CodeRedR51
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Common, this is PD were talking about here...
According to them all things we've seen so far and not liked WILL be fixed.
No compromise, if we can't play we need to learn how to, it's far from impossible but it's far from Midnight Club.
andWith that said, someone with access to the demo also received an email from Sony that wanted to emphasize this is not a demo of Gran Turismo 5, and is only being released for GT Academy.
clearly stating the demo was “specifically designed for this competition to showcase the realism of the brand-new physics engine” and nothing more
Having spent 5 or so frustrating days slipping and sliding around the demo tracks in 2 different but equally hard to master cars, as impressed as I am by many under the bonnet elements of this demo I can't help feeling that this is a very poor marketing move to make this the first broadly available public demo of the game.
With the huge wait and enormous expectation for the game, first sight of it breaking cover was going to be so important for Polyphony & Sony to get strategically right. I think they've made a serious error of judgement.
GT brands itself as the real driving simulator and boy have they gone to town in proving this in the demo. The question is, do most people play with pro-physics - no, it may be real and all but for a great number of people - and GT needs to be a game that pitches itself to the wider masses rather than just a hardcore audience - it's bloody hard work and a pretty frustrating experience. Do race tuned cars slide about at 50mph coming out of a corner on racing tyres like bambi on ice ? They may well do but that reality does not pander to likely perceived expectation that they shouldn't.
A first playable demo should an inclusive thing - about fast, chuckable cars running high speed laps at 60fps on beautiful looking tracks designed to make people go wow. There's some hardcore wow for people admiring the complex physics, but come on, a single lowish speed, slippery car on a bland, non-descript track like Indianapolis. To do any justice to it you need a wheel peripheral which the majority of potential customers don't have. How inclusive and welcoming is that ?
Everyone on this site like myself will buy GT5 anyway, but what about the floating gamers who try out the demo to see it it draws them in. It's one of the least accessible and punishing game demos I have ever played, I think it will turn a lot of people off if they think that is symbolic of the games approach which is a shame.
Of course there is a time and a place for such demos as this one, I just think that time and place should have been later when at least most people would come to it knowing that GT5 will also be fun rather than the bone dry simulation replica that this demo suggests.
Am i the only one happy about this thread? "To much simulation" Thats an extremely good thing in my eyes.
I mark this day down in my calender where some one has said GT has to much simulation.
A good day indeed, cary on.
Am i the only one happy about this thread? "To much simulation" Thats an extremely good thing in my eyes.
I mark this day down in my calender where some one has said GT has to much simulation.
A good day indeed, cary on.
The whole point is to be a sim, the hardware is allowing them to fulfil there goals more so amen
this driving experience with the tuning/customisation of the past games... ahh driving heaven
...it's a game and it has to be fun first and foremost...
It's the latest official words from Polyphony. How more official could it be? So, until PD updates us further, this demo is a good indication of what is coming. This should be regarded as THE demo of GT5 for time being."Welcome to Gran Turismo 5 Time Trial Challenge.
This is the demo version of the upcoming Gran Turismo 5, due for release in 2010."
Hey, let's go to town on simulation shall we. Run wide on the first corner into the sand and your stuck in it wheels turning uselessly. Race over. Allow the user to get back on track, no, that's not realistic for this track.
A rookie driver prangs into the back of you in Online mode, hey it's a simulation so we can't have ghost cars anymore. We have to simulate damage properly, so buckled wheels and aerodynamics shot. You have to limp back at 40mph to the pits for repairs but hey, it's the Nurburgring so it's going to take you 10 miles and 20 mins to do. But it's realistic.
Simulation is a horribly misused word in gaming. Too many people slavishly hold it to mean utter realism in every possible facet which is patently daft. It can of course aim to be broadly realistic but at the end of the day it's a game and it has to be fun first and foremost. That's why GT has rubber banding AI, ghost cars in corners to lessen crashes, catch up, sympathetic barrier collisions, camera views which are game views and not car ones etc. etc.
Once upon a time I did rally games on a well known licensed series. We had the hard core rally fanatics who wanted it to be a total sim and would complain that our rallies were not realistic because we did not map out the public roads between stages and let the drivers drive them among conventional traffic. Christ on a bike....