– BMW 320TC’s going head-to-head, August 27th, 2015, courtesy of K34sc.
At long last, the 3.0 Update for Project CARS is now available across the board on the Xbox One, PlayStation 4, and PC platforms and fixes a number of issues brought to light by the passionate WMD community.
Weighing in at 2.1GB, Update 3.0 is not without its share of new features and improvements, notable developments are the inclusion of an enhanced weather system, a new multiplayer spectator mode, and an enhanced vehicle grouping system for online racing which makes use of real-world vehicle classes.
The full list of improvements and changes introduced in the new update can be found here, and changes specific to the Xbox One release are as follows.
- [New] – added an Online Browse feature whereby the player can browse for specific lobbies.
- Fixed an issue where Force feedback was lost when focus was lost to the onscreen keyboard, other overlaid system apps or snapped apps.
- Implemented background DLC check optimizations to eliminate instances of stuttering in Main Menu.
For more discussion, in-depth analysis, tips, tricks and more be sure to stop by our Project CARS forum!
See more articles on Project CARS Game Updates.
I imagine this patch is automated. Should it not be in my notifications as a download or the like? Am I doing something wrong?
I tried it on y Xbox one, went to Bathurst with an lmp1 first corner my tx wheel locked at a 90° angle and started jerking quite forcefully. Had to quit the session, restarted it and same bug on first corner. Why is this game so broken on XBO?
I agree, on PC here, I lost all controls on the wheel after a race last night, just quit the game and went back in and it was okay.. Great game, but lots of bugs.
On a positive note you have an Xbox one and a TX! Forza six is shaping up..
Hey, yeah Forza 6 looks like will be awesome. By the way back to pCARS I re-calibrated the wheel and that problem went away, I hope I can play it without a problem now.
Are the physics remotely fixed/have tracks been accurately fixed yet? Not trolling, legitimate question.
Check the patch notes above.
Meanwhile over at Kaz Central….
“Bugatti Vision GT and Hyundai, Soon™…”
“Wait reduction stage 1 complete… Wait, where da stage 2 at?!”
I notice this type of post is becoming a trend in GTPlanet.
To expect the same level of support from a game pushing 2 years old, vs a game just a few months old, vs the news releases of a game that isn’t even released yet, it’s just simply absurd.
This is now Gripe Planet, this is what they do.
I see another trend emerging on GTP. Whinging and crying when other people express their feelings about GT. Becoming quite popular.
Penso to the rescue.
I rest my case.
I was just looking for the DLC Career Contract support and found it, I’m really pleased with it otherwise DLC content would be kind of unnecessary.
I agree. That’s what I loved about Driveclub’s DLC’s. They gave us cars but also a reason to use them. Wish all racing games would do this instead of just giving us cars and that’s it.
Is this the patch that causes all the crashes? ;) I’m just kidding, keep up the good work SMS. (just don’t lie)
I think it’s the bad driving that causes the crashes.
Haha! Touché.
;)
Tremendous amount of work being done on this game, a positive sign for the future. Had a long way to go when launched but they’ve come a long way in the last couple of months. Well done SMS.
Totally agree with you! Had a great battle with the new Ruf rt12 last night too.. and the Classic Mustang is a hoot.. it just wants to go sideways all the time.
+1 on that Mustang 2+2 Magic.
Just had an epic battle around Monza short with 12 other drivers online. Damn scary braking (or rather, lack of) for the chicane right after slithering round the Parabolica, but really good fun.
The new Mustang GT is a bit of a beast. Fast but you can feel its a front heavy animal. The best out of the lot in this DLC for me though is the BMW 2002 turbo. Just enough power to make it interesting, not enough grip to make it fun !!