I really do like these Legendary Duelists sets, upgrades from old favourite characters deck.
Legendary Duelist 1 has Joey have some of his cards (Baby Dragon, Gearfried, Fang with Chain) retrained to be Red-Eyes monsters, as well as Amazoness used by Mai and that one Shadow Rider from GX with some decent boosts (which was followed up by the imports of the Fusion monsters in CIBR).
This pack has a lot of interesting whirls into it, Weevils Insect deck gets some improvements, including this card which actually allows you to summon Perfectly Ultimate Great Moth, Turn 1 (Weevil has a better monster so there is no point in doing this except for the memes):
Tribute 1
Insect monster on either player's
field equipped with an
Equip Card, and if you do,
Special Summon 1 Insect monster from your
Deck,
ignoring its Summoning conditions. During your
Main Phase: You can
banish this card from your
GY, then
target 1 Insect monster in your GY;
shuffle it into the
Deck, then
draw 1 card. You can only use this effect of "Super Cocoon of Evolution"
once per turn.
Cannot be
Normal Summoned/
Set. Must be
Special Summoned by a
card effect. While another
Insect monster is on the
field, Insect monsters you
control cannot be
destroyed by your opponent's card effects, also your opponent cannot
target them with card effects. At the end of the
Damage Step, if this card
attacked: You can
Tribute 1 monster; this card can attack an opponent's monster again in a row.
Once per turn, during the
End Phase: You can Special Summon 1 "
Insect Monster Token" (Insect/
EARTH/
Level 1/
ATK 100/
DEF 100).
Then, there is this cluster:censored: of a card, which is meant for Chazz from GX that makes me really want to go WHY?:
"
VWXYZ-Dragon Catapult Cannon" + "
Armed Dragon LV7"
Must first be
Special Summoned (from your
Extra Deck) by
banishing the above cards you
control and/or from your
GY, after you have Special Summoned the above cards this
Duel. (You do not use "
Polymerization".) Your opponent cannot
activate cards, or the
effects of cards, with the same name as a
banished card. Once per opponent's
turn (
Quick Effect): You can banish 1 card from your
Deck or Extra Deck; banish all cards your opponent controls and in their GY.
So yes, because of Chazz, Armed Dragon and VWXYZ can now be played in the same deck to turbo out this monster. If you think this is absurd (which it is), don't worry, Konami made 2
OJAMA CARDS (thanks Chazz) to help bring this monster out.
Reveal 1
LIGHT Machine Fusion Monster in your
Extra Deck and
banish any number of "
Ojama"
monsters from your
hand,
field, and/or
GY;
Special Summon from your hand,
Deck, and/or GY,
Fusion Materials with different names specifically listed on the revealed card, equal to the number of monsters banished this way. You can banish this card from your GY, then
target 3 of your banished "Ojama" monsters;
shuffle them into the Deck, then
draw 1 card.
Send 1 "
Ojama" card from your
hand or
face-up from your
field to the
GY;
add 1 "Ojama"
monster with a different name and 1 "
Armed Dragon" monster, except "
Hardened Armed Dragon", from your
Deck and/or GY to your hand, then, immediately after this
effect resolves, you can
Normal Summon 1 of those monsters. During your
Main Phase: You can
banish this card from your GY, then
target 3 of your banished "Ojama" monsters;
shuffle them into the Deck, then
draw 1 card.
I just find humour in the absurdity. Konami wanted to build up Chazz's deck but instead of retraining cards to become a grouped archetype, they instead bend themselves over to make 3 absurd support cards to combine 2 archetypes and 1 series which have no similarity in playstyles together. Sad thing is, Ojamamodification is being partially used in ABC builds (the only letters that Chazz didn't use) to help bring it out.