Your drifting strategies...

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s0nny80y
if you want to setup for the perfect drift car, know your preferences as to how long you would like to hold a drift. Once you get that down, start drifting with stock suspension settings. if you want more understeer, make it harder in the front or add camber to the front or stiffen stabilizers or stuff like that. Same goes for the rear tires; if you think you have too much understeer, balance it out by adding oversteer/stiffening rears/adding negative camber to the rear tires. Not only will this help out balance the understeering versus oversteering, your car should slide longer. Or if you do have too much understeer, soften it up in the front/add positive camber.

think of the settings this way, the whole suspension setting system is a just a way to add more or less understeer/oversteer to your car. stabilizer and camber (and etc...) settings have more of an impact on your cars nature whereas height settings (and etc...) are just very small increments in the suspension algorithm. if you can finely tune each setting, you should be able get your desired settings.

btw, i figure that the less viscosity your car has, the more wheelspin, especially when you play with alot of negative camber so off the line, start off a gear higher (or dont even rev off the line). also, settings should not reflect a specific way you initiate a drift because if you have a 'slidey' car, feinting or brake drifting, you'll get the desired results that you've made youre settings adhere to.

I agree with your post in general - but some of the theory contradicts with what I practice.

For instance, the bit about under and oversteering. It's true that you can compensate for understeer by removing grip from the rear - but this does not allow you to turn in any harder, it only causes you to break the rear free at a lower speed. Depending on your goals, this may not be beneficial.

If I have an understeering car I dont 'correct' it by removing grip elsewhere, instead I try to build grip where it is needed at the front of the car. This can be accomplished by using spring rates to put more weight over the front tires, and a great deal of grip can also be found by adjusting the damper bound/rebound settings (GT3 here, not sure what can be altered in GT4 yet). Certainly doing this will as a side-effect remove some of the weight loaded onto the rear suspension - but this is not my focus, my focus is on generating grip upfront. I do this in my drifting and racing setups and it works quite well for me. It gives a more balanced setup (imo) that handles all track conditions better than the methodology you describe, and allows the corners to be attacked from a higher rate of speed.

Perhaps its just a difference in viewpoint, ie) you mention camber as a way to eliminate grip by removing some area from the tires contact patch. I personally try to manufacture grip with proper camber adjustment such that under a lateral load the contact patch is as large as possible.

I have in the past tried the method you describe, but my end result was something resembling a saddled pig on roller skates. Its characteristics were inconsistent and weight transfer unpredictable. It took on a completely different tone depending on whether the corner was uphill or downhill, and on or off camber. Certainly all cars will handle somewhat differently under these circumstances, but this method of setup seemed particularly sensitive to it in my experience.

Secondly, I believe settings should reflect your individual style. I have seen some feinter's GT3 drift settings, and they are very soft compared to mine. This allowed them to generate massive MASSIVE weight transfer during all their swaying - albeit while handling less sharply than a stiffer setup. I set my cars up extremely stiff because I make relatively sparse use of the feinting technique. I prefer to have quick transfer of weight, I find it helps me in making transitions between linked corners. Its just my style. This is why I tend to roll my eyes at people looking for 'THE' drift setup for such-and-such a car. Everyone has different tastes, and different demands from their cars.

my big point now:
If your drift setup does not compliment your technique you will never be drifting to the best of your ability.

Also, on a sidenote - viscosity refers to a fluids resistance to motion, and is a term nested within the scope of fluid mechanics. I believe the term you are looking for in your statement is friction or adhesion or lateral traction, or something more to that effect. Dont take this personally or anything, my goal is not to point out errors, just trying to help.

That sums it pretty well for me. I'm willing to debate any points questioned or mentioned within my post.
 
i dont really have or use "drift strategies".

it's all just natural.
 
MdnIte
Awww. Omnis.. I read your post assuming you were going to say something hilarious... =(

crap.

well if you drive an 86 you dont even need instincts.

just hook some bunta-nos to your dfp, and that's all the strategy you'll need.

*walks away in the shame of teh lame*

lol.
 
Omnis
crap.

well if you drive an 86 you dont even need instincts.

just hook some bunta-nos to your dfp, and that's all the strategy you'll need.

*walks away in the shame of teh lame*

lol.


LoL :lol: :lol: :lol:
 
Yeah I never really realized how important it is to figure out what your style of drifting is. I figured out today that mine is medium speed, soft suspension, lots of throttle and countersteer. I tuned up my Spoon S2000 and found my ideal drift setup, needless to say (seeing as I've said this in a few other threads), I had a BLAST!
 
transporting jello builds better strategy than tofu will ever. cosby-doriftoooo.

okay, i'll stop. lol.

seriously though....i just go into the turns like normal, just flow with the car. i dont know how well that'll work for gt4, but we'll see in due time.
 
TankSpanker
Secondly, I believe settings should reflect your individual style. I have seen some feinter's GT3 drift settings, and they are very soft compared to mine. This allowed them to generate massive MASSIVE weight transfer during all their swaying - albeit while handling less sharply than a stiffer setup. I set my cars up extremely stiff because I make relatively sparse use of the feinting technique. I prefer to have quick transfer of weight, I find it helps me in making transitions between linked corners. Its just my style. This is why I tend to roll my eyes at people looking for 'THE' drift setup for such-and-such a car. Everyone has different tastes, and different demands from their cars.
heh, i know who your talking about. :sly: i agree with this! that is why i think it is best to make your own settings. if you dont know what things do, either read the descriptions on each thing, of search around here on GTP for an explination on what everything does. so if you learn to set your car up, it will help you out alot in the long run. you can set your car up however you want for drifting, and it will also help you get faster lap times if you ever decide to grip race.
TankSpanker
my big point now:
If your drift setup does not compliment your technique you will never be drifting to the best of your ability.
well said tank! i agree 100% on this also.
 
TankSpanker
my big point now:
If your drift setup does not compliment your technique you will never be drifting to the best of your ability.

I think ever since i've come to these fourms that i've been telling people that where al differnt and in that we have our own unique styles.
 
yeha i m just getting the hang of it on GT3 ..now that i have aDFP..........but i think I will be better on GT4...with new weigth placing,better physics........other things but it will still be hard..........and i what steering sttings do you guys use for your DFPS
 
ok, my take on GT4 drifting so far:

My biggest revellation so far has been with regards to countersteering. I believe this is what is causing people the most grief. Coming from the GT3 world where you could countersteer at full-opposite-lock with almost no consequence it will naturally take time to adjust to the much touchier GT4 physics engine.

It looks like you cannot countersteer extensively if you plan on exitting a drift cleanly. I realized this for myself last night in my 350Z convertible (I'll get some vids posted eventually). Only countersteer as much as necessary, I think this will require far more patience and practice than GT3 ever did. Which is a good thing, don't get me wrong.

Countersteering too much has a way of returning you to grip and rendering your car hopelessly out of control. Countersteer in moderation, and only as necessary. When exitting a drift, your CS should be approaching 0 degrees.

that's my version so far. Take it knowing that I havent perfected any drift settings for my cars yet due to a lack of extra Cr to invest in a car exclusively for drifting.

BTW, there is absolutely nothing wrong with the physics. They feel excellent and far far more lifelike than those used in GT3.
 
the controls are very sensitive, so I say hit the brake to slow down and the gas and countersteer alittle(using a Ds2) and don't apply alot of gas/brake/countersteer. It takes alot of practice to get use to, like I did...
 
TankSpanker
ok, my take on GT4 drifting so far:

My biggest revellation so far has been with regards to countersteering. I believe this is what is causing people the most grief. Coming from the GT3 world where you could countersteer at full-opposite-lock with almost no consequence it will naturally take time to adjust to the much touchier GT4 physics engine.

It looks like you cannot countersteer extensively if you plan on exitting a drift cleanly. I realized this for myself last night in my 350Z convertible (I'll get some vids posted eventually). Only countersteer as much as necessary, I think this will require far more patience and practice than GT3 ever did. Which is a good thing, don't get me wrong.

Countersteering too much has a way of returning you to grip and rendering your car hopelessly out of control. Countersteer in moderation, and only as necessary. When exitting a drift, your CS should be approaching 0 degrees.

that's my version so far. Take it knowing that I havent perfected any drift settings for my cars yet due to a lack of extra Cr to invest in a car exclusively for drifting.

BTW, there is absolutely nothing wrong with the physics. They feel excellent and far far more lifelike than those used in GT3.


I agree.

The physics and control of GT4 requires more refined input from the driver then GT3.

As TS said, countersteer too much or too early and you'll be thrown back to grip and your car will become unpredictable. When this happens, UPSHIFT, this will usually stop your wheels from spinning and enable you to get the car back under control.
 
For PAL region people, most of us haven't felt the physics in Gt4. But a good warm up would be Ferrari 355 Challenge. I find that it is alot more realistic that Gt3. Oh, and the AI smashed me about 100% now... :lol:
 
Not sure if posting in this thread will net me any replies, but it'll probably please the mods ;)

I'm very much looking for tips on how to turn in quicker, and at higher speeds. I find I have little/less problems controlling the car if it gets into an angle quickly, but I find I have to brake to ridiculous low speeds to make the car turn (way slower than when grip turning). This obviously makes it hard to drift aggressively and far, and my exit speeds are pathetic :(

This problem is very apparent to me in most 4WD and FR cars I've tried (especially the bathurst rx-7, i just could not oversteer that car). Some FFs and MRs seem to turn a lot faster, but obviously they won't stay sideways like I want them too (MRs are just a little to eager to snap/spin when they're not gripping).

I don't know if there's any special tarmac techniques to this (I consider myself skilled in rallying sims, so I know the tricks to get sideways), or is it all in the settings? The settings depot and Tankspanker's guide are all nice threads but the settings I tried from there didn't solve my problem, and neither thread really discusses turn-in (just how to hold/extend/exit)...
 
Delphic Reason
Well, thank you for asking...

Look at it this way...

Say you have a vehicle that weighs 2500lbs... Now, say you have another identical vehicle that weighs 1500lbs...

The 2500lb vehicle is obviously heavier than the 1500lb vehicle... Now, put both of these vehicles in motion...

When the time comes to utilize weight transfer, the lighter vehicle will have less inertial mass, and thus, will be easier not only to iniate a drift, but also to recover from said drift (exit)... The heavier vehicle will have more inertial mass, and thus, will be harder to intiate motion, as well as recover...

Make sense?...

It almost seems logical to have a heavier car, but when you get down to the science of it (physics) it just doesn't pan out... Anyone who races professionally can tell you... Lighter is better...

Drivetrain matters not, when it comes to lightening a car... The lighter the vehicle is, the more power to weight it will have, and any racer can tell you the power to weight ratio is much more important than the HP numbers....

BTW, the engine being mounted, just in front of the rear axle (MR) puts more weight over the rear axle, making it more difficult to slide... This is the exact reason why the MR layout is favored in racing (LeMans, F1, Indy, etc...)


I hope that helps...

;)

The words of Delphic Reason.
 
vinsion
The words of Delphic Reason.

Hmm, I'd like to see the whole thread. It's not from this thread is it? :P

The thing is, though, I'm using cars that most people here seem to favor (RX7, Silvia, Evo, GTR etc) and I always give them WR3 too.

On a side note, some MR cars (like the Clio V6) slide VERY nicely, and they turn-in perfectly at almost any speed. However, I'm using a DS and not a wheel, so I can't control these cars precisely enough mid-drift (Balancing a MR is kinda tricky, since it sort of 'wants' to spin around when it starts to lose grip).
 
Ske
On a side note, some MR cars (like the Clio V6) slide VERY nicely, and they turn-in perfectly at almost any speed. However, I'm using a DS and not a wheel, so I can't control these cars precisely enough mid-drift (Balancing a MR is kinda tricky, since it sort of 'wants' to spin around when it starts to lose grip).

i agree i like the MR cars alot, i can enter at a crazy-er angle than a FR cause i can get the tell end out more easily. i like my NSX drift car very much, nice angles, and nice speed also.

my drifting strategie is be agressive, i like to keep the x-button hold down to get some nice angle. i also do a little feinting before a corner, it helps my tail come out easier.
 
My strategy…

PRACTICE. :dopey:

I drifted in GT3 for about the last few months before GT4 was released. I was… OK at best. But I went and bought the DFP (Which I highly recommend to anyone if they have the money to throw down for it… DO IT! But it is not necessary, I used the good old controller just fine before I got it) when GT4 came out and have been practicing nearly on a daily basis since the game came out and it is like comparing night to day in how my skill has improved. I am still far from contending with the above intermediate drifters here, but I am getting there. But I am in no rush. :sly:

The actual techniques I like to use… I use an odd combination of feint and accel off/lift off instead of applying a little brake to throw the car sideways. I do not use this on all cars, generally only on the Sil80. It just seems to be the most comfortable way for me to control the car in high speed slides.

In my Celica XX 2000GT I like to do a lot of brake initiated drifting and generally try to use neutral steering as much as possible.

These are the only two cars I usually drift with, two completely different styles with both of them… But so far I am liking the results. 👍
 
Swift
I agree.

The physics and control of GT4 requires more refined input from the driver then GT3.

As TS said, countersteer too much or too early and you'll be thrown back to grip and your car will become unpredictable. When this happens, UPSHIFT, this will usually stop your wheels from spinning and enable you to get the car back under control.
Personally I love the “touchier” GT4 physics as compared to GT3. Especially with the use of the DFP.
 
I use a couple of techniques
- Braking feint motion (I made a tutorial video on how i do it)
- Lift off
- Braking
- handbrake (aka E-Brake)

I mainly use the braking feint for long bends, the lift of for medium bends, the braking drift for bends that drop of to a sharper curve and the hand brake for hairpins (or sometimes i use the feint motion for haipins)

I started drifting in GT3 about 1 and a hlaf years ago and when i heard from ntsc owners of GT4 that u couldnt drift with the controls (well not so much that you couldnt, but it was really really touchy), I psyched myself up to prove em wrong:dopey:. Eventually i got my own copy and I amd pretty much like i was on GT3 but im still honing my skills.

I drift a all sorts of nissan and toyotas along with the fc and fd rx-7s.

I tend to like counter steering through a corner rather than neutral drift but its harder to get ne sort of noticable countersteer with the DS1 being so sensitive.
 
when i first started drifting, i would kinda treat every car diff, but when i started treating them all the same, i began to get better. I use both steering wheel and dpad. i would like to say i have mastered the dpad style lol.

another thing do not go around the net looking for setups, no one here drifts the same. make ur own settings and by trial and error u will find out whats good for u.

also dont get hooked on the ebrake, although it is a life saver, learn to use the weight of the car and the brake set up to initial drifts.

i didnt read the entire thread so sorry if some of my comments are repost.
 
My strategies are....

1. Pratice a lot

2. for beginner try to make the car stock as possible i reccomend cappucino @ trial mountain

My Tecniques are...

1. braking drift

2. inertia

3. lift-off

mostly I did braking drift since it's way easier to lose traction after i take off the brake and inertia on a very slow car like cappucino lift of for a high speed corner.
 
Well, feinting kind of works.. to an extent. I still have to go very very slow, if I don't I usually end up in a 20 degree sideways understeer (if that makes sense) :P
Forget about lift oversteer and braking drift though, to achieve that I need turn-in to begin with. I can get that to happen easily in the Clio, but FRs? Nope... :grumpy:

I'll give it one more week before I throw in the towel lol.... I guess nobody else has this problem :indiff:
 
has anyoen els find it hard to fient with the DS2...maybe its my sus....or im just starting the fient early

but the car super underteers before the last flick and just spins on me......I havenvt gottne much drifitng done with my DFP yet which ticks me off but owell...............i just really need to practice more and find better settings
 
Drift-Kid
has anyoen els find it hard to fient with the DS2...maybe its my sus....or im just starting the fient early

but the car super underteers before the last flick and just spins on me......I havenvt gottne much drifitng done with my DFP yet which ticks me off but owell...............i just really need to practice more and find better settings

I have never used a DFP before, but I can tell you that feinting is harder on GT4 than in any other previous GT games. But you just have to practice.. feinting is still the technique I use most to initiate a drift.
 
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