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Fully tuned Lotus EliseVIPFREAKWhat car is that sucahyo?
Fully tuned Lotus EliseVIPFREAKWhat car is that sucahyo?
Ok, use this address to change it to max (PAL code for PEC+epsxe) in case you want to feel more car bouncing when driving, which can be fun .VIPFREAKreally? in GT2? hmm... maybe I'll pop it in.
8016e914-15 -> BBC
8016e916-17 -> downforce
8016e91E-1F -> camber
8016e920-21 -> ride height
8016e922-23 -> toe 0 = 128 = *0.05 +6.4
8016e924-25 -> spring rate
8016e926-27 -> nose dive damper, default 75 (not accessible from setup screen)
8016e928-2F -> front damper bound /fdr/rdb/rdr x 2
8016e930-31 -> stabilizer
8016e932-37 -> LSD, initial front/ir/af/ar/df/dr 23=19 = -4
sucahyoScaff, I guess I was wrong to call weight distribution changing as weight transfer. About the guide, I think its theory because you don't mention how you came up with it, sorry.
sucahyoAbout braking, do you tune BBC using stand still weight dist? because you tune it first. As you say ride height affect weight dist, then isn't this make your BBC wrong for moving car if you change it later than BBC?
Making ProgressRemember that the above is a guide only and the most difficult thing to judge is going to be the amount of weight transferred. Keep in mind that the only adjustments in GT4 that will effect the amount of weight transferred are the following:
Weight Reduction 1 - 3
Ride height adjustment
Ballast
Keep brake balance in mind if you change any of the above.
Making ProgressGiven the flat nature of the circuit and the low curbs and rumble-strips I then played with the Ride Height, dropping it in stages and testing until I got to 79 (from 84). This helped with the weight transfer and still allowed the car to make use of the curbs when needed without bottoming out.
On testing this did however reveal that the brakes had started to become a little snatchy, possibly a result of the ride height drop playing with the weight transfer. Lowering the brake bias to 4/3 (from 5/4) solved this one.
sucahyoAbout spring rate, are you saying that "spring rate doesn't effect body roll" or
"body roll is happens because weight transfer and spring rate" ? The reason I post elise picture is because the only difference between them is spring rate, 0.1 vs 20.0. Or I was wrong to call the left image has more body roll?
ScaffBody roll is simply how the car moves under weight transfer, spring rates determine how far it will move, dampers control how quickly it moves.
sucahyoI will convince 1 is softer than 10 if there are GT4 video or picture of damper in action.
You got me wrong, I should rephrase that.ScaffYou can think my guide is theory all you want, its not. How did I come up with the results, quite simply I have had GT4 since its launch date in the UK (which is about nine months ago) and constantly run tests and set-up cars for that entire period.
sucahyoOk
BTW anyone have section cut image of liquid filled adjustable damper ?
this is the best that I have
the hole determine how much the vertical brake force (damper hardness). bigger makes damper soft, smaller makes damper hard.
sucahyoI mean, previously I think your test is theorical. Now I think your guide is experimental.
sucahyoAbout the BBC, ok, my mistakes.
About spring rate, still don't understand, so how far it move is not count as transfer?
About the video, thank you, I will wait. My stubbornness came from my unbelieve that what I assume this time is wrong (toe and especially, damper).
This makes me believe that using hard spring should be accompany with hard damper. So if you feel hard spring is stable with 1 damper, then 1 damper is hardest. They don't use soft damper when using hard spring, the use hard damper too. Or formula1 web site is not credible?http://www.formula1.com/insight/technicalinfo/11/582.htmlUnlike road cars, occupant comfort does not enter the equation – spring and damper rates are very firm to ensure the impact of hitting bumps and kerbs is defused as quickly as possible. The spring absorbs the energy of the impact, the shock absorber releases it on the return stroke, and prevents an oscillating force from building up. Think in terms of catching a ball rather than letting it bounce.
GT2 engine use unusual setting, and GT1 use usual setting.http://www.hydraulicspneumatics.com/200/TechZone/FluidPowerAcces/Article/True/6442/TechZone-FluidPowerAccesWhen a moving load contacts the piston road, it moves the piston inward, forcing fluid through the orifices in the inner cylinder wall. The fluid is forced through the oil return passages, into the space be hind the piston head. As the piston retracts, it closes the orifices behind it, reducing the effective metering area, and maintaining a uniform deceleration force as the load loses its energy. Fluid pressure is constant in a shock absorber, providing constant resistance to the load. The load slows to a stop as its kinetic energy approaches zero. There is no rebound because the shock absorber stores no energy. To return to its extended position, several events must happen. First, the load must be removed from the piston. The spring then pushes the piston outward, opening a check valve, which permits fluid to flow from behind the piston to the space the piston was in its retracted position. Smaller shock absorbers, with bores under 3 in., have a ball check valve to control fluid flow. Larger models use a piston-ring check valve.
...
The dial rotates through 90° or 180°, and is calibrated on a scale from 1 to 10. Usually, the higher the number, the greater the resistance to impact.
Nice car .VIPFREAKWow, that was so refreshingly kick ass! I forgot GT2 had the Lotus Elise GT1 in it! It sounded great, handled great, but didn't look all that great. Still kick ass! 👍
sucahyoAbout the video, I am sorry if this is asking too much, but can we see the wheel from wheel cam in GT4? Can you make the video for it ?
In the mean time, I try to create split screen video for it, how come the video speed is different?
sucahyoThe reason why I am so stubborn is:
- Veteran 5 years GT2 tuner tell me that 1 is softer than 10, which is not.
- Any GT2 guide in the internet will say the same
- GT1 and GT2 have very different damper tuning behaviour, 1 is softest in GT1, 10 is softest in GT2.
This makes me believe that using hard spring should be accompany with hard damper. So if you feel hard spring is stable with 1 damper, then 1 damper is hardest. They don't use soft damper when using hard spring, the use hard damper too. Or formula1 web site is not credible?
This is true for both GT1 and GT2, when using hard spring rate, in GT1 I use 6 damper, in GT2 I use 1 damper. Hard spring use hard damper.
sucahyoAnd, this shouldn't change your tuning in any way. It only change how we understand the game.
About feels, I never feel how real life car behaviour with too soft damper, or too hard damper.
About lap time, even with B-Spec its impossible to know the difference.
sucahyoI learn GT physics engine because I want to tune for just this GT. I don't care about real life physics. I just want to use it on this game.
Am I wrong to call damper as vertical movement brake? I assume it from this:
GT2 engine use unusual setting, and GT1 use usual setting.
sucahyoAbout scaff video, do the B10 R10 video has the wheel travel more than B1 R2 video? if it is, what makes the wheel travel more if its not because of less dampening?
Thanks, I'll try noticing.ScaffI will see what I can do with regard to wheel cam videos, but you do also need to see how the whole car moves as well as just the wheel.
I see, never thought of that.Scaffas far as I am aware the video speed is the same, the cars speed is not, as the harder damper settings don't let you get the traction down and the car is a nightmare to drive as it jumps and skips almost all the time.
Nice car you have there . Ok, 60% convince 10 is stiffest.ScaffI have felt how over and under damped cars feel in the real world (I work as a training consultant in the motor industry) and can assure you that in GT4 low damper values feel like cars with soft damping and high values feel like cars with hard damping.
Duck from my damper test requestThis is with the F1 car @ Nurburgring.
- With the springs at 20 / 20 and both bound and rebound at 10 / 10, the car was very unstable, very unpredictable.
- With the springs at 20 / 20 and the bound/rebound at 1 / 1 each, the car was more stable, but understeered slightly more.
- With the springs at 10 / 10 and the bound/rebound at 10 / 10 each, the car handled better than #2 and was a bit more stable than #2. But it was more sluggish than either #1, #2, or #4.
- With the springs at 17 / 17 and the bound at 3 / 3, and rebound at 6 / 6, the car was slightly less stable than #3, but had sharper handling.
sucahyoAbout damper, let me summary, in GT4:Number 1,3,4,5,6,7,9,11,12 is the same as GT2. This what's convince me that 1 is stiffest in GT4.
- higher value have more resistance
- higher value have slower movement
- higher value make it jittery, jump and skips.
- a 20/20 10/10/10/10 would make the car very jumpy and shaky to the point of " WTF" .
- At 10, the car shakes and vibrates badly in over 300 mph, , if damping is set to 1, a higher speed will be possible, than if set to 10.
- bumpier road need softer damper
- faster top speed need softer damper
- heavier car need stiffer damper.
- Dampers too hard = Traction is lost easily, particularly over rises and crests. Bumps, curbs, etc cause the wheel to skip as it is not able to track the road easily. This is very visable on replays. The car will feel stiff and can skip around.
- Damper too soft = Car rolls quickly and may ground if ride height is set to low. Wallowy feel over crests and bumps, car may carry on reacting after a bump has been encounter, particularly if the spring rate is also soft.
- Damper_B1_R2.MPG shows the car passing bump smoothly
- Damper_B10_R10.MPG shows the car reacting to bump more.
sucahyoNumber 1,3,4,5,6,7,9,11,12 is the same as GT2. This what's convince me that 1 is stiffest in GT4.
sucahyoDon't you think it's weird that you can stabilize your harder spring rate with softer damper?
If you think harder spring need softer damper, then an extremely hard spring rate (ex. jumbo jet) use almost zero damper ?
sucahyoI see.
I believe 100% that in GT2 damper 1 is stiffest.
Driving using damper 20, the car have more bouncing
Driving using damper 30, even on full stop condition after braking, the car wouldn't stop bouncing.
Driving using damper 40, worse.
Driving using damper 255, even the computer driver have difficulty to control the car, on any spring rate. Higher spring rate make faster and higher bouncing.
sucahyoCan't it make the car jump when in full stop condition? with slow up and down movement? with wheel going up and down like pendulum? I use 0.1 spring rate, that is 1/20 normal lowest, which is 2.0. I post the video later. The wheel goes up and down passing zero point infinitely.
Are you saying the tire can make you jump?
The car jump because when the wheel reach max swing it get another input. Yes, the car became 4 wheel pogo stick. You can see the video on https://www.gtplanet.net/forum/showthread.php?p=2057725#post2057725Team666A very soft damping, should NOT make the car jump, especially if the springs are also very soft. The car may tilt from side to side and front to back, possibly uncontrollably, but it should not jump. The car would in essence become a pogostick...
sukerkinHi S
If you're after a description of how a suspension behaves inthe real world then you won't go far wrong reading through the smithees-racetech site.
Some of the pages take a bit of finding because they used to be ozbiz and haven't done a great job of updating some of their links but it's worth digging for.
They cover all the essentials and don't assume that the reader knows a great lot about how cars work.
Thank you all , I think I will compare the GT1 and GT2 and see if the physics engine is consistent. And see which is closer to GT4 ...................Boundary Layer(I had it bookmarked)
It is, as Sukerkin say, extremely informative and explanations are given in good amounts of detail. The Neil Roberts article that is linked to is also worth a look.
sucahyoTeam666, about your Minolta Toyota 88C-V,
Damper Bound - 10/1
Damper Rebound - 10/1
What's this damper combination for ?
Scenario 1: 1 is softest.
10/1 10/1 damper result : more oversteer, WRONG
Scenario 2: 1 is stiffest
1/10 1/10 damper result : more understeer, CORRECT
Conclusion: 1 is stiffest in GT2. Same as extreme value test.
I see.Team666a 10/1 setting will help the front to "stand up", and minimize the nodding.
I say correct and wrong here related to smythee theory, which state that if we add more front bound it should be more understeer.Team666Maybe the Elise is a bad example, but usually, if you stiffen up the front, you get more oversteer, so that is actually correct. Do your testing in a heavy FR car instead (Viper perhaps) of a very light MR, and you will have an easier time feeling/seeing what happens to the car.