New Gran Turismo 7 Details: PS4 vs PS5, Driving Physics, GT Cafe, and More Revealed in Kazunori Yamauchi Interview

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Why is it then then that i keep hearing about how games from ****ing 2001 are literal masterpieces that can't be topped when i hardly hear the same for most modern games...?
You're probably in some pretty deep echo chambers, then?


The only time a release date should be announced is when the game is essentially 100% done and it should be like a week before release- not 2 months, not 2 years, not 3 years (Looking at you metroid prime 4) not any amount of time longer than 2 weeks.
You do know that's unrealistic, and not able to be done by everyone. In fact, lets be real, about the only time in recent history that such a stealth drop (which is what you're advocating) was actually performed well was by Apex Legends. Otherwise, a lot of this is just personal preferences.

Half life is a GAME, that just so happens to have really cinematic storytelling. I can't say the same for say, the last of us (yes, both the sequel and the original) which is a MOVIE that just so happens to have really generic gameplay.
TLOU is as much of a game as Half-Life is, no matter how much your personal opinions say it isn't.

the other completely ****ed it up in the 2010s by telling everyone to prioritize story and cinematics over actual gameplay.
...which absolutely can, and has, been done. In fact, it's alright if a game prioritizes story and cinematics - we like to call those point and click adventures, or visual novels. Which, should be noted, are as valid a video game as Half-Life, TLOU, or in the case of this forum, GT, is.

As opposed to the mid-late 2000s where there was a perfect blend of multiplayer focused games and singleplayer experiences, as opposed to now where multiplayer completely dominates singleplayer and you can hardly find singleplayer focused experiences outside of the indie scene and JRPGS. I like those genres, but why must they be the only safe havens for me to find singleplayer games?
Once more, Arkane's entire existence (and lets be real, Bethesda's catalog if we're being honest with ourselves) proves that isn't really the case. Control is another good example - hell, most of Sam Lake's modern catalog is great, and aside from the one game that he wasn't even there for and really just rubber stamped his name onto (Max Payne 3) are all single player experiences. The fact of the matter is, once more, you are not looking hard enough, considering that these experiences off the top of my head are all available and can be found, and for the most part, are apart of the AAA gaming space.

Let me bring up GTA4-5. GTA4 had incredibly realistic car physics that were a huge departure from how the 6th generation games controlled. You had to master how the cars worked and predict how the physics would react to your driving in order to get anywhere and get there efficiently, unlike in GTASA where the cars are more predictable and easy to control. This resulted in a really rewarding and fun driving system that made the game that much more fun, since you do a ****ton of driving in GTA. (it ain't called GTA for no reason afterall lol)
Incredibly debatable. Most people would consider the driving physics of GTA IV to be one of the worst aspects of the game, and I'd be inclined to agree.

and then here enters GTAV, where all the cars react so predictably and move so normally that it just feels overly unrealistic compared to how damn good 4 controlled.
GTA V isn't a sim racer. It is, for all intents and purposes, arcade driving physics. Which considering the game it's supposed to be, is 100% okay. Considering driving is one of the most numerous portions of the game, it has to be a rock solid platform, which it is. It works for the type of game it's supposed to be, and certainly doesn't have people fishtailing and burning out for twenty minutes from a stop like GTA IV did.

Except that nowadays, graphical features that were once considered normal in the 2000s are now overly glorified and made into ****ing selling points. Little details in 2000s games that were unnecessary but immersive and cool
To loop it back to the game that's being talked about in this thread, GTS has the interiors lovingly crafted with small graphical details that most other games wouldn't. Hell, audio cues too, if the rev beep in the FD RX-7 is any indication. Most of it goes unused though. The issue becomes at what point do developers realize said 'little details' are actually worth it in the grand scheme of things. Something Polyphony has not truly figured out yet.

(basically, the game has cloth physics where the prince can get mud, dirt, and other gunk on him, which causes the game to change his idle animation and make him wipe it off. Guarantee you this would be announced as a selling point if the game were released today)
This isn't a Digital Foundry video, come on.

At the risk of playing myself, this thread went off the rails a long time ago. This is also my cue to probably exit this thread, considering how it's more or less turned into you ranting about the modern gaming industry in the most naïve way possible that makes it incredibly clear how old you are in ways the age on your profile couldn't. If you want to continue living in a nostalgic bubble for an era of games that you were born and raised in, be my guest. But the industry is innovative, you're simply not looking in the right places or are so blinded by your own tunnel vision that you can't see said innovation.

For now:

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If they have improved a litte bit the suspension (from the trailer it looks they are improved a little bit seeing the Mazda VGT and the Castrol Supra onboard),tire and aerodinamics physics GT7 will be bonkers for me (some time ago they hired an engineer with a lot of experience in the wind tunnel so hopefully we will see his work results on GT7)
 
Whats the bet that the transmission tuning is the same convoluted mess as it was in GT1

If they want to appeal to new users...dont make features unintuitively difficult.
 
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Why is it then then that i keep hearing about how games from ****ing 2001 are literal masterpieces that can't be topped when i hardly hear the same for most modern games...?
Hanging around the wrong places? Youtube comments aren't the best place for balanced critical opinions.

Deathloop is the exception, not the norm. Same for Persona 5.
But just like deathloop, it's the exception and not the norm.
After you have to say this a few times in a single post you should probably question if it's true. You seem to have this rigid perception of what the "norm" is, and you're just defining anything that doesn't fit that as an exception.


Look at the top 50 and tell me that there aren't games with interesting and stylised graphical presentation, that there aren't games with novel and interesting game mechanics. And that's just this year.

Put down your pitchfork, stop tilting at whatever EA's latest garbage is and actually look at some of the good games that come out. You may be pleasantly surprised to find that what you want from games already exists, you just apparently haven't been looking in the right places.
 
Stop swearing bro
shoulda watched a lot of my words there lol, reading that with the censors is so annoying
That's what the filter is there for. Using it is fine - even if using it so often in one post looks quite like a edgy teenager raging out over something infinitessimal. The issue comes when users try to bypass the filter with creatively typed expletives, or when they use terms of abuse which have valid alternative meanings (so cannot be censored) as terms of abuse.


If you're annoyed by how it looks, use it less.
 
That's what the filter is there for. Using it is fine - even if using it so often in one post looks quite like a edgy teenager raging out over something infinitessimal. The issue comes when users try to bypass the filter with creatively typed expletives, or when they use terms of abuse which have valid alternative meanings (so cannot be censored) as terms of abuse.


If you're annoyed by how it looks, use it less.
i am an edgy teenager raging out over something infinitessimal. :lol:
 
i am an edgy teenager raging out over something infinitessimal. :lol:
But you don't have to be. Aim higher:
GTPlanet is not just another disposable “video game forum” – it is a community and a home for thousands of like-minded people which has thrived since 2001. These rules have always been in place and remind everyone to put a little more thought into what they’re contributing to the community. In turn, this creates a more pleasant and attractive place for everyone.
 
Persona 5 and Kingdom Come: Deliverance are two of my games of the generation and I'm more on the "dudebro" side of the spectrum. So many cool games out there these days. It's really rewarding to step outside the realm you're used to, just as with enjoying any art form, or really, anything at all.

I'm just waiting for the next trailer or infodrop. Sony usually starts hyping games a few months before release these days and I think we may have to wait for the blog updates for the juicy stuff. I remember them using the Playstation blogs to market Ghost of Tsushima's combat and I wasn't buying it and then the game proved my scepticism wrong so rather than be a sceptic with GT7, I will try my best to believe Kaz when he talks up the AI and car handling and such. It's tough, though, given PD's history.
 
That's what the filter is there for. Using it is fine - even if using it so often in one post looks quite like a edgy teenager raging out over something infinitessimal. The issue comes when users try to bypass the filter with creatively typed expletives, or when they use terms of abuse which have valid alternative meanings (so cannot be censored) as terms of abuse.
Words like "deranged" and "muppet" come to mind.
 
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I hope he’s wrong about both versions looking the same. That’ll defeat the purpose of owning it on the PS5 except for the faster loading times. I think that should’ve made it the best it could be and just released it on PS5. Time to start migrating to the new hardware.
 
I would have accepted the PS5 only version, but who this game is catered to(now that we know), many of the projected new to GT7 PS4 players, would not appreciate that.

On this site alone, could you imagine the uproar of many gtplanet members not being able to share all the race stories, photos, replays, liveries, all the content, Sport Mode, testing, etc. Many of whom don't have a PS5?
It wouldn't be like how many players chose not to buy GTSport. Some also left the franchise and others just haven't got around to buying a GT game since the first one. Even some feel now, six months before release, PD should wait until the game is polished.
 
Whats the bet that the transmission tuning is the same convoluted mess as it was in GT1

If they want to appeal to new users...dont make features unintuitively difficult.
I'd say the first game had the least convoluted transmission tuning, simply because there was no guesswork (Except for top gear) and no auto setting.
 
I hope he’s wrong about both versions looking the same. That’ll defeat the purpose of owning it on the PS5 except for the faster loading times. I think that should’ve made it the best it could be and just released it on PS5. Time to start migrating to the new hardware.
He mentioned that it's a very scalable game but also that there will be no loss in quality. I don't know how that works. Resolution? Draw distances? LOD of objects in the background? What counts as quality? The PS5 version will have ray tracing in replays and menus, I believe was said, so that's at least one advantage over the PS4 and Pro versions (I think the Pro can't do ray tracing? I don't know much about this tbh)
 
He mentioned that it's a very scalable game but also that there will be no loss in quality. I don't know how that works. Resolution? Draw distances? LOD of objects in the background? What counts as quality? The PS5 version will have ray tracing in replays and menus, I believe was said, so that's at least one advantage over the PS4 and Pro versions (I think the Pro can't do ray tracing? I don't know much about this tbh)
It means that we will still have object and shadow pop-in. :(
 
He mentioned that it's a very scalable game but also that there will be no loss in quality. I don't know how that works. Resolution? Draw distances? LOD of objects in the background? What counts as quality? The PS5 version will have ray tracing in replays and menus, I believe was said, so that's at least one advantage over the PS4 and Pro versions (I think the Pro can't do ray tracing? I don't know much about this tbh)
4k resolution for PS5 and 1080 resolution for PS4, that alone is a massive difference. Then they could reduce some details in the PS4 version too
 
Makes me feel a bit better about getting the PS4 copy rather than trying to get a PS5, if the graphics are more or less being scaled down to 1080p, but I think that's pretty annoying for PS5 owners who want their first party racing game to be a showcase for their machine.

I've experienced it with Horizon 4. I was expecting a bigger jump from Xbox One to Series X than just native resolution instead of my TV upscaling.
 
VXR
Makes me feel a bit better about getting the PS4 copy rather than trying to get a PS5, if the graphics are more or less being scaled down to 1080p, but I think that's pretty annoying for PS5 owners who want their first party racing game to be a showcase for their machine.

I've experienced it with Horizon 4. I was expecting a bigger jump from Xbox One to Series X than just native resolution instead of my TV upscaling.
Even if its only 1080-4k upscaling, the difference will be huge. And I don't think it will be a problem for PS5 owners, the game will look great.
 
Pro tip after seeing some of the needless back & forth on here:

Don't post assumptions in the shape of sweeping generalisations and then present them as if they're gospel fact without a credible source or any data to back them up.
 
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VXR
I've experienced it with Horizon 4. I was expecting a bigger jump from Xbox One to Series X than just native resolution instead of my TV upscaling.
It's not just that, the biggest difference is FPS.

60 has always been the sweet spot for racing games, hitting it with 4k visuals on the new gen consoles is beautiful
 
Pro tip after seeing some of the needless back & forth on here:

Don't post assumptions in the shape of sweeping generalisations and then present them as if they're gospel fact without a credible source or any data to back them up.
Not assumptions anymore. from GT official site


(While offline, only the Arcade Mode will be available to play.)
 

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VXR
Makes me feel a bit better about getting the PS4 copy rather than trying to get a PS5, if the graphics are more or less being scaled down to 1080p, but I think that's pretty annoying for PS5 owners who want their first party racing game to be a showcase for their machine.

I've experienced it with Horizon 4. I was expecting a bigger jump from Xbox One to Series X than just native resolution instead of my TV upscaling.
Was pretty much expected when we found out it's actually a cross-gen game. I'm just glad dynamics are back.
 
He mentioned that it's a very scalable game but also that there will be no loss in quality. I don't know how that works. Resolution? Draw distances? LOD of objects in the background? What counts as quality? The PS5 version will have ray tracing in replays and menus, I believe was said, so that's at least one advantage over the PS4 and Pro versions (I think the Pro can't do ray tracing? I don't know much about this tbh)
All great questions you’re asking. No disrespect to the PS4 but I hope the PS5 version deys it apart by a ton. The fact that they made a PS4 version and they say that the quality is the same has to mean that they didn’t utilize the PS5 hardware to it’s full advantage if the anything on the two consoles is the same. So in my opinion I feel that the PS4 is holding this title back from being all it can be. This is what killed Cyberpunk. That should’ve been a next Gen console and PC title only. Hopefully they can pull off everything they’re trying to do though. We’ll see.
 
So in my opinion I feel that the PS4 is holding this title back from being all it can be. This is what killed Cyberpunk. That should’ve been a next Gen console and PC title only. Hopefully they can pull off everything they’re trying to do though. We’ll see.
It didn't feel as held back as this might be, because the base PS4 could barely handle the game.
 
Seems like I neglected to consider that there's a third collection that's confirmed: French Hot Hatches. But unlike the collections for Japanese Compacts and Kei Cars, we don't seem to know what cars are included in the French Hot Hatch collection. That said, I think we can safely guess that it'll be a Renault Sport model, the Citroen DS3, and the Peugeot 208 GTI.
 
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