https://www.youtube.com/watch?v=F6c3ovk0h6M
UPDATE: These videos have been removed at the request of Polyphony Digital and Sony.
It’s been a wild week for Gran Turismo fans. After months of silence, Polyphony hosted a two-day blowout in London earlier this week, where many aspects of Gran Turismo Sport were expanded upon:
- GT Sport Launches Mid-November 2016
- It will feature over 130 “Super-Premium” cars
- 19 Tracks will provide 27 unique layouts to master
- New info on the eagerly-awaited FIA Championships was revealed
- Players will have access to literally hundreds of new Photomode locations
Even with all this new info, few things satisfy more than video. That’s why we’re back with more direct-feed coverage from the event. Last time, we brought you clips of the game’s gorgeous menus and the returning Willow Springs track. This video also takes place primarily behind the wheel, but swaps out the desert setting for the lush greens of Britain’s Brands Hatch circuit. We’ve slowed down too, with the V10-powered Audi R8 LMS making way for Mazda’s recently-redesigned Roadster.
We get another look at the slick new driver’s HUD, with marked changes between bumper and interior cams. While there’s been no mention of allowing players to select which elements are displayed and which aren’t, the amount of redundant information could hint at the possibility.
Pay special attention to the squeals from the tires. As some members have already pointed out in our community, the videos emerging from the public event on Friday showcase subtly different notes of over-stressed rubber compared to the Thursday livestream competition. This aligns with reports that Polyphony were receiving new builds on a daily basis. With GT Sport scheduled to appear at the Nürburgring 24H race this upcoming weekend, perhaps there will be some surprises in store…
See more articles on Brands Hatch, GT Sport London Event, GT Sport Video, GT Week 2016, Mazda, and Mazda MX-5.
The way the sun comes over the trees as you round Stirlings, reflecting the dash against the windscreen…
Amazing.
Finally, a version of GT with no discernible aliasing! Also, the subtle reflections on the windscreen brings it up to next gen standards. I really like the unobtrusive HUD with in car view, very slick.
The one hint they need to address is that the instrument clusters should be backlit so when driving in sunshine you can still see the dials clearly. Most modern cars have backlit instrument clusters as standard. They just dim at night.
Holy crap look how long it takes the rear-view mirror to have objects pop out. And the detail, compared to other games. That’s a great start!
Something doesn’t look right with the physics, like the steering isn’t properly connected to the wheels or the car is somewhat floating,
Whereas in Gt6 the steering is far more direct and the car is very connected to the road, you can feel where the grip is
What’s wrong here?
GT sports looking real classy as all GT games do but once again like GT6 & GT5 the gameplay seems boring.
The car doesn’t really feel aggressive or even sound like its revving out on each gear.
I’m surprised they still havn’t added in the animation of the drivers hands crossing over when doing full turns.
Funny enough GT4 you can see the driver doing this when using a convertible so surely PD know how to program this into the game.
Sounds kind of like a factory stock 4 cylinder street car to me. The shifts are still as clinical as ever though.
I guess this is just judging off one car, maybe they wanted it to sound quiet as you’re inside the car and also as if the sound is muffled by wearing a helmet.
but yeah the gear changing seems like its exactly the same since any GT game release.
All these vids are excellent footage, almost as good as mine (lol just kidding).
Jordan got some great stuff, much better quality than my HD camera could ever dream of.
Looking back through these recordings from Friday, you also pick up some things that you didn’t see at the time, as there wasn’t time to take everything in.
Looking forward to seeing the rest of the content you’ve got lined up for us.
(Hope everyone is enjoying the content being posted on the GT Sport forum too)
If you drive better according to the tyers you have…less wheel squeal,more speed…that’s the whole point isn’t it….the sound aint right when you crash into walls either…but that’s not why I play the game to crash into walls or drive really badly….
Nope. It’s fairly well known in the GT series, at least in 5 and 6, that the fastest way to corner is to carry fairly large slip angles which results in lots of tire noise. Avoiding the squeal is actually slower not faster.
Nope it’s not…be sensible here…there only rubber, stop melting them..you!ll get more traction….read the apex mag….that might help…even topgear covered these basic facts…
Lol…what are you talking about? They are made of bits and bytes not rubber. They perform according to the code used to govern them and nothing more. Did you watch the Miata race from the Livestream? Huge slip angles from the some of the best GT pilots in the world. Lots of tire noise.
lol what you on about…the bits and bytes are also data in GT (simulator)
Through the cooperation with Yokohama Rubber, a variety of tyres ranging from “Racing” to “Street” were analyzed. Detailed information and data not available to us until now have been integrated in the tyre model: the tyre structure, compound, load and changes in cornering force due to the slip angle have been captured, analysed and introduced in our new model. This made possible to create a new “tyre contact” feeling and a level of precision never reached before.
Drive better! what you bin doing in GT? not to of noticed this….
I also expect that many othere manufacturers and not just restricted to tyres are very interested in getting their intellectual property into this, much like in the real world.
Guys, come on! It wasn’t a “daily build”, it was the fact that this MX-5 was on Comfort Softs as a default tire, and Comforts had different sound (as they did in GT6, for example). That’s why it sounds like that, if you’d put Sports Hards on it, it would have the screech from the other videos and the stream. You’re GT experts, you should know that :P
You’d think they’d know that but when the ability to take 4k photos was announced people were freaking out over that as if it’s something new and exciting and meanwhile it’s been in the series for more than half a decade…lol.
Certainly a better looking GT. I’m happy for improvements. But I’m still not convinced it will be worth buying a PS4 over. I just recently picked up Assestto Corsa (PC) and I think already it is my new benchmark to what I hold racing games to. Small details, like movement and chassis vibrations in cockpit view are something GT really should include. AC’s tire model is lightyears better (although the tire squeal is annoying), and the fact the tire pressure adjustments and every other proper adjustment exists, in a simple, easy to adjust form, is great! It baffles me GT has not included those features.
Don’t get me wrong, I love where this is going, and I think perhaps the most interesting feature is the FIA certified racing. Although, it sounds like I’d still be better off with iRacing if I wanted very official, competitve e-racing. VLN just ran an official Nurburgring endurance race in the game, so I would hope GT can pull something similar. But, I feel I may hold off on GT Sport unfortunately.
Sound isn’t synced up; it’s like 4 seconds off. C’mon!
Nice – even after twenty months of Driveclub and its visceral speed effects, this still looks very enjoyable. Impressed by how the HUD has been moved away to the sides as much as possible – same as with DiRT Rally. A good trend in games I think.
Going from 3rd to 4th gear sounds bad, lmao
Sounds like an Auto
One thing I don’t like about PD games is that races always start with bumper cam, no matter what view you used the last time. There should have an option to save a favorite view.
Has there been ANY mention of night time racing or rain in GT Sport?
Yes, and we’ll have both. Weather will be static as apparently they chose to go for a quality-first approach to it.
Shame I liked the random weather..was cool in long races…made all the difference to the resulting winner….you could get the wrong tyre combo…only to find out you had the right one in the end…great…as it should be….
Static weather to stabilize frame rates is a good tradeoff IMO. I’d love to have random and real weather obviously, but I’ll take stability over infrequently used special effects any day.
Look at the clock! It starts at 15:00, and ends at 15:05
Great spot!!!
they stole the tyre sound from an 80s horror movie?
The car and track lists are barely lower than GT3’s.
That LOD popping in the trees is very distracting…. and hideous.
Tyres definitely sound less intrusive (although having a record playing in the background doesn’t help!) One thing that has ALWAYS annoyed me about GT is that constant infernal squealing/shrieking/screaming tyre sound – although it has been toned down as the series went on – I think Codemasters have the best tyre sounds and maybe they should talk to them, and speaking of tyres lets move on to tyre marks, I think that’s another part of the ‘Realism’ of a game, I’m greatfull that they have implemented tyre marks on the tarmac in recent versions (but still not enough) but honestly how can you go off onto the grass, dirt, and especially snow and leave no trace! Next thing to sort out (along with Forza) is the terrible contrast in previous games – If I get good detail in the darks then the lights are washed out; but if I set for good detail in the lights all the darks go. Finally I don’t mind showrooms where the car moves around on its own, but you must be able to stop that and zoom and rotate manually as well.
Nice to see improvements. Now please redo the trailer with the newer build, PD.
still too dark inside the car :(
The windshield reflections looks vary natural and not over pronounced
The Sound in this clip is worlds better than the ferrari 458 clip. Very promising
My new favorite car.
Do the numbers on the HUD remind anyone else of the old MGS games?
So that it was! :D
I like the fact that the mirrors are running at 60fps with a huge draw distance
That’s pretty hard on the framerates. Don’t be surprised if that changes somewhat in the final game.
Can anyone PLEASE tell me the song that’s playing at the video above?
Notably the songs playing during the race.
WHAT on earth is this
Is this a GT7 demo ..?
All I see is Sport Sport Sport , but break the confusion please =}
Its not quite a full title, but its more fleshed out than the typical prologue. So its confusing to all of us! :)
It’s a full title, focused on e-sports.
Think of it as a spinoff. Like GTA Vice City to GTA 3
Stayed quiet on the forums for over 2 years but have been following recently due to gt sport–Im loging in for the first time in ages simply because the tyre noise isn’t the same gt5p screech and now I don’t need to turn off effects come release. Huge sigh of relief. I’m sure I’m not the only one…
The sam UGLY onboard view shadows, which cover whole dashboard, are still there! I can’t believe they leave the same horrible lighting level from GT6. Look at 1:58min in the video, can you see gauges? No! What the hell??
PD what are you thinking?
Remind it’s not completed (yet)!
@girabyt3 I give 98% probability that they will NOT change lighting engine for GTS. It is already made, it’s working (shadows are too unrealistic) and nothing will change. It’s PD, they are known for not fixing things. Didn’t do a bit for GT6 in this matter either.
The shadow resolution can easily be upped. It has nothing to do with the lighting in this case. Rendering is not like real life, there are lots of tricks, shortcuts and hacks.
@Griffith500 shadows are part of whole lighting, but it doesn’t matter how you call it. One thing for sure – final result is wrong (unrealistic and irritating). They did not change shadow black levels (darkness) in GT6. Try to guess what will happen with GTS
The shadows are pre-rendered to a texture that is overlaid onto the already-lit geometry with a shader. Hence the black level. So it does matter what it’s called. Proper geometric shadows are not going to happen (before raytracing takes off; if it takes off), the complexity of scenes is far too high these days.
@Griffith500 no, it doesn’t matter how you call it. What matters is final result (view) to the end user. Period. If I can’t see speed and revs, because “something black covers them”, then this is the problem. And also not realistic at all. You will never have dashboard so dark in real world car. Just get rid of those ‘shadows’ at all. It will be 100% better than now.
Sounds good
The loading screens in this game are certainly interesting. Not entirely sure how they work.
I imagine a static/low demand version of the track is loaded into the RAM, same goes for the car and they have done some trickery and made it look really nice until the full detail versions are loaded. They did a similar thing with GT6 with static images of the track but this is impressive.
My guess is it’s a scape in video form. The car’s animation relative to the camera is saved separately when the video is made (using an “invisible” car), as are the lighting parameters for each frame of the video. Then the car is positioned, rendered and lit accordingly on top of the video – note the car has no shadow.