- 2,823
- GTP_Brent
s0nny80yif you want to setup for the perfect drift car, know your preferences as to how long you would like to hold a drift. Once you get that down, start drifting with stock suspension settings. if you want more understeer, make it harder in the front or add camber to the front or stiffen stabilizers or stuff like that. Same goes for the rear tires; if you think you have too much understeer, balance it out by adding oversteer/stiffening rears/adding negative camber to the rear tires. Not only will this help out balance the understeering versus oversteering, your car should slide longer. Or if you do have too much understeer, soften it up in the front/add positive camber.
think of the settings this way, the whole suspension setting system is a just a way to add more or less understeer/oversteer to your car. stabilizer and camber (and etc...) settings have more of an impact on your cars nature whereas height settings (and etc...) are just very small increments in the suspension algorithm. if you can finely tune each setting, you should be able get your desired settings.
btw, i figure that the less viscosity your car has, the more wheelspin, especially when you play with alot of negative camber so off the line, start off a gear higher (or dont even rev off the line). also, settings should not reflect a specific way you initiate a drift because if you have a 'slidey' car, feinting or brake drifting, you'll get the desired results that you've made youre settings adhere to.
I agree with your post in general - but some of the theory contradicts with what I practice.
For instance, the bit about under and oversteering. It's true that you can compensate for understeer by removing grip from the rear - but this does not allow you to turn in any harder, it only causes you to break the rear free at a lower speed. Depending on your goals, this may not be beneficial.
If I have an understeering car I dont 'correct' it by removing grip elsewhere, instead I try to build grip where it is needed at the front of the car. This can be accomplished by using spring rates to put more weight over the front tires, and a great deal of grip can also be found by adjusting the damper bound/rebound settings (GT3 here, not sure what can be altered in GT4 yet). Certainly doing this will as a side-effect remove some of the weight loaded onto the rear suspension - but this is not my focus, my focus is on generating grip upfront. I do this in my drifting and racing setups and it works quite well for me. It gives a more balanced setup (imo) that handles all track conditions better than the methodology you describe, and allows the corners to be attacked from a higher rate of speed.
Perhaps its just a difference in viewpoint, ie) you mention camber as a way to eliminate grip by removing some area from the tires contact patch. I personally try to manufacture grip with proper camber adjustment such that under a lateral load the contact patch is as large as possible.
I have in the past tried the method you describe, but my end result was something resembling a saddled pig on roller skates. Its characteristics were inconsistent and weight transfer unpredictable. It took on a completely different tone depending on whether the corner was uphill or downhill, and on or off camber. Certainly all cars will handle somewhat differently under these circumstances, but this method of setup seemed particularly sensitive to it in my experience.
Secondly, I believe settings should reflect your individual style. I have seen some feinter's GT3 drift settings, and they are very soft compared to mine. This allowed them to generate massive MASSIVE weight transfer during all their swaying - albeit while handling less sharply than a stiffer setup. I set my cars up extremely stiff because I make relatively sparse use of the feinting technique. I prefer to have quick transfer of weight, I find it helps me in making transitions between linked corners. Its just my style. This is why I tend to roll my eyes at people looking for 'THE' drift setup for such-and-such a car. Everyone has different tastes, and different demands from their cars.
my big point now:
If your drift setup does not compliment your technique you will never be drifting to the best of your ability.
Also, on a sidenote - viscosity refers to a fluids resistance to motion, and is a term nested within the scope of fluid mechanics. I believe the term you are looking for in your statement is friction or adhesion or lateral traction, or something more to that effect. Dont take this personally or anything, my goal is not to point out errors, just trying to help.
That sums it pretty well for me. I'm willing to debate any points questioned or mentioned within my post.