Despite an apparent no-filming policy, short clips of GT Sport are slowly emerging from Gamescom 2016. Eagle-eyed GTPlanet member aceboy127 has spotted what appears to be a slight upgrade to the replay mode of the game.
Reviewing a race between packs of the newest MX-5 and the recently-revealed S-FR, a small menu bar can be seen at the very bottom of the screen. Offering a cleaner look than the comparable buttons in GT6, the menu shows that the rewind and fast-forward options both work in 10-second intervals.
The Replay Modes of previous GT games have been criticized for a comparative lack of fine-grain control. This could suggest Polyphony have taken note of these short-comings and have begun working to improve the level of power players have when reviewing races. With the FIA championship being a major part of the title, a more robust review system would be welcome.
As the game is still a work-in-progress, we’ll have to wait a few more months to see what — if any — improvements are available to gamers.
You can catch the full video here, which includes footage of the afore-mentioned race alongside glimpses of the familiar Tokyo and Nürburgring tracks as well.
GT Sport releases mid-November, 2016. Stay tuned for more details on the game as they make their way out of Gamescom.
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30 second intervals in GT6. 10 second intervals in GTS. Thats 30 seconds to 10 seconds.
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I thought in GT6 it was by track sector, not by 30 seconds. So if 2 track sectors are far from one another, and the action happens between those sectors, than good luck…
That’s my background picuture…
If we can go forward or reverse up to 5 seconds frame (or so) by frame, I will be happy. I am so annoyed with the “Oh, I ALMOST got the frame I wanted” for the photo modes…. (And other views-like reviewing a wreck)
All i ask for now is a slow motion and then we are set! ^-^
Another excellent idea!
I spent so much time with the slo-mo controls in GT3’s datalogger.
Man, just give us a video editor tool already. We have a photo mode, but no video editor mode. It’s one of the few great features missing and just makes sense in a GT game. Look at GTA for reference. Even The Crew attempted one.
Excellent idea!
This, I thought it’d be the next logical step. They chose to do Scapes instead I guess.
I think that’s way cool. But what I really want is a play back of a live GTS session that proves the engine sounds have indeed been the attention to detail they have been lacking for a lot of years.
This will make recording footage so much easier as a youtuber… Finally.