Gekko Jr:
First, I went to Costa di Amalfi for a look at Gekko's ability to turn at low speeds.
Braking was good, acceleration was good enough for the lowish power output (Obviously it's not INSANE fast), and the car has a very... Unique, shall we say, sound to it. (Sounds like a tractor if you ask me. Bog standard six, or so it sounds)
Corner entry is no problem, but right towards the end of the first hairpin you notice a rather
alarming characteristic of the car. Oversteer, but not the "Hanging on to it for dear life all the way through every corner" oversteer. First the tail starts to step out, not extremely, but a little bit, then it gets worse as the rear tires slip and allow themselves to start to spin, and THEN, right before exit, the slide gets bad. My first lap was my only clean lap, and I posted a 1:56.952 with much room to improve.
So, it seems that the car has a bit of evil in it, and it's ready to kill you, but not just yet. Just trying to spook you a bit right now. Costa seems a bit small, and a bit too tight for the car.
And so I took it to the other extreme. I took it to the High Speed Ring to see how it would perform with some space to open up.
For my first laps, I found the car cuts hard at the slightest movement of the wheel, and under hard throttle builds understeer. Or so it seemed. Then I made a bit of a change to my line.. And the car seemed to fall in love. My times dropped by well over a second, to a 1:08.070 as my best. Sure, the car's extremely touchy, and tapping a high curb here means death, but it's SOO good when you get it right. In the corners, let the car start to slide, then feed it a little more angle, slowly, smoothly, and the car will clear it with amazing accuracy.
And now, just to give Gekko a good test of its overall capability, I present to you... THE NURBURGRING NORDSCHLEIFE!
Well, I only did one lap, and while it could have been improved upon, (I spun) it was still brutally quick: 7:17.829.
Instead of being cramped up or influenced by high banking, Gekko was allowed to do what it LIKES to do: Get around the track as fast as possible, cornering faster than mere mortals ever should. The sneaky tailhappiness only found me once, and was quickly corrected by lifting off and feeding a bit of countersteer. The only real "off" was when I bumped the curbing with one side of the car, upset its balance, and spun at 150+
So, all in all, Gekko isn't made to out maneuver Kei cars on narrow, winding roads, and it's not made to blaze around high bankings either. It's made for most any track with any room for it to run free.
Great job in all, I'ma say a 8.75695246821/10.