It will make the custom TLD themed decals/paint on the car all the more meaningful to the actual car since it will be riding on a TLD tune, as will yours on Dutch Customs.
Edit: Oh I just read that we can't use our career cars in Online racing.
Edit 2:
Looks like Jay V and I were right about the whore mongering DLC.
Edit 3: Check out this gallery of photos from that site while you're at it.
Edit 4 ( lots of edits): Conspiracy theory time. Was Berca76 placed here at GTP to try and help persuade some GT gamers that Shift will be more to our liking? We've been infiltrated lads!
I wish I could tell the track, but there's so much blur.
Nope, but it does hold a famous 24 Hour Race as well.Was it Circuit de la Sarthe?
and I'm glad to see the McLaren SLR again! I hope they would include the McLaren F1 GTR as well (my all time favourite car)!
Reventón;3400855Maybe this corner will give ya'll a better clue.
Nice, I think the rear tyre on the GT is a bit flattened (?) taking the G-forces going through that famous corner
whit thees modes it would be awsome
Physics model of NFS: Shift is based on those of Ferrari Project
Professional setting is more accurate to drive than in GTR2
Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
Lots of efforts has gone into handling development so the game can be driven with controller
Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
Shift will feature different car classes - from Golf GTI up to Zonda F
All cars can be upgraded and tuned from inside-out
Most tracks are licensed European and American circuits with few non-existing tracks
There will be few city-circuits
Cockpit is the most important visual feature of the game
Head-physics is the key difference point to other title
I think it means cars will grip more than they should in real life. The lowest setting is still meant to be suited for arcade-folks.That bit worries me. Lack of tyre grip is not the same as "realism". If it was we'd all be dead every time we went for a drive.
Reventón;3401465I think it means cars will grip more than they should in real life. The lowest setting is still meant to be suited for arcade-folks.
This sounds very promisingwhit thees modes it would be awsome
Physics model of NFS: Shift is based on those of Ferrari Project
Professional setting is more accurate to drive than in GTR2
Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
Lots of efforts has gone into handling development so the game can be driven with controller
Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
Shift will feature different car classes - from Golf GTI up to Zonda F
All cars can be upgraded and tuned from inside-out
Most tracks are licensed European and American circuits with few non-existing tracks
There will be few city-circuits
Cockpit is the most important visual feature of the game
Head-physics is the key difference point to other title