GREAT! I hope this exists in the PS3 version too!!!Also, there is clutch support in the game.
Yeah! Now THAT'S what I'm talking about!!!! 👍And finally, youtube video with some decent driving around Spa (seems the driving assists are turned off):
He seemed more worried by the graphics than anything else. His comment about the powerful cars being hard to spin out can apply to Forza & GT as there were plenty of powerful cars in both games that took quite some effort to actually get loose; otherwise, you could nearly floor it through whole turns sometimes.Sorry to...
but http://www.virtualr.net/need-for-speed-shift-pc-games-is-not-very-impressed/
This is sad
Judging by this video only, the physics and realism at the LEAST look to be decent and promising 👍
Why can't we get this kind of sense of speed in GT5P??? This is one aspect of GT that has always made it so dull, unimmersing, and unrealistic. And wow...the road has bumps and imperfections in it! Take notes PD...as simple as they may be
But is this a sign that the physics are good, or the physics are too simplified? I think it should be pretty hard to drive that well in the first couple of laps with an unfamiliar game & unfamiliar car. On the other hand he may not have been pushing it to hard.
GT5P has bumps/imperfections, though....And wow...the road has bumps and imperfections in it! Take notes PD...as simple as they may be
I don't know whether to feel encouraged or not: the driver obviously knows the Spa track well & manages to keep the car firmly on the track for the most part. But is this a sign that the physics are good, or the physics are too simplified? I think it should be pretty hard to drive that well in the first couple of laps with an unfamiliar game & unfamiliar car. On the other hand he may not have been pushing it to hard.
http://www.virtualr.net/need-for-speed-shift-pc-games-is-not-very-impressed/
Guess it's Arcade... bummer!
As I understand from the italian forum, where the video is posted, the guy is a very good sim racer, and also races for real. Don't know in what series, though.
NFS has a bit of an identity crisis, and they really need to stay where it got popular: arcade type racer.
Already posted and discussed at the top of the page, read who actual wrote it, A german PC hardware magazine....plus they also say it "feels very real" in the same article.👍
IMO you could be M. Schumacher & still struggle to drive well in a racing sim at first. However, if this guy had already done a few laps in SHIFT it would be perfectly reasonable for him to drive that consistently - so let's hope that was the situation!
I thought the whole point was that NFS was trying to branch out into 2 or 3 different types of racing games.
NFS has a bit of an identity crisis, and they really need to stay where it got popular: arcade type racer.
I would refer to Alex's review on Eutechnyx forum:
But these 6 Laps with the wheel somehow felt very familiar !?!? I´m still wondering which one of my actual Race-Games (SCC-Beta, FC or GT5P) comes so close to the steering of Shift? I needed absolutely no time to get accustomed to Shift. That was strange because when i changed from GT5P to FC last year in July it was very difficult for me. Cars seemed to be heavier and softer and i really needed to adapt to that.
But yesterday shift felt like "coming home" from the first second i played with the wheel.
another video by the same user. This time its Laguna Seca.
http://www.youtube.com/watch?v=5OSVH1xBM4Q
And finally, youtube video with some decent driving around Spa (seems the driving assists are turned off):
Why is there lens flare if it's supposed to simulate what you would see? That multiple-ringed flare would only show up if it's being filmed. Even if they were to simulate the glare from a helmet, the most you'd see is one refracted image.
Either way, it won't stop me from buying the game. I have high hopes for NFS' return to driving rather than the goofy junk they had before. I have all the previous worthy games (from NFS1 to Porsche Unleashed) and they're still fun today.