http://www.youtube.com/watch?v=n_66KyeyfI4
Here’s a blast from the past – check out these interviews from over 10 years ago with Gran Turismo’s creator, Kazunori Yamauchi! The first video, which you see above, was filmed in 1998 after the release of the very first game in the series. A very youthful Yamauchi-san discusses his inspiration for the original game along with some of the features he wants to include in Gran Turismo 2. One of his more interesting comments: “In GT1, I didn’t want cars to spin when they collided, so that you could keep playing the game. But gamers told me they want damage. GT2 will have an option for car damage.” Hmmm… You may also recognize Shinobu Sawamura in the video – she’s still working for Polyphony Digital, and we actually mentioned her in “The People Behind Gran Turismo” a few weeks ago.
http://www.youtube.com/watch?v=fZL4uNZafTo
This second interview was conducted some time later, after Gran Turismo 2’s release and before you could even buy a PlayStation 2 in stores. At the time, Gran Turismo 3 was little more than a tech demo named “Gran Turismo 2000”. This is really the first time you will hear Yamauchi’s well crafted “I’m-not-going-to-say-too-much-so-people-won’t-be-mad-when-it’s-not-in-the-game” statements that he is now so infamous for.
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So Kaz was talking about damage (saying it would be in GT2) and day / night cycles 10 years ago? Doesn’t give me a lot of confidence that they’ll make it in GT5.
And nowhere, absolutely nowhere can you hear the horribly unrealistic tyre sounds that were put into GT1, 2, 3, 4 and even GT5 Prologue.