I see. You were already "in battle" with Organ Donor. And I've already stated I wasn't defending GT5, since I didn't immediately realise that it was being "attacked". So you assumed I was just joining said battle... explains a lot.
It's funny, most of what you just posted indicates that the usage of "software generation" is a generally poor metric for "potential" as applied to a single attribute of a game's design (e.g. character models) since there is so much else to take into account. Which was the original argument, pedantry or no.
So yeah, the standards don't hold up to any game on the current hardware in terms of raw polygons and texture detail, but only when taking into consideration the concessions to be made for games of different genres (e.g. free-roam sandbox vs. closed-course) and practical development time (e.g. sequels).
What they will do, at least as long as they are far enough away from the camera, is "blend in" thanks to the shared lighting model with the Premiums. I don't think we can expect much more (short of a different strategy several years ago, resulting in more cars at lesser detail - but that's hindsight.)
This thread still lives?
What a shame.
I will say a few words, however. It is a little bit too late to complain and argue why PD did the things it did or it did not do.
Why on earth is GT5 being compared to other racing games?
Let me ask you a question does these other racing games have the vast features that GT5 has?
Do you know a single game, other than GT5, that has all these features (plus all the other you haven't listed)?What does GT have that hasn't been featured in other games, then?
Photomode? Nope. Track-editor? Nope. Customization? Might not have improved on the last game. B-Spec? An advanced version of games like F1 Manager on PC in about 1996. Also offered in 'Hire Driver' forms elsewhere. Car Damage? Two-decades old.
Honestly, I'll agree night and day that Premiums knock spots off of any competition on consoles and that's any type of game, not just racing games, but to claim it's got stacks of features - seen elsewhere as long ago as the PSX - as a reason to not compare it with any other games is ridiculous.
You're leaving out a lot features, I told you.Save for track editor and go-karts, yes, FM3, although you can only hire a driver rather than control a team. I'd expect more interesting and complete features for something I've been waiting nearly 6 years for rather than the two I had to wait for Forza.
It seems to me you like this thread, otherwise you wouldn't comment on it. There was a time when I was tired of all this nonsense. I'm beginning to enjoy it once again with all these funny posts.
I will say a few words, however. It is a little bit too late to complain and argue why PD did the things it did or it did not do.
Just goes to show how important the divide is to some people.
I honestly think this subject will come up alot in reviews too.
What happened to "this belongs in PM"? Do as I say not as I do?![]()
Save for track editor and go-karts, yes, FM3, although you can only hire a driver rather than control a team. I'd expect more interesting and complete features for something I've been waiting nearly 6 years for rather than the two I had to wait for Forza.
Recently or ever? I don't think recently during this last debate with Griffin... but I say a lot and maybe don't recall that particular wording... quote me?
My point is that 4 years ago that was out there... while we are on the same generation hardware now, we are many generations deep into the hardwares life span. Basically (especially from a house like PD) I expect PGR4 to be way below the bar across the board.
You use this term highlighted to compare GT5's standard cars to another game and all it's features. You use the term out of context, that's all.
Not really... my point rests on a large part of GT5 not being graphically superior to something that came out years ago on an often claimed lesser console.
It's not an overall statement about GT5, it's a statement about the part of GT5 we are discussing in this thread.
Despite what you say, you are comparing all that PGR4 has to offer vs. GT5's standard cars.As for out of context, not sure how you mean, it's exactly what I meant in the context I meant... we are on the same generation of hardware now (ie PS3 and 360 are generally considered same gen hardware) but we are many generations deep into that hardware lifecycle as in we are certainly not looking at release titles anymore and we are definitely past the second generation of software.
What I am saying is that GT5 is coming out many generations into this cycle of hardwares life. PGR4 came out quite a few generations ago (I think PGR3 was first gen 360 softwarem PGR4 pretty much second generation and that was quite a while ago) and as I have pointed out, it's when a game is released that sets it's generation so while you could argue GT5 was STARTED along time ago, around the same time as PGR4, it doesn't really matter... its' coming out long after PGR4 so the naturall progression in improvements in software generations puts an expectation that it would exceed previous generation titles of simlar genres. Cross platform muddies the waters a big but it's widely touted that the PS3 is the "stronger" console of the two so at worst I would say the two may be seperate but equal.
Despite what you say, you are comparing all that PGR4 has to offer vs. GT5's standard cars.
You can't compare the two graphically because that doesn't take the scope of the game into account.
Thus, using a term to compare two non-comparable things is using it out of context.
I was comparing those screenshots of PGR4 with the cars and locations in GT5. I wasn't comparing the whole thing... just graphicay and pointing out that
1: GT5s incredible locals are spectacular, but that's not something particularly new.
2: PGR4 cars are superior in many ways appearance wise to GT5s standards despite being many years ago and being a much more similar genre than say midnight club.
It's fine that you keep trying to find fault with what I say, but I think you are not understanding me and assuming what I mean.
I was comparing those screenshots of PGR4 with the cars and locations in GT5. I wasn't comparing the whole thing... just graphicay and pointing out that
1: GT5s incredible locals are spectacular, but that's not something particularly new.
2: PGR4 cars are superior in many ways appearance wise to GT5s standards despite being many years ago and being a much more similar genre than say midnight club.
It's fine that you keep trying to find fault with what I say, but I think you are not understanding me and assuming what I mean.
I doubt anyone would expect the standard cars to look "better" than PGR4's cars, since they're (at least) six years old, from the previous (hardware...) generation and are more or less a direct "port". PGR4 is current (hardware...) gen, only three years old and made specifically for the 360, as was its predecessor - which was released two years prior (meaning the assets are at most 5 years old).
Is this a serious comparison, or was this just brought up in another argument?
He does have a point, regardless of whether they look better or not, PGR4 is this gen whilst the standard cars were last gen, so the comparison is flawed. I'm with Griffith500, I wonder if this is supposed to be a serious comparison, because it's clear which model looks better, because they were created to higher quality criteria for newer, more powerful hardware that could handle it.
Let's consider for a moment, what would have happened if PD didn't create any premium models, but simply added to their roster of standard cars (So 1000 cars, no standard, not premium or defined in any sort of quality, just as 'cars.'). Would there still be as much fuss?
My guess is no, because most of the arguments in here are based on the feeling that they misled us with 1000 cars and then it felt like they took away 800 of them when they announced them to be ported from GT4.
The point being that the whole "standard cars are good enough to be current gen and look fine" argument is not really valid... for what they are they look great, but what they are isn't really comparable to the standard out there.
The standard is not just graphical...
The standard is not just graphical...
No...
The ONLY thing I want is for the standards to have the same
in-car view GTPSP.Or have a good hood view.One or the other.
Kaz has confirmed that there will be NO interior view for standards. They were developing a GTPSP style interior view but it was scrapped.
I didn't think so. I have no clue how many cars look that good in PGR4, nor how many track, features, etc... So you see how only comparing the standard cars of GT5 to the cars in PGR4 is not fair.
The scope of the game is what matters and I know you don't want to read that,