1UP's short interview with Yamauchi-san

Oh boy...if he's proud of Tourist Trophy's "real" physics, that doesn't bode well for the realism of GT5...

After all, one of Tourist Trophy's strongest points is that it screwed up so many things, and is so unrealistic, that it's a bike game that's actually easy to play. :dopey:
 
well at least we know that in future games, their will be a lot more bikes on the track at once (rather than just 4!!) in TT, and possibly fuse with gran turismo.......later on....maybe GT 7-8
 
Tee-Jay
well at least we know that in future games, their will be a lot more bikes on the track at once (rather than just 4!!) in TT, and possibly fuse with gran turismo.......later on....maybe GT 7-8

💡 or a fuse with

FINAL FANTASY!

ok. bad joke.:guilty:
 
Actually Wolfe, several bike racers have mentioned how remarkably well Tourist Trophy captured the essence of bike racing. Evidently, you just don't like Polyphony.
 
Lol GT 7 -8 would be i guess like to perfect realism created racing game ever.
There wouldnt be any difference anymore between real and Surreal
 
More than likely, or Forza 4, or Live For Speed 3.

I kind of get the shakes when I think of what racing games will be like in 5 or 6 years. Imagine if IBM and/or Apple, along with Microsoft and Sony licenses the physics engine on the co-processor card (name escapes me). The co-processing power offered to developers boggles the mind. Racing games might be perfected to the point that you pick games on which one has the car list you like. Air combat simulators allow you to employ the latest Top Gun seat of the pants air superiority maneuvers. Spy, action, horror and science fiction/fantasy games load up the environments with hundreds of objects for players to use or throw around.

I love the future. :D
 
Tenacious D
Actually Wolfe, several bike racers have mentioned how remarkably well Tourist Trophy captured the essence of bike racing. Evidently, you just don't like Polyphony.

1.100% true. My brother rides a bike(Honda CBR 600),and he says that the one in TT seems alot like the real thing. Hence,Wolfe got OWNED.

2. Nice lil' review.
 
Tenacious D
Actually Wolfe, several bike racers have mentioned how remarkably well Tourist Trophy captured the essence of bike racing. Evidently, you just don't like Polyphony.

If that were true, why would I love GT3 and GT2? :lol:

Electric.......
1.100% true. My brother rides a bike(Honda CBR 600),and he says that the one in TT seems alot like the real thing. Hence,Wolfe got OWNED.

Did I now? :lol:

Alright, then, I have some questions for you two -- how come TT always automatically slowly slips the clutch for you, even from redline, so that wheelspin or wheelies on launching are impossible? How come none of the bikes will wheelie under hard acceleration, at any speed, you unless you tell them to (and plenty of the bikes are simply difficult to wheelie)? If or when you do start a wheelie, why is the movement involved so slow, smooth and deliberate, and why is the wheelie hard to hold up? Why is it so easy to go full tilt into a corner and, in most cases, not lay the bike? Why are the bikes almost always so stable when you apply hard braking? Why do you crash when you lay the bike, highside, or hit your head on a guardrail or wall, but not when you ram your bike into a wall at any speed (all you have to do is keep yourself from ending up sideways)?

Wheelies, wheelspin, laying the bike, and crashing into a wall are all incorrect, and the wheelie problem is the worst of all of them. Most real bikes will flip you onto your ass if you aren't careful launching them, and any powerful bike will want to pull a wheelie under hard acceleration. Tourist Trophy's bikes are completely docile by comparison.

I'm not saying Tourist Trophy's lack of realism is a bad thing -- Suzuki TT Superbikes is an excellent, excellent PS2 bike sim (it features the Isle of Mans course that Tourist Trophy is named after, but doesn't feature! :confused: ). It's a very realistic game, and as a result, it's very hard to play. The bikes buck and squirm and wheelie underneath you as you attempt to carve through the british countryside at breakneck speeds, and that's how it's supposed to be. Unfortunately, if you don't know what you're doing it isn't much fun. :D

Tourist Trophy's shortcomings turn it into a nice, enjoyable bike game with a good bike and course selection, and it gives a great impression of what it's like to ride a bike when you're not riding it to its limits...but it's not very realistic.
 
I agree on that what Wolfe said, PD is using word realistic too many times maybe to make customers feel better and not to frustrate them too much with something real....
 
Wolfe, I really have no clue whatsoever why you like GT2 and 3 better than GT4. Except the possibility that you're a drifting fiend and because it's harder in 4, you threw a fit or something. Other than drifting, which like, who cares, Gran Turismo 4 is a much more authentic driving experience than any of those games you love.
 
I also loved GT3 more than GT4. Yes, to me, GT3 was easier and more enjoyable than GT4. I do agree that GT4 feels more realistic and you gotta love the size of the game, but a lot of enjoyment of blasting thru tracks were gone. For me, I guess GT has become too realistic. Driving Simulator or not, it's still a Playstation game and it needs a good balance of entertainment and realism IMO.

Recently though, since GT4 has become Greatest Hits, a lot of guys around me started buying GT4(I got my buddy to buy PSTwo and GT4 yesterday. :D), so I definitely have a renewed interest in the game, and have liked GT4 a lot more second time around. :)
 
Arkanen
I agree on that what Wolfe said, PD is using word realistic too many times maybe to make customers feel better and not to frustrate them too much with something real....

Agreed. Polyphony Digital could make GT5 the worst driving sim on the planet and everyone would think it's the most realistic thing ever just because it's hard to play, and because "it's Gran Turismo, it has to be realistic!" :dopey:

Tenacious D
Wolfe, I really have no clue whatsoever why you like GT2 and 3 better than GT4. Except the possibility that you're a drifting fiend and because it's harder in 4, you threw a fit or something. Other than drifting, which like, who cares, Gran Turismo 4 is a much more authentic driving experience than any of those games you love.

I like GT2 because it's old-school and offers certain cars that haven't made the cut since. Also, although it's less realistic than GT3 or GT4, it's still pretty easy to pick up and play.

I like GT3 because in some ways, the graphics look better (GT4 is a bit too crisp and sharp), the soundtrack is better, the physics are a bit more realistic, and most importantly, the game is more fun to play.

"Oh my god!" you must be thinking. "He just said GT3 is more realistic!" Well, I did say "a bit," but basically, there are many areas in physics and the driving experience where GT4 made no improvement over GT3, or actually made a step back.

- GT3's steering is horribly unresponsive; GT4's steering is way, way too responsive.
- In GT3, you could mash the throttle in a high-powered RWD car in the middle of a corner and expect to get some oversteer if conditions were right; in GT4, you can mash the throttle in a high-powered RWD car in the middle of a corner and expect to get understeer.
- GT3's suspension remains flat for the most part, moves too smoothly and artificially (like an amateur 3D computer animation), and is uncommunicative; GT4's suspension remains flat for the most part, moves too smoothly and artificially (like an amateur 3D computer animation), and is uncommunicative. It also occasionally nosedives like crazy under braking.
- GT3's countersteer was just a bit too ineffective; GT4's countersteer is way, way too effective.
- In GT3, it was a bit too easy to get a car to spin its wheels, and the wheelspin took way to long to stop. The wheelspin also had no effect on what your car would do (in other words, you couldn't spin out from mashing the throttle at the starting line); In GT4, it's a bit too easy to get a car to spin its wheels, and the wheelspin takes way to long to stop. The wheelspin also has no effect on what your car does (in other words, you can't spin out from mashing the throttle at the starting line).
- GT3's handbrake actually worked; GT4's handbrake doesn't work.
- GT3 would actually allow you to do primitive, not-very-realistic-but-"close-enough" donuts; GT4 doesn't allow donuts.

...you get the idea. GT4's driving model is just a tweaked and tightened-up version of GT3's, and offers little in the way of improvements. It just feels fresh and new, and because 4>3, pretty much everyone automatically thinks it's better.

As you love to point out, yes, I enjoy drifting, but I don't understand how that makes me any less qualified to evaluate the physics of a driving sim. As I have already tried explaining to you before, if it doesn't drift right, it can't be realistic. Let's say a flight simulator won't let you stall the aircraft...is stalling useful in flight? No. Is a flight simulator realistic without stalling? No.
 
Well that is a biggest pile of BS I ever read! :dopey:

And if the handbrake in GT4 is ineffective,I am a bhuddist.

And yes,understeer is the problem of GT4,but:

1. You can drift in GT4.
2. Enthusia isn't a driving sim.It's a arcade with a sim feel,with cars that feel like boats,even the Audi R8,and even the FWD cars oversteer.

I brought enthusia into this because we all know who is the biggest Enthusia fanboy here.
 
I finally saw that Wolfe races with a controller. Never mind, I'm done arguing about it.
 
Electric.......
Well that is a biggest pile of BS I ever read! :dopey:

And if the handbrake in GT4 is ineffective,I am a bhuddist.

And yes,understeer is the problem of GT4,but:

1. You can drift in GT4.
2. Enthusia isn't a driving sim.It's a arcade with a sim feel,with cars that feel like boats,even the Audi R8,and even the FWD cars oversteer.

I brought enthusia into this because we all know who is the biggest Enthusia fanboy here.

You better go out and buy a buddha and start praying to it, then.

1. Read through this thread again, and quote me saying that you can't drift in GT4. Go ahead. Try it.
2. That's your opinion. However, if you think it's impossible for a FWD car to oversteer without using the handbrake, you don't know much about driving.
 
Wolfe2x7
You better go out and buy a buddha and start praying to it, then.

1. Read through this thread again, and quote me saying that you can't drift in GT4. Go ahead. Try it.
2. That's your opinion. However, if you think it's impossible for a FWD car to oversteer without using the handbrake, you don't know much about driving.

it is possible to oversteer in a FWD.

but not as often as in enthusia.

and now,
ergument ends,phasers set to IGNORE,Have a nice day.
 
Electric.......
it is possible to oversteer in a FWD.

but not as often as in enthusia.

and now,
ergument ends,phasers set to IGNORE,Have a nice day.

Go ahead an ignore me, then, just like you ignored my response to your #1, and my questions regarding TT earlier in the thread. Apparently, you're just afraid to support your own claims. :lol:
 
Well, just to cap this discussion a little less glibly, controller guys and wheel guys approach racing games from pretty different directions. Whenever I went to wheel controllers in the late 90s, especially with Gran Turismo, the feel was entirely different, and especially with the advent of force feedback. I realized that I hadn't really been feeling anything. So I can understand where you're coming from Wolfe, but I would point out that the only real life car that was driven with a controller was in a James Bond movie. ;)
 
Electric.......
it is possible to oversteer in a FWD.

but not as often as in enthusia.

and now,
ergument ends,phasers set to IGNORE,Have a nice day.
At the speed's your often going at in EPR, yes you can easilly oversteer a fwd car, my 306 will oversteer at speeds under 60mph if I want it to. You just sound to me like you don't even want to consider another game to be realistic or more realistic than GT4.

And yes, I use a DFP, GT4 even with road tyre's on, isn't the final word in realsitic driving games. To be honest though, no game is really that realisitc. But I feel that LFS offer's a far more convincing experience. I also feel that GT4 and EPR are roughly as good as each other, in different way's, it's like the Forza v GT4 thing, they both beat the other in different way's. But GT4 isn't the most realisitc game out there, it does a hell of a lot of things wrong, I often find myself approaching a corner in GT4 expecting the car to do one thing, like a real car would, and finding it does something completely different.

The best way I can put it is that GT4 feels real to people who don't drive real car's or haven't driven real car's fast. GT4 is let down by poor tyre physics and poor weight physics, if not more things.
 
Thank you, l4s.

Tenacious D
Well, just to cap this discussion a little less glibly, controller guys and wheel guys approach racing games from pretty different directions. Whenever I went to wheel controllers in the late 90s, especially with Gran Turismo, the feel was entirely different, and especially with the advent of force feedback. I realized that I hadn't really been feeling anything. So I can understand where you're coming from Wolfe, but I would point out that the only real life car that was driven with a controller was in a James Bond movie. ;)

Since you didn't read my post in the other thread, I guess I'll repeat myself here -- I own a DFP, and use it regularly for Live for Speed. I am a wheel guy, but my PS2's USB slot has fried itself, preventing me from using the DFP on the PS2. Before the slot fried itself, I used the DFP for both EPR and GT4, and found no difference in the driving physics compared to using a controller, other than the fact that countersteer wasn't as crazy sensitive in GT4 with the DFP. As a result, I was often too lazy to set up and use the DFP anyway.

I've been using a wheel for racing games for about 10 years now, and the only console driving game that has ever really proven to be worth the trouble has been Enthusia. Otherwise, I just leave the wheel to the PC games, and use the controller for the console games.

Besides, although a controller provides a vastly different source of input, you are still interacting with the same physics (unless connecting a wheel triggers some "realism boost" in the physics), and these physics can be evaluated all the same.

Also, I hope you don't think that DS2 users don't deserve to play a realistic sim on the PS2 -- regardless of how realistic a game may or may not be, if it's harder than it should be to play with a controller, that's a flaw. Not necessarily a physics flaw, but a flaw nonetheless.
 
Guys can I just point out that if this departs any further into a GT Vs Others thread then the only thing that is going to happen is a lock.

We have plenty of other threads dedicated to the subject of GT4 vs whatever, please use them or lose this thread.

As a side point in regard to TT's lack of the Isle of Man track, please be aware that a 'Tourist Trophy' event is a descriptive title that has it origin in club events that were opened to other teams and clubs. Simply because the most famous Tourist Trophy event is the Isle of Man TT, does not make it the only event of its nature (particularly in regard to bike racing).

Regards

Scaff
 
live4speed
The best way I can put it is that GT4 feels real to people who don't drive real car's or haven't driven real car's fast. GT4 is let down by poor tyre physics and poor weight physics, if not more things.
Jeremy Clarkson
This game would only be more real if a big spike shot out of the screen and skewered your head every time you crashed. In fact that’s the only real drawback: that you can hit the barriers hard without ever damaging you or your car.

if you’re planning on going to the Ring this summer, get the game first. You’ll save yourself a fortune and stand a much smaller chance of being killed to death.

So when you “drive” the car, it leans and dives and squats just like the real thing. Even the shadows look real. So real that BMW uses the GT game for testing out new ideas on cars before giving them to test drivers.

http://driving.timesonline.co.uk/article/0,,12529-1722790,00.html
This is weird and fantastic. I know the line, and as I look through the corner, I can judge my speed and accelerate at the correct point.

Did the game help my lap times? Absolutely. I took an experienced Ring Dude from Denmark out in the Z to get his opinion on my speed and he seemed mildly impressed. In his opinion, I'd saved between 20 and 30 laps of practice by learning the track on the game.

http://www.drive.com.au/editorial/article.aspx?id=10209&vf=2&bg=1&pp=0
With only virtual race experience from playing the game, I entered my first race in RL and immediately landed on the podium. I had wondered whether the game was realistic enough that the virtual experience would translate onto the RL track, and it did... with resounding results. I continued to land on the podium at nearly every event, and the experienced racers could hardly believe I had no prior RL racing experience.

https://www.gtplanet.net/forum/showthread.php?p=1657786#post1657786
:odd:
 

Latest Posts

Back