Turn 10 is starting the year off with the fourth monthly car pack for Forza Motorsport 6. The pack has a heavier Japanese influence than ones that have come before, with four of the seven vehicles hailing from the Land Of The Rising Sun. The remaining three are brought to us by Germany, Australia, and the United Arab Emirates. Let’s take a closer look:
Earlier this year, FM6 launched with a thorough Fast & Furious DLC pack (which also arrived in the open-world game, Forza Horizon 2), covering many of the standout cars in the long-running film franchise. Notably, the star of the latest film’s most outrageous, skyscraper-hopping stunt, the Lykan HyperSport, was missing. After showing up in both Project CARS and Driveclub in 2015, it now joins the Forza garage, complete with the 770hp Ruf flat-six.
One of the more disappointing absences Forza saw in its switch to the current generation in 2013 was SuperGT. While the field had never been quite as filled out as it is in Gran Turismo, 2011’s Forza 4 at least had one vehicle from each of the big manufacturers from the GT500 class, as well as a few GT300 machines. Today, that gap has begun to be plugged, with the #1 GT-R as driven by Tsugio Matsuda and Ronnie Quintarelli. The car took second place in the final race of 2015, clinching the second championship in a row for the NISMO team. We can only hope this means more SuperGT vehicles down the line…
Two road vehicles from 1973 are up next, both taking very different approaches to performance. The HQ Monaro continues a three-pack tradition of including at least one Aussie ride, coming in GTS 350 guise here. The clean, simple lines hide a – yep, you guessed it – 350-cubic-inch V8. The other ’73 machine is the rarest of Skyline GT-R’s, the KPGC110 “Kenmeri” model. With less than 200 produced, and even less currently surviving, its inclusion in games ensures it won’t be forgotten any time soon.
Toyota’s mega-horsepower TS040 joins FM6’s top-class LMP fray. Make that kilo-horsepower, as the 2014 model gained a hybrid system driving the front wheels, resulting in almost 1000hp. As the WEC champion of 2014, the Toyota should prove popular in online races.
While it may follow the naming scheme of a certain Italian supercar from the early aughts, the Mazda Formula Mazda couldn’t be more different. The recipe is sure to draw in racing fans: take a spec open-wheel chassis, allow drivers to only adjust a handful of parameters, and slot the renowned 13B rotary engine behind their heads. The smooth, high-revving engine should be right at home in the car, and will act as a stepping stone to the faster open-wheelers in the game, much as the series does in the real world.
Lastly, a sporty variation on one of the most prolific cars in Europe in the 70’s. The Kadett C was Opel’s response to the aging VW Beetle, but the runaway success of VW’s own Bug-replacement, the Golf, is what spurred the development of the high-performance GT/E version that appears in this pack. As many know, Volkswagen launched the 110hp Golf GTI in 1975, effectively creating the “hot hatch” segment. This car was Opel’s retort, and with 115hp, it proves that power wars are hardly a new thing in the automotive world. Turn 10 haven’t yet released an image of the Opel, but we’ll provide one as soon as we can.
The car pack will be available shortly for all FM6 players. The pack of seven will list for $6.99, while individual cars can be purchased for sizeable portion of that. The pack is the fourth to be included in the Car Pass.
Like previous months, we expect this to be joined by an overall title game update. Last month’s saw the sneaky addition of a Silvia, marking the third time a Nissan had been added for free, so stay tuned for more news. Head over to our Forza 6 discussion forum to talk about this pack, and the rest of the game, in more detail.
See more articles on Forza Motorsport 6 DLC.
Loving the Holden and the Opel, it would be great if they added a Vauxhall Firenza to complete the trio of non US GM Marques
4 good cars in this, two great ones. I’m so getting that Kenmeri and that TS040!
Forza’s DLC game is pretty strong. I’m not much of a DLC kind of guy, but I think they’re doing a great job with it point blank period.
Congratulations turn 10 on yet another amazing DLC pack! PD please take notice.
Isn’t Motul Autech GTR’s livery a bit empty compared to the real one?
Detail level at it’s finest right there xD
Slightly. It’s missing the Zamado logos and the tiny ones on the front wheel well. It could be a licensing issue.
Of course, with Forza having a fully-featured livery editor, a user-made replica can’t be too far behind. :)
missing just about everything, looks even dumber without the tire detail. which goes for every car in that game.
The most important thing is the car is there, folks can create the actual livery for it.
@Arixant you can’t have everything all the time, take the good with the bad and enjoy what you can out of it.
Reallly considering buying an xbox1 for Forza 6, ive been playing GT6 now for about 2 years and honestly I LOVEEEE everything about it, the physics are just so good.
with that said, can someone give me a quick review of the physics in Forza 6? In YouTube videos all the cars seem soo drifty, looks really hard to go thru a corner smoothly, alittle worried about that, I dont want a drift simulator……
After playing both for thousands of in-game miles, I’d say you’d get familiar with FM6’s physics fairly quickly. Some cars are slightly more slidey than their GT counterparts, but given GT’s myriad tire options, it’s hard to make a standard comparison. FM’s tire model is a lot more advanced (with things like torque steer and tire flex), and while lateral grip can sometimes be lower, it also tends to have a rounder, more approachable grip/slip limit.
Tuning plays a pretty significant role in the feel of cars too. I’ve made grip monsters just as easily as crazy sideways fun stuff.
You can catch our review below, and you can also jump into the FM6 forum to ask the community. I’d recommend trying the game before plunking down all the cash, though!
https://www.gtplanet.net/forza-motorsport-6-hands-on-review/
I have a ps3 and ps4 and my brother a xbox one . I like gran turismo very much , but i considered to buy forza 5 and 6 on xbox one ( because my brother is not too much into racing games ) . Forza 5 was horrible , but i decided to give it another try with forza 6 . Believe me , if you like gran turismo and you are used to it , don’t buy forza 6 . The handling weird . Every car can do a drift even if it is an old stock car . Then , on wet rain is like driving a car on ice , not to mention the puddles that are everywhere on the road and are like going with the car through a pool , not a puddle . And teh graphics are not too good . For a xbox one game , they are bad ( 2D trees , and i think that gt6 has better 3D car models than forza 6 ) . Overall , i don’t recommend you forza , but it is just my opinion .
If you’re inexperienced with the game and you go in trying to drive like you did on another game you are going to mess up.
I’ve been with the series, and I can quite confidently say what you are saying boils down to lack of skill with the game. While some cars are more tail happy, they are usually the ones you actually expect to be that way. Especially the older, less refined vehicles. Take the time to learn the different game and it will change vastly.
As for bringing up race cars, I’m not sure why everyone seems to think that race cars should have infinite grip and are the easiest things to drive in the world. They are not.
Also, you must have not driven a car, ever. Water impairs handling greatly, as it should. Puddles cause you to hydroplane, like they should. So with lack of experience in both the game and real world driving, how are you accurately giving a good representation of the information?
Anyone who says the graphics aren’t good shouldn’t be taken seriously. What is actually bad about them? Of course PD has very good car models, They over did it in that department and have been shown that can be a part of the performance problem with the game.
I recommend not even listening to this opinion, and actually go for someone who can come up with valid excuses as to why someone shouldn’t get something.
I’d have to say then, anyone that doesn’t like Forza because the cars get sideways easily, you can forget about Assetto Corsa when it comes to consoles then too. You can get any car sideways, on any corner, on any tire compound with the right combination of steering and brake input. Driving the older cars like the Escort Mk1, Lotus 25 and 49 at speed is a significant challenge. Of course getting any car sideways is also possible in real life which is why it’s possible in the game but that level of simulation doesn’t appeal to everyone.
@imarobot you’re totally wrong . Firstly , i drive a car in real life , so stop saying those things because when you go through a pudddle of that size irl , it doesn’t stop the car so fast . Secondly, an old car , like a fiat 500 , can’t drift , and that’s just one example . Teh physics in that game are weird , and i played many racing games , from arcade to simulation. Just because you like it , it doesn’t mean that forza is a good game .
Stop a car? The car doesn’t stop in the puddles, it slides and slips around. It’s the things you’re actually saying that makes it seem like you haven’t.
Any car can drift. FF cars are especially prone to lift off oversteer, so if you go into a corner willy nilly hammering the throttle on and off it’s going to happen. They only reason physics are weird to you is because you’re so used to things in other games. Try to actually get acquainted with the new system before you shoot it down.
And Likewise, just because you don’t like it and you aren’t good at it, doesn’t make it a bad game.
Didn’t realize you said Old Fiat 500. Still either way, why can’t a Fiat 500 drift? I don’t understand the sentiment.
@danielxlz just because you don’t understand physics doesn’t mean Forza is a bad game.
@imarobot 1. In real life , apuddle doesn’t slow you down so much. 2. An old stock fiat 500 can’t drift ( not powerslide ) because it hasn’t the necessary power . 3. I didn’t said that i’m not good at it , but the physics are weird compared to other games ( not just gran turismo ) .
1That’s because in real life you’re going at a safe speed, going over a a small puddle that is likely not even enough to go a few millimeters over the thread, you’re not going 100+mph over a small pond like puddle. You’ve obviously never experienced hydroplaning, because that is exactly what is going on in the puddles in game.
2. Power is irrelevant if you’re going to be flying into a turn at a wrong entry. Look at the AE86, it hardly has power but it’s a very popular drift car. Your point about not being able to drift because it doesn’t have power is moot.
3.I know you didn’t say you where good at it, that was the point. Get used to a game being different, and then try to make an observation. Please explain what is weird about it.
Even if you’re going 100+ mph , a puddle doesn’t slow you down so much ( it does slow you down , but not like in the game ) . Hydroplaning is when you lose the control of the car ( not when the puddle slows you down ) . And i said that the physics are weird to the guy who asked the question about forza , because if he will play the game , they will feel weird at the beginning.
The odd thing is, is that you keep saying slow you down. It doesn’t slow you down in game. You lose complete traction and go sliding in whatever way you entered. So again, everything you are saying shows your lack of experience in both subjects you’re talking about. The puddles in game are ment to be deep puddles to simulate hydroplaning, not your everyday-slight-chance-of-sprinkles puddle.
Hydroplaning is not just when you lose control of the car. That is too vague.
Still, it’s not that the physics are weird, it’s just that each game simulates things differently, some not at all.
From what you are saying , you haven’t played the game . Because , in the game , the puddles make you lose control of the car , but it also slows you down too much . And , i don’t know what you don’t inderstand , because hydroplaning is when you lose the control of the car , that’s it .
It hardly slows you down, as the whole thing that happens with hydroplaning is that your tires lose contact with the road, as if the tires are over the layer of water. So with that said, you fly threw it with absolutely no control of your car, until you leave the affected area. It’s more than just “Lose control.” It’s not slowing you down like you seem to think, but what it’s doing is stopping you from accelerating any further.
I have the experience, and evidence, and I can jump on at any time to show you. Please, show me how it “slows you down way to much.”
As i said , in the game it slows you down too much , not like in real life . I never said that it slows you down way too much in real life . And i won’t reply to you anymore because you don’t even know to support your ideas . When i said that hydroplaning is when you lose the control of the car , you said that it is too vague , but in the last comment you said the exact same thing . In short terms , it is when you lose the control of the car . I didn’t told you more because you said that you know what hydroplaning is .
So in short, you can’t back up any of your claims. I suppise that saves me from explaing something to a brick wall. Also, you should re-read the post as you seem to not understand what you’re replying too.
I’d say that in terms of drivability, this is the best (non Horizon) Forza game by far. They get progressively more ‘Scream at the tele’ infuriating as you work your way back to FM1, for me though they have just about got it right and it is a pleasure to drive – but probably not quite up to GT’s standards yet – GET IT!!
Wow. Forza has really nailed this whole DLC business. Let’s hope PD gets bitten by the same bug. They could really use a Quantum leap as opposed to the Quantum misstep that was GT6 DLC.
Yeah, because there was no DLC in GT6
If I remember correctly all post-launch GT6 content were updates
I believe there was DLC for GT6. Google it.
all of those were included in 1.xx patches. No DLC
Also just checked the PS store, theres no additional content
Any content you get post launch is DLC, whether it’s free or paid is a whole different thing, but it’s still DLC.
I’m pretty sure PD allready have the GTR modelled and the whole Super GT roster modelled as well for GT sport, so I’m not jealous at all. Just praying for the Lykan because I’m confident for the TS040 hehe
Pretty sure of that based on what? There’s zero indication of that so far.
Kazunori stated that GT7 would include more modern cars, and if they do decide to update the Super GT lineup, which I’m sure they will, then it should include either the 2014 or 2015 season.
Kaz said they’d have more modern cars therefore the Super GT lineup will be updated to 2014/15??
I must admit, forza are really stepping their dlc game up this generation.
That sounds about right, when GT7 comes out late 2017 they will have the 2014 season.
Why the incredible long description for some DLC? It looks like an advertorial instead of a news item.
I fail to see the problem.
I’ll be honest, I never thought I’d read this kind of criticism but there you go.
So detailing the contents of DLC is advertising now? Personally I like to read these details but perhaps that’s just me and everyone else already knows everything about each car.
Forza really deserves acknowlegment for their DLC. And that’s from a die hard fan of GT. I mean, 2015 Super GT model!!
Best Xbox One Forza DLC ever made.