sucahyo
Ok. But you are agree that oil leaking reduce damping power right?
I’ve never said that the damping power would not be reduced, what I have said consistently is that the changes to both the level of bound and rebound can not be assumed or guessed.
It is possible through a leak that (for example) rebound damping was reduced by a much greater level than bound damping. This would not make the leak recreate an overall softer damper. Any assumption that a leak simply makes a damper act as if it’s softer is a gross oversimplification,.
sucahyo
You are ommiting the possibility of soft damper can also cause that behaviour. If hacked value counted, using 20/20 20/20 damper can make you jump even on low spring rate.
I am not saying that GT4 do not allow you to lose contact with the road surface, I am saying that stiff damper (low value) in GT4 allow more contact to the road compare to soft damper (high value). In GT4 it is either:
- loose contact on stiff, ok if soft, your opinion (if lower is soft)
- loose contact on soft, ok if stiff, my opinion (if lower is stiff)
Are you aware of just how soft a real world damper would have to be to allow contact loss of the nature you are describing?
Of the two possibilities that you are giving, only one matches general real world principals, and that the one of ‘loose contact on stiffer settings’.
I mean let’s take a look at the visible evidence in the world around us, you have said (and therefore I would assume agree) that most road cars are far more softly sprung that most race cars.
So a road car hitting a bump at speed (with its softer suspension settings) would jump all over the place. Yet we do not see this at all, I’ve tested road cars on Belgian Pave (a very, very bumpy surface) and those cars with soft suspension do not jump or lose contact with the road surface.
In contrast a race car (which by its very nature will be more stiffly sprung) will lose contact with the road surface when encountering a much smaller bump.
Real world logic, physics and observations do not support the proposal that a car is
more likely to lose contact with the road surface if it is softly damped, so why would GT4 be set up like this?
sucahyo
This is will never happen in GT4:
- loose contact on stiff, loose contact on soft, ok if just right (middle).
I am saying that in real life loose contact can happen in both too soft and too stiff. In GT4 you can only experience it if it is too stiff (or soft from my opinion).
you don't have proof for that, I can't proof it either. So, GT4 (also GT2 and maybe GT3) have medium to hard damper stiffness (or soft to medium damper stiffnes from my opinion).
Sorry again I have to disagree with this, but to first clarify.
A car with any damper setting (softest through to hardest) is capable of losing contact with the road, it depends entirely on the nature of the bump encountered and the speed at which it is encountered.
However if a car hit a bump of a set height, at a set speed, the damper settings can determine how likely it is to lose contact with the road surface. This is because the damper settings control how quickly the dampers can react to the bump.
Given the example of a small bump hit by two cars (one with soft and one with hard dampers) both travelling at the same speed. The car with the softer dampers is less likely to lose contact with the road surface than the one with stiffer dampers. However if both these cars encounter a larger bump (or the same bump but at a higher speed) then they both may lose contact with the road surface, but the stiffly damped car is likely to suffer a much greater loss of contact.
Now while it is possible for a very softly damped car to be unable to fully control the cycle of its spring and lose contact with the road surface through uncontrolled spring expansion and contraction cycles, this generally will only occur if a car is travelling fast down a very uneven road, and does not occur quickly, as the car and suspension must normally go through a series of spring cycles before it will occur.
The above I do not need to prove, it’s how the physics of suspension systems work.
To put it into practice I ran a number of tests in Richard Burns Rally, which allows total control over Damper settings, the scale used in RBR is also real world values.
Setting a WRC spec Impreza to the stiffest possible damper settings and the car skips and jumps, losing contact with the road surface over even the smallest bumps.
In contrast setting the softest possible damper settings the car will only lose contact with the road surface after it encounters a large bump. It will also wallow around on poorly controlled spring oscillations, but this does not cause an immediate loss of contact with the road surface, rather it must build before the traction loss occurs.
The above test again supports low GT4 damper values being softer, and high GT4 values being stiffer. In fact the action, motion and feel of the stiff RBR setting was very similar to a high damper value in GT4.
sucahyo
Softer damper will allow longer spring movement.
Only if the spring rate allows a longer range of movement.
sucahyo
That is because you are assuming higher is stiffer. see above too.
I am trying to tell that what happen in GT4 is a softly damped car can lose tyre contact with the road, after a cycle of spring compressions and expansions that are not being controlled by the dampers. And believe in GT4, a stiffly damped car can loose tyre contact with the road, after first contact with bump, will NOT going to happen.
For the reasons I have outlined above I totally don’t agree with this.
sucahyo
About stable thing, do you have any reference for the difference between too hard and too soft damper? Based on my previous quote, too soft is unstable, too hard is stable.
So, this is surely soft damper reaction. 8/10 s softer than 2/4.
What I am referring to here is the stability of the car over surface irregularities. In the real world when a car is running on a bumpier track (which Deep Forest is) it would run softer damper settings to ensure that the suspension was able to react quickly enough to the surface changes and maximise the amount of time the tyres remain in contact with the road. This is not an area subject to speculation, it is what happens in the real world (either that or you are claiming that the instructors at he Skip Barber racing school are wrong). In the real world a car with stiff dampers is not better able to deal with bumps, softer damper settings are required.
When running the Ginetta at Deep Forest the car is far better able to deal with the surface bumps and is more stable over these bumps with lower value settings, which quite clearly points towards lower values being softer.
sucahyo
Its possible.
Your opinion, lower is soft, GT4 allow medium to hard:
- high is problematic, need to softer it.
My opinion, higher is soft, GT4 allow soft to medium:
- low is problematic, need to stiffer it.
So, we both improve our setting toward medium. We both think its correct. So the tuning procedure is same. We just using different perception.
But your opinion is wrong if when using high damper jumping happen because wheel cycling .
I agree that we both achieve the same aim in tuning, but I disagree that higher values are causing jumping because of ‘wheel cycling’. If you are describing the oscillation of the springs caused by under-damping as ‘wheel cycling’ then this is incorrect, the phenomenon off under-damped oscillation does not occur in quick cycles, but slow ones. The spring is not totally uncontrolled (that would require no damping to happen at all and would be rapid cycles), but is under-controlled, the damping effect is still present but is not strong enough to stop the cycle happening. It does however slow the cycle down, causing a very characteristic ‘boat’ like wallowing effect on the car.
I have never seen this effect occur in GT4 (or any of the GT series), but was very clearly visible in very soft damper test I carried out in Richard Burns Rally.
sucahyo
Please explain why. From my view damper is a spring sine wave movement silencer. Without it spring will create infinite sine wave. A stiffer damper will silence it faster.
See my last point.
sucahyo
I am not saying that you are lying. I am saying that with no slow motion replay in addition of no constant wheel camera make us hard to notice any wheel movement, as it can occur in a split second. I notice this when creating my 350mph proof video, I have to keep press and depress pause button just to detect any wheel lift
. If detecting wheel lifting is very hard to do, detecting fast wheel movement is impossible for me in GT4. So even when I can record GT4 video, detecting wheel movement will STILL be a big problem.
In other word, I am saying that you are not notice them. If you can, please tell me how, I can use it for my 300mph proof
.
And as I said above, if this was caused by under-damped springs oscillating then it would have been clearly visible. Additionally, while exact wheel movement is difficult to see in closed wheel cars (why I used the Caterham in other tests) the entire side of the car leaving the track surface is very easy to see. This occurred far more with the higher values settings than the lower values settings, its easily repeatable and to me a very clear indication of higher values being firmer.
It once again ties in with the real world fact that, all other things being equal, firmer damper settings are more likely to cause a loss of contact with the road surface than soft damper settings when the car encounters a bump.
sucahyo
BTW, I still not clear about this
Please explain your view about the relation between nodding and damper. My view is:
- nodding can be reduced by lower damper, meaning lower is stiffer.
- as Toronado said softer spring is better, I think softer damper is better too.
- to get both reduced nodding and softer damper to help raising the front (just like spring) the optimum damper should be 10/1 1/10. The reason is I only stop nodding at front lowering, I am freeing the front rasing.
- I only confirm that damper reduce wheelie in GT2. Should my next attempt on R8 using this trick exceed my current 350mph record, I will consider this to be true.
In my personally opinion the effect of high speeds on the GT physics engine causes some very strange results, its an area I would want to carry out far more tests on before commenting on. I can however say that he effects of down-force and aero on cars at high speed in GT4 only bear a basic similarity with what happens in the real world. Which is not surprise as the subject of aerodynamic engineering in motorsport is incredibly complex.
What you also seem to be ignoring is that lower damper values act more like a car with no suspension mods fitted. Now I think that every-one agrees that with most cars the default suspension is overall softer than the sports suspension, which is softer than than the semi-racing which is softer than the FC suspension.
Now if that is true and the lower values on the FC suspension cause suspension travel movements that are more like those caused by the stock suspension, then that would again indicate lower = softer. To put this to the test I ran a Dodge Challenger with stock suspension and then with FC suspension set to F&R 1/1 and F&R 10/10.
The F&R 1/1 settings on the FC suspension certainly had more in common, both visually and through feel with the standard suspension, than the F&R 10/10 settings did.
Don't get me wrong, you would expect the 'softest' FC settings are still be firmer than the stock suspension, but the F&R 1/1 are the closest ones to stock, both visually and in terms of feel
Regards
Scaff