a stock PS vita or PSP, I also have a modded psp guess Ill look on youtube for a tutorial
Nope, you can't it's impossible because closed hardware, unless you know how to make Homebrew (which requires knowing some C++ and C# programming then I can't help you). You can only just play your backed up games on PSP and nothing much else. I won't get into detail about homebrew here at all because of GTPs TOS.
 
I was searching stuff into GT PSP, I noticed that all the tracks have an order, like in the pic complex string is "c047".
3b644a86-004e-4845-a421-3d95a126098a.png

There are also some unused course logos for the hidden tracks, but I can't manage to display them.
290fb9fc-3df1-49e6-88da-8e5dc333a657.png

I also wonder what "grandcanyon_north" is.
 
Oh yeah, you're right. So that's another scrapped track from the game, with only its logo remains into "course_logo_" folder.

Another one is Las Vegas.
 
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I can see what those mean, but the cXX strings must be course IDs the game thinks to read from. I'll check for the instances, but the data changes for me each reload. But, I'm gonna check.
 
I was able to extract textures from the game menu, there are mini map of las vegas, grand canyon north, infineon nascar layout and route 5 clubman.
Probably there are more, might try to find a better way to extract textures (you can see it's a track and half)
 

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These are the track maps and logo I was able to extract , there are others I cannot extract ( route5 , route5 clubman, fuji 80s and fuji 05s gt )
 

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  • 2 - hong kong logo.png
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  • 3 - grand canyon north logo.png
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  • 5- infineon nascar.png
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  • 4 -las vegas logo.png
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  • a - paris rally.png
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  • b - hong kong.png
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  • c - canyon north.png
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  • d - las vegas.png
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  • e - infineon nascar.png
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