The problem with a "true," DNF-able damage model like RBR's is that few people will want to play with it. If the game doesn't let you turn it off, the game's sales will be dismal, but if the game
does let you turn it off, you can't expect to play online with it turned on.
I guess the difference between you and I is that I'm willing to settle for a "friendly" damage model, while for you it's "all or nothing," but with an option for cosmetic-only. Am I right?
So...if I'm to try a real good racing game, it's going to be LFS or Enthusia?
For me, those are the best of the best. 👍
I recently asked in the PC Gaming forum whether I should buy GTR2, GP4 or rFactor.
If I were you I'd get rFactor instead of GTR2, simply because rFactor was designed specifically for mods, and there's a mod available that replicates all(?) of GTR2's content. The physics of the two games are quite similar anyway, both being based on the ISI engine.
Wolfe, that vid is awesome! How old is LFS? It doesn't seem too new or am I mistaken?
It's been in development for about 5 years, I believe, and is still considered by ScaViEr to be an "open alpha." As such, though they've improved over the years, the graphics are grounded in a 5-year-old engine. However, as Live for Speed's programmer put it:
"It MUST be optimised as a racing simulator, not a screen shot generator." -- Scawen Roberts
...that gives you an idea of their priorities.
So, although the graphics have stagnated a bit, the physics are updated and improved constantly, and we're only on the second "stage" of content, known as S2. S3 will arrive in the hopefully-not-too-distant future, and there may even be more, depending on what ScaViEr wants to do at that point.
well I gave LFS a try, even on my current laptop, which is for these days, incredibly slow, it runs very smooth. Engine sounds are great, as well as the engine sound with the in-car view 👍 I especially loved the detail inside the car...
I'm glad you like it.
👍
...also, now I definitly understand how bad GT4's physics are. What an incredible difference between these two games!
The funny thing is that the same thing happened to me a few years ago, with GT3. If I hadn't discovered Live for Speed, I probably would have enjoyed GT4 and wouldn't be so critical of it!
only generic cars in LFS???
Unfortunately, yes. Although two of them (Scawen - programmer; Eric - graphics design) had former experience in game development, working for Lionhead Studios (IIRC), ScaViEr is only a three-man team (third is Victor, the webmaster/musician) and LFS is essentially an "amateur" project. That makes licensing a list of real-world cars a bit difficult, although ScaViEr hasn't gone looking for support either.
The only real cars are the
MRT-5,
Raceabout, and
BMW Sauber F1.06, although the "generic" cars are
mostly based on real-world ones...