More on GT Sport Single Player, Scapes and Social Functions

Polyphony Digital has revealed more on GT Sport’s single player mode, Scapes and social functions.

The information comes hot on the heels of today’s other releases, detailing the livery editor and Brand Central, along with fresh car and track images from the latest build.

GT Sport Campaign Mode

Although Kazunori Yamauchi outlined the single player mode of GT Sport at the Copper Box event last year, details have been scarce. This latest update changes things somewhat.

The “campaign” comprises four areas: Driving School; Mission Challenge; Circuit Experience; and Racing Etiquette.

Driving School is exactly what you’d expect from a Gran Turismo game. It features basic car control challenges and cornering techniques set on short areas of race tracks. Passing each gives a gold, silver or bronze trophy, while passing a block of eight grants an additional award. There are 48 tests in total, split into Beginner and Intermediate groups.

Mission Challenge pits you against AI cars in driving challenges. These are both short sections of track and full lap missions. Again, the game breaks them up into blocks of eight, with a prize for each and 64 tests in total.

Circuit Experience is a way to learn tracks, similar to the challenges in the later stages of Gran Turismo PSP. This area breaks each track up into small sections, allowing you to learn a new circuit in stages. A final test examines your ability to drive the whole circuit. Interestingly, this section of this build includes four new, unknown tracks: Kyoto Driving Park Miyabi; Kyoto Driving Park Yamagiwa; Tokyo Expressway East Outer Loop; and “BB Raceway”. This version of the game renames the existing Tokyo circuit to Tokyo Expressway Central Outer Loop.

Last is the Racing Etiquette section. This isn’t explored in this release, however it appears to be an area that helps teach drivers track courtesy. This should help those with low Sportsmanship Ratings (SR) improve their behavior for online racing!

Scapes

The previews also cover the advanced Scapes photomode system.

Polyphony Digital used advanced prototype cameras, co-developed with Sony’s photography department, to capture and trace light sources at over 1,000 locations across the world. The Scape section splits these up into specific types, including natural vistas, road locations and race tracks. A special “Editor’s Choice” section includes Scapes that Kazunori Yamauchi — himself a keen photographer — chose as particular highlights.

A new vehicle positioning system allows the player to move the car and change the state of various lights and the steering angle. Camera settings include exposure, aperture, shutter speed and focus. After effects allow you to set film grain, vignette size and strength, and lens distortion and glare. You can even apply filters and color tone correction, or set the car in motion for an action shot within the Scape.

The team also hired the best automotive photographers in the world to refine the Scape system.

Social Features

Polyphony also showed details of the social interface for the first time. This area of the game has a public profile for each player. It shows data like Driver Rating (DR) and Sportsmanship Rating (DR), but also percentage completion, cars owned and miles driven. You’ll also find details like how many custom liveries a player has created and see their public gallery. The screenshot also shows a “level” ranking, although it’s unclear what this is for at present.

We’ll bring more details as we get them!

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