Need for speed gets "serious".....confirmed!

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I think this could be the single most important demo I have ever downloaded. Usually I just download them to try games for fun but this is the one time I am actually basing my decision to buy a game on the demo. I knew NFSPS was bad from the get go so I did not even bother. I really hope this game is good and ties me over until GT5.
 
It will make the custom TLD themed decals/paint on the car all the more meaningful to the actual car since it will be riding on a TLD tune, as will yours on Dutch Customs.:sly:

Edit: Oh I just read that we can't use our career cars in Online racing.:(

Edit 2:

Looks like Jay V and I were right about the whore mongering DLC.:lol:

Edit 3: Check out this gallery of photos from that site while you're at it.

Edit 4 (:eek: lots of edits): Conspiracy theory time. Was Berca76 placed here at GTP to try and help persuade some GT gamers that Shift will be more to our liking?:sly: We've been infiltrated lads!:lol:


Unless EA got/gets their act together, making custom skins is useless if you're big on racing online. In NASCAR 09, unless someone is in your friends list, you will see a primer gray car :(
 
thanks for that interview,man that gives hope... there are ups and downs on this game :D

But I must say he´s right in that point that all the racing sims feels so unrealistic... I don´t think that any (racing) car is so hard to handle in real life like in the sims (GTR2,Gt5p etc.)
 
yeah they are actually in some cases.formula 1 cars arent easy to drive . neither are sprint cup cars are craftsman cup cars (NASCAR)
 
McLaren SLR newest addition. 3rd car in shot.
nfsshift054.jpg

E-Cookie to whomever can guess the track. :dopey:
 
I have to be honest I don't recognise the track furniture and am pretty good at this usually...

The trees at the edge of the course and the close armco say a "classic" course.
 
Nice, I think the rear tyre on the GT is a bit flattened (?) taking the G-forces going through that famous corner :D
 
I guess I'm more familiar with the track than I thought. The closeness of the trees and the relatively narrow track tipped me off from the first shot.
 
i am looking forward to this game. wasent that long ago i heard of it and it is coming out this year. maby Polypony could learn alitle from them..:)
but the game looks so good and with the new tire physicks and and adjustments better than in gtr 2 i will be a happy man racing
 
whit thees modes it would be awsome


•Physics model of NFS: Shift is based on those of “Ferrari Project”

•Professional setting is more accurate to drive than in GTR2

•Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics

•Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners

•Lots of efforts has gone into handling development so the game can be driven with controller

•Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs

•Shift will feature different car classes - from Golf GTI up to Zonda F

•All cars can be upgraded and tuned from inside-out

•Most tracks are licensed European and American circuits with few non-existing tracks

•There will be few city-circuits

•Cockpit is the most important visual feature of the game

•Head-physics is the key difference point to other title
 
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whit thees modes it would be awsome


•Physics model of NFS: Shift is based on those of “Ferrari Project”

•Professional setting is more accurate to drive than in GTR2

•Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics

•Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners


•Lots of efforts has gone into handling development so the game can be driven with controller

•Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs

•Shift will feature different car classes - from Golf GTI up to Zonda F

•All cars can be upgraded and tuned from inside-out

•Most tracks are licensed European and American circuits with few non-existing tracks

•There will be few city-circuits

•Cockpit is the most important visual feature of the game

•Head-physics is the key difference point to other title

That bit worries me. Lack of tyre grip is not the same as "realism". If it was we'd all be dead every time we went for a drive.
 
That bit worries me. Lack of tyre grip is not the same as "realism". If it was we'd all be dead every time we went for a drive.
I think it means cars will grip more than they should in real life. The lowest setting is still meant to be suited for arcade-folks.
 
Reventón;3401465
I think it means cars will grip more than they should in real life. The lowest setting is still meant to be suited for arcade-folks.

So long as the guys using the easier and no doubt faster physics are in separate races to the hardcore guys online.
 
whit thees modes it would be awsome


•Physics model of NFS: Shift is based on those of “Ferrari Project”

•Professional setting is more accurate to drive than in GTR2

•Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics

•Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners

•Lots of efforts has gone into handling development so the game can be driven with controller

•Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs

•Shift will feature different car classes - from Golf GTI up to Zonda F

•All cars can be upgraded and tuned from inside-out

•Most tracks are licensed European and American circuits with few non-existing tracks

•There will be few city-circuits

•Cockpit is the most important visual feature of the game

•Head-physics is the key difference point to other title
This sounds very promising

you don't have to worry about the 10% more grip in the beginners mode. It's mainly done to give beginners a chance to play this game without quiting in the first hour or so. I believe that the professionel settings has realistic tire physics hence the realistic grip and handling of the cars. They added 10% more grip to make it easier.
 
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